32750 cards found
Dwarven Grunt

Dwarven Grunt {R}

Creature - Dwarf
Mountainwalk
Hard as stone and twice as stubborn.
—Dwarven compliment
1/1
Oblivious Bookworm

Oblivious Bookworm {G}{U}

Creature - Human Wizard
At the beginning of your end step, you may draw a card. If you do, discard a card unless a permanent entered the battlefield face down under your control this turn or you turned a permanent face up this turn.
"Huh, the detector won't stop beeping. Must be on the fritz again."
2/3
  • Duskmourn: House of Horror 225 300
Soul-Guide Gryff

Soul-Guide Gryff {4}{W}

Creature - Hippogriff Spirit
Flying
When this creature enters, exile up to one target card from a graveyard.
It conducts the souls of the righteous to their blessed rest and the spirits of the evil to justice.
3/4
Golgari Germination

Golgari Germination {1}{B}{G}

Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
The Golgari don't bury their dead. They plant them.
Amaranthine Wall

Amaranthine Wall {4}

Artifact Creature - Wall
Defender
{2}: This creature gains indestructible until end of turn.
Neither its appearance nor its temperature varies as the years pass, an eternal testament to the forces that shaped Dominaria.
0/6
  • Dominaria
Hardy Veteran

Hardy Veteran {1}{G}

Creature - Human Warrior
During your turn, this creature gets +0/+2.
For the Sun Empire, the Immortal Sun is a symbol of national identity. When they reclaim it, the Empire will flourish once more.
2/2
Savage Firecat

Savage Firecat {3}{R}{R}

Creature - Elemental Cat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
0/0
  • Odyssey
Wall of Stone

Wall of Stone {1}{R}{R}

Creature - Wall
Defender
The ground itself lends its strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land.
0/8
Doran, the Siege Tower

Doran, the Siege Tower {W}{B}{G}

Legendary Creature - Treefolk Shaman
Each creature assigns combat damage equal to its toughness rather than its power.
"Each year that passes rings you inwardly with memory and might. Wield your heart, and the world will tremble."
0/5
Feral Roar

Feral Roar {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Ashiok, Dream Render

Ashiok, Dream Render {1}{U/B}{U/B}

Legendary Planeswalker - Ashiok
Spells and abilities your opponents control can't cause their controller to search their library.
[–1]: Target player mills four cards. Then exile each opponent's graveyard.
Loyalty:
5
Havoc

Havoc {1}{R}

Enchantment
Whenever an opponent casts a white spell, they lose 2 life.
As Orim put the lightning rod into place on the bow, she cast a spell of protection to shield herself from the heat. That's when the Furnace got personal.
  • Tempest
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as this creature has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.
1/2
  • The Lost Caverns of Ixalan Promos 43p 43s
  • The Lost Caverns of Ixalan 43 359
Ajani, Strength of the Pride

Ajani, Strength of the Pride {2}{W}{W}

Legendary Planeswalker - Ajani
[+1]: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
[–2]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[0]: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Loyalty:
5
Related card: Ajani's Pridemate
Boros Guildmage

Boros Guildmage {R/W}{R/W}

Creature - Human Wizard
{1}{R}: Target creature gains haste until end of turn.
{1}{W}: Target creature gains first strike until end of turn.
2/2
Depart the Realm

Depart the Realm {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Foretell {U}
"My home calls to me, I must go."
  • Kaldheim
Two-Headed Hunter

Two-Headed Hunter {4}{R}

Creature - Giant
Menace
"I point, you club!"
5/4
Card has other part: Twice the Rage
  • Wilds of Eldraine
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
"Orc must die / Orc must die / Not an orc? / March on by."
—Dwarven marching song
2/1
Soltari Monk

Soltari Monk {W}{W}

Creature - Soltari Monk Cleric
Protection from black
Shadow
"Prayer rarely explains."
—Orim, Samite healer
2/1
Knowledge Pool

Knowledge Pool {6}

Artifact
Imprint — When this artifact enters, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with this artifact without paying its mana cost.
Tormented Pariah
Rampaging Werewolf

Tormented Pariah {3}{R}

Creature - Human Warrior Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
"Hey lads, the moon's rising. All the better to watch him beg for mercy."
3/2
Card has other part: Rampaging Werewolf
  • Innistrad
Evil Reawakened

Evil Reawakened {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
"Galuf. It's good to see you again . . . Mwa-hahahahaha!"
  • Final Fantasy
Golgari Guildgate

Golgari Guildgate

Land - Gate
This land enters tapped.
{T}: Add {B} or {G}.
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
The Crowd Goes Wild

The Crowd Goes Wild {X}{G}

Sorcery
Assist
Support X.
Each creature with a +1/+1 counter on it gains trample until end of turn.
Sigarda's Splendor

Sigarda's Splendor {2}{W}{W}

Enchantment
As this enchantment enters, note your life total.
At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.
Whenever you cast a white spell, you gain 1 life.