29661 cards found
Risen Sanctuary

Risen Sanctuary {5}{G}{W}

Creature - Elemental
Vigilance
When one of the great guardians arises, it sweeps enemies aside like chaff yet takes care not to crush a single insect underfoot.
8/8
  • Return to Ravnica
Rishadan Footpad

Rishadan Footpad {3}{U}

Creature - Human Pirate
When Rishadan Footpad enters the battlefield, each opponent sacrifices a permanent unless they pay {2}.
"The best things in life are free. Money, for instance."
2/2
Rising Miasma

Rising Miasma {3}{B}

Sorcery
All creatures get -2/-2 until end of turn.
Awaken 3—{5}{B}{B}
  • Battle for Zendikar
Rising of the Day

Rising of the Day {2}{R}

Enchantment
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Over the low hills the horns were sounding. Hastening down the long slopes were a thousand men on foot; their swords were in their hands.
  • The Lord of the Rings: Tales of Middle-earth 145 427 596
Rite of Oblivion

Rite of Oblivion {W}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback {2}{W}{B}
Revenge is a circle without end.
Rite of Undoing

Rite of Undoing {4}{U}

Instant
Delve
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
  • Fate Reforged
Rites of Initiation

Rites of Initiation {R}

Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
Rites of Reaping

Rites of Reaping {4}{B}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.
Don't cross a Devkarin elf unless you long for an early grave.
  • Return to Ravnica
Rith's Attendant

Rith's Attendant {5}

Artifact Creature - Golem
{1}, Sacrifice Rith's Attendant: Add {R}{G}{W}.
"Rith is the claw of the ur-dragon, scattering seeds of devastation."
3/3
  • Invasion
Rith's Charm

Rith's Charm {R}{G}{W}

Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Rith's Grove

Rith's Grove

Land - Lair
When Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W}.
Ritual of Hope

Ritual of Hope {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
"Tonight, we can be anything."
Ritual of the Returned

Ritual of the Returned {3}{B}

Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
A mask forged to avenge a death forgotten.
  • Journey into Nyx
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Riven Turnbull

Riven Turnbull {5}{U}{B}

Legendary Creature - Human Advisor
{T}: Add {B}.
"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."
5/7
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
River Hoopoe

River Hoopoe {G}{U}

Creature - Bird
Flying
{3}{G}{U}: You gain 2 life and draw a card.
"It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate
1/3
River Sneak

River Sneak {1}{U}

Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
No ripples, no splashes, no warning.
1/1
River's Grasp

River's Grasp {3}{U/B}

Sorcery
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card.
  • Shadowmoor
Riverwheel Aerialists

Riverwheel Aerialists {5}{U}

Creature - Djinn Monk
Flying
Prowess
Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones.
4/5
Riverwise Augur

Riverwise Augur {3}{U}

Creature - Merfolk Wizard
When Riverwise Augur enters the battlefield, draw three cards, then put two cards from your hand on top of your library in any order.
"Time flows as the rivers do, toward an unknown sea. The wise know to look downstream."
2/2
Riveteers Charm

Riveteers Charm {B}{R}{G}

Instant
Choose one —
• Target opponent sacrifices a creature or planeswalker they control with the highest mana value among creatures and planeswalkers they control.
• Exile the top three cards of your library. Until your next end step, you may play those cards.
• Exile target player's graveyard.
  • Streets of New Capenna 217 331 396
Riveteers Decoy

Riveteers Decoy {1}{G}

Creature - Human Warrior
Riveteers Decoy must be blocked if able.
Blitz {3}{G}
He keeps the heat off his allies—by drawing it all to himself.
3/1
  • Streets of New Capenna
Riveteers Requisitioner

Riveteers Requisitioner {1}{R}

Creature - Viashino Rogue
When Riveteers Requisitioner dies, create a Treasure token.
Blitz {2}{R}
3/1
  • Streets of New Capenna
Rix Maadi Guildmage

Rix Maadi Guildmage {B}{R}

Creature - Human Shaman
{B}{R}: Target blocking creature gets -1/-1 until end of turn.
{B}{R}: Target player who lost life this turn loses 1 life.
Insatiable, irresistible, and insane.
2/2
  • Return to Ravnica