33835 cards found
Vow of Wildness

Vow of Wildness {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
"Savagery is the birthright of every creature that draws breath—or wishes it could."
—Karador, Ghost Chieftain
Riot Control

Riot Control {2}{W}

Instant
You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
"Ravnicans need order. If they don't have it, we shall bring it to them."
—Isperia
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
Related card: Brute Force
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
  • Neon Dynasty Commander 5 39
Temple of the Dead
Aclazotz, Deepest Betrayal

Temple of the Dead

Land
{T}: Add {B}.
{2}{B}, {T}: Transform this land. Activate only if a player has one or fewer cards in hand and only as a sorcery.
Chimil gave the Oltec peace in death. Aclazotz ripped it away.
Card has other part: Aclazotz, Deepest Betrayal
  • The Lost Caverns of Ixalan 88b 316b
Neurok Stealthsuit

Neurok Stealthsuit {2}

Artifact - Equipment
Equipped creature has shroud.
{U}{U}: Attach this Equipment to target creature you control.
Equip {1}
Witch-king of Angmar

Witch-king of Angmar {3}{B}{B}

Legendary Creature - Wraith Noble
Flying
Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you.
Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
5/3
Related cards: The Ring The Ring Tempts You
Twilight Shepherd

Twilight Shepherd {3}{W}{W}{W}

Creature - Angel
Flying, vigilance
When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist
5/5
Transguild Promenade

Transguild Promenade

Land
This land enters tapped.
When this land enters, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Nissa's Judgment

Nissa's Judgment {4}{G}

Sorcery
Support 2.
Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
Hideous Laughter

Hideous Laughter {2}{B}{B}

Instant - Arcane
All creatures get -2/-2 until end of turn.
Splice onto Arcane {3}{B}{B}
  • Champions of Kamigawa
Tornado

Tornado {4}{G}

Enchantment
Cumulative upkeep {G}
{2}{G}, Pay 3 life for each velocity counter on this enchantment: Destroy target permanent and put a velocity counter on this enchantment. Activate only once each turn.
Mistform Shrieker

Mistform Shrieker {3}{U}{U}

Creature - Illusion
Flying
{1}: This creature becomes the creature type of your choice until end of turn.
Morph {3}{U}{U}
3/3
Graverobber Spider

Graverobber Spider {3}{G}

Creature - Spider
Reach
{3}{B}: This creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Activate only once each turn.
Cloaks woven from its webs are durable and waterproof but said to bring on nightmares.
2/4
  • Born of the Gods
Keepers of the Faith

Keepers of the Faith {1}{W}{W}

Creature - Human Cleric
And then the Archangel Anthius spoke to them, saying, "Fear shall be vanquished by the Sword of Faith."
2/3
Sturdy Hatchling

Sturdy Hatchling {3}{G/U}

Creature - Elemental
This creature enters with four -1/-1 counters on it.
{G/U}: This creature gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
Whenever you cast a blue spell, remove a -1/-1 counter from this creature.
6/6
  • Eventide
Concussive Bolt

Concussive Bolt {3}{R}{R}

Sorcery
Concussive Bolt deals 4 damage to target player or planeswalker.
Metalcraft — If you control three or more artifacts, creatures controlled by that player or by that planeswalker's controller can't block this turn.
Shock one, awe the rest.
  • Mirrodin Besieged
Mission Briefing

Mission Briefing {U}{U}

Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead.
Namazu Trader

Namazu Trader {3}{B}

Creature - Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token.
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2.
3/4
  • Final Fantasy
Hypnotic Grifter

Hypnotic Grifter {U}

Creature - Human Rogue
{3}: This creature connives.
"All is calm. All is well. You know me to be a trusted member of your family, and I would like to discuss the contents of our safe."
1/2
  • Streets of New Capenna
Zurgo's Vanguard

Zurgo's Vanguard {2}{R}

Creature - Dog Soldier
Mobilize 1
This creature's power is equal to the number of creatures you control.
*/3
  • Tarkir: Dragonstorm
Eyes in the Skies

Eyes in the Skies {3}{W}

Instant
Create a 1/1 white Bird creature token with flying, then populate.
"What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist
Wand of Denial

Wand of Denial {2}

Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.
You'll never miss what you never had.
Hidetsugu's Poison Rite

Hidetsugu's Poison Rite {3}{B}

Sorcery
Target player with exactly seven poison counters loses the game.
  • Unknown Event
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy