3347 cards found
Marshdrinker Giant

Marshdrinker Giant {3}{G}{G}

Creature - Giant Warrior
When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.
When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.
4/3
  • Eventide
Martha Jones

Martha Jones {2}{U}

Legendary Creature - Human Cleric
Woman Who Walked the Earth — When Martha Jones enters the battlefield, investigate.
Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.
Doctor's companion
3/2
Martyr's Soul

Martyr's Soul {2}{W}

Creature - Spirit Soldier
Convoke
When Martyr's Soul enters the battlefield, if you control no tapped lands, put two +1/+1 counters on it.
3/2
Marut

Marut {8}

Artifact Creature - Construct
Trample
When Marut enters the battlefield, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it.
7/7
  • Commander Legends: Battle for Baldur's Gate
Mask of Immolation

Mask of Immolation {1}{R}

Artifact - Equipment
When Mask of Immolation enters the battlefield, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it.
Equipped creature has "Sacrifice this creature: It deals 1 damage to any target."
Equip {2}
Related card: Arms Scavenger
  • Core Set 2020
Masked Admirers

Masked Admirers {2}{G}{G}

Creature - Elf Shaman
When Masked Admirers enters the battlefield, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
Masked Vandal

Masked Vandal {1}{G}

Creature - Shapeshifter
Changeling
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.
1/3
Massacre Girl

Massacre Girl {3}{B}{B}

Legendary Creature - Human Assassin
Menace
When Massacre Girl enters the battlefield, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Master Skald

Master Skald {4}{W}

Creature - Dwarf Warrior
When Master Skald enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
"All my scars have stories to tell."
4/4
  • Kaldheim
Master Splicer

Master Splicer {3}{W}

Creature - Phyrexian Human Artificer
When Master Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control get +1/+1.
Phyrexian artificers remove the flesh they no longer need and use it to bring their unholy creations to a greater semblance of life.
1/1
Master Thief

Master Thief {2}{U}{U}

Creature - Human Rogue
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
Possession is ten-tenths of the law.
2/2
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Coming back from the dead, like most things, gets easier with practice.
3/1
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters the battlefield, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Maul Splicer

Maul Splicer {6}{G}

Creature - Phyrexian Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Phyrexian Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When Maul of the Skyclaves enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Maulfist Doorbuster

Maulfist Doorbuster {3}{R}

Creature - Human Warrior
When Maulfist Doorbuster enters the battlefield, you get {E}{E}.
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
"Knock, knock . . . too late."
4/2
  • Kaladesh
Maulfist Revolutionary

Maulfist Revolutionary {1}{G}{G}

Creature - Human Warrior
Trample
When Maulfist Revolutionary enters the battlefield or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
3/3
Mausoleum Turnkey

Mausoleum Turnkey {3}{B}

Creature - Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
3/2
Maverick Thopterist

Maverick Thopterist {3}{U}{R}

Creature - Human Artificer
Improvise
When Maverick Thopterist enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
2/2
Mawloc

Mawloc {X}{R}{G}

Creature - Tyranid
Ravenous
Terror from the Deep — When Mawloc enters the battlefield, it fights up to one target creature an opponent controls. If that creature would die this turn, exile it instead.
2/2
  • Warhammer 40,000 Commander 133 133★
Maze's Mantle

Maze's Mantle {2}{G}

Enchantment - Aura
Flash
Enchant creature
When Maze's Mantle enters the battlefield, if enchanted creature has toxic, that creature gains hexproof until end of turn.
Enchanted creature gets +2/+2.
  • Phyrexia: All Will Be One
Medicine Runner

Medicine Runner {1}{G/W}

Creature - Elf Cleric
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
2/1
  • Shadowmoor