29335 cards found
Samurai of the Pale Curtain

Samurai of the Pale Curtain {W}{W}

Creature - Fox Samurai
Bushido 1
If a permanent would be put into a graveyard, exile it instead.
2/2
  • Champions of Kamigawa
Samut, Tyrant Smasher

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker - Samut
Creatures you control have haste.
[–1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Loyalty:
5
Samwise the Stouthearted

Samwise the Stouthearted {1}{W}

Legendary Creature - Halfling Peasant
Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
"You've hurt my master, you brute, and you'll pay for it."
2/1
Related cards: The Ring The Ring Tempts You
Sanctimony

Sanctimony {1}{W}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"The peasants labor for my profit. I approve."
Sanctuary Lockdown

Sanctuary Lockdown {2}{W}

Enchantment
Humans you control get +1/+1.
{2}, Tap two untapped Humans you control: Tap target creature an opponent controls.
"Drannith gives no quarter to traitors."
—General Kudro
  • Ikoria: Lair of Behemoths
Sanctuary Raptor

Sanctuary Raptor {3}

Artifact Creature - Bird
Flying
Whenever Sanctuary Raptor attacks, if you control three or more tokens, Sanctuary Raptor gets +2/+0 and gains first strike until end of turn.
The song of the Worldsoul can take on life in the most unlikely places.
2/1
Sanctuary Smasher

Sanctuary Smasher {4}{R}{R}

Creature - Rhino Beast
First strike
Cycling {2}{R}
When you cycle Sanctuary Smasher, put a first strike counter on target creature you control.
6/4
  • Ikoria: Lair of Behemoths
Sanctuary Wall

Sanctuary Wall {1}{W}

Artifact Creature - Wall
Defender
{2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall.
0/4
  • Murders at Karlov Manor
Sanctum Guardian

Sanctum Guardian {1}{W}{W}

Creature - Human Cleric
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4
Sanctum Spirit

Sanctum Spirit {3}{W}

Creature - Spirit
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn.
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
Sanctum of Calm Waters

Sanctum of Calm Waters {3}{U}

Legendary Enchantment - Shrine
At the beginning of your precombat main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Truth lurks in the depths,
Invisible from the shore.
Knowledge inundates.
  • Core Set 2021
Sanctum of Fruitful Harvest

Sanctum of Fruitful Harvest {2}{G}

Legendary Enchantment - Shrine
At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Beneath bright blossoms
Verdant with spring's rich bounty,
The soul blooms in song.
  • Core Set 2021
Sanctum of Shattered Heights

Sanctum of Shattered Heights {2}{R}

Legendary Enchantment - Shrine
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Rage smolders within,
An all-consuming wildfire
Burning fear to ash
  • Core Set 2021
Sanctum of Stone Fangs

Sanctum of Stone Fangs {1}{B}

Legendary Enchantment - Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Renounce all limits,
False chains binding potential.
Power knows no bounds.
  • Core Set 2021
Sanctum of Tranquil Light

Sanctum of Tranquil Light {W}

Legendary Enchantment - Shrine
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
An untroubled mind
Dwells in perfect harmony
With a peaceful heart.
  • Core Set 2021
Sand Golem

Sand Golem {5}

Artifact Creature - Golem
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3
  • Mirage
Sand Strangler

Sand Strangler {3}{R}

Creature - Beast
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
The bombardment of sand disorients, chokes, and ultimately tenderizes its prey.
3/3
Sandals of Abdallah

Sandals of Abdallah {4}

Artifact
{2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
Related card: City in a Bottle
  • Arabian Nights
Sandbar Serpent

Sandbar Serpent {4}{U}

Creature - Serpent
Cycling {2}
Treacherous and unpredictable currents around Tolaria earned the nickname "serpent wakes."
3/4
  • Urza's Saga
Sandsower

Sandsower {3}{W}

Creature - Spirit
Tap three untapped creatures you control: Tap target creature.
It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.
1/3
Sandstalker Moloch

Sandstalker Moloch {1}{G}{G}

Creature - Lizard
Flash
When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
4/2
  • March of the Machine
Sandsteppe Citadel

Sandsteppe Citadel

Land
Sandsteppe Citadel enters the battlefield tapped.
{T}: Add {W}, {B}, or {G}.
That which endures, survives.
Sandstone Deadfall

Sandstone Deadfall {3}

Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
"Two or three tons of rock can really get you down—and keep you there."
—Kamahl, pit fighter
  • Odyssey
Sangrite Surge

Sangrite Surge {4}{R}{G}

Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.
  • Shards of Alara
Sanguimancy

Sanguimancy {4}{B}

Sorcery
You draw X cards and you lose X life, where X is your devotion to black.
  • Born of the Gods