33837 cards found
Mistford River Turtle

Mistford River Turtle {3}{U}

Creature - Turtle
Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.
The fae raised the turtle from a tiny hatchling. They taught it whom to ferry—and whom to drown.
1/5
  • Throne of Eldraine
Worthy Cost

Worthy Cost {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
"'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial."
—Duvir, Mardu warrior, final letter
  • Tarkir: Dragonstorm
Thing in the Ice
Awoken Horror

Thing in the Ice {1}{U}

Creature - Horror
Defender
This creature enters with four ice counters on it.
Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.
0/4
Card has other part: Awoken Horror
Bifurcate

Bifurcate {3}{G}

Sorcery
Search your library for a permanent card with the same name as target nontoken creature, put that card onto the battlefield, then shuffle.
  • Mercadian Masques
Merfolk Thaumaturgist

Merfolk Thaumaturgist {2}{U}

Creature - Merfolk Wizard
{T}: Switch target creature's power and toughness until end of turn.
"Blasted fishtails! It's not enough that they meddle with my head, but they twist my body as well."
—Tahngarth of the Weatherlight
1/2
Related card: Dwarven Thaumaturgist
Bewitching Leechcraft

Bewitching Leechcraft {1}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature has "If this creature would untap during your untap step, remove a +1/+1 counter from it instead. If you do, untap it."
  • The Lord of the Rings: Tales of Middle-earth 41 492
Goblin Flectomancer

Goblin Flectomancer {U}{R}{R}

Creature - Goblin Wizard
Sacrifice this creature: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
2/2
  • Guildpact
Shichifukujin Dragon

Shichifukujin Dragon {6}{R}{R}{R}

Summon Dragon
When Shichifukujin Dragon comes into play, put seven +1/+1 counters on it.
{R}{R}{R}, Sacrifice two +1/+1 counters: Put three +1/+1 counters on Shichifukujin Dragon at end of turn. Play this ability as a sorcery.
0/0
  • Celebration Cards
Hissing Quagmire

Hissing Quagmire

Land
This land enters tapped.
{T}: Add {B} or {G}.
{1}{B}{G}: This land becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Depopulate

Depopulate {2}{W}{W}

Sorcery
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Haazda Marshal

Haazda Marshal {W}

Creature - Human Soldier
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Ravnica's convoluted power structure often boils down to who can muster the most swords on a given block.
1/1
  • Guilds of Ravnica
House Cartographer

House Cartographer {1}{G}

Creature - Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
2/2
  • Duskmourn: House of Horror
Plated Spider

Plated Spider {4}{G}

Creature - Spider
Reach
Most spiders wait patiently for their prey to arrive. Most spiders aren't forty feet tall.
4/4
Stone Calendar

Stone Calendar {5}

Artifact
Spells you cast cost {1} less to cast.
The Pretender Mairsil ordered a great Calendar drawn up to show when the paths to the Dark Lands were strongest.
Mairsil, the Pretender

Mairsil, the Pretender {1}{U}{B}{R}

Legendary Creature - Human Wizard
When Mairsil enters, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it.
Mairsil has all activated abilities of all cards you own in exile with cage counters on them. You may activate each of those abilities only once each turn.
4/4
  • Commander 2017
Astarion's Thirst

Astarion's Thirst {3}{B}

Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
"Stop bleeding. It's distracting."
—Astarion, the Decadent
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 114 570
Sigardian Zealot

Sigardian Zealot {4}{G}

Creature - Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
"We fight together! In Sigarda's name, ready your weapons!"
3/3
  • Midnight Hunt Commander 29 67
Steadfastness

Steadfastness {1}{W}

Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
Illvoi Light Jammer

Illvoi Light Jammer {1}{U}

Artifact - Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains hexproof until end of turn.
Equipped creature gets +1/+2.
Equip {3}
  • Edge of Eternities
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
Attunement

Attunement {2}{U}

Enchantment
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
"The solution can hide for only so long."
—Urza
Khod, Etlan Shiis Envoy

Khod, Etlan Shiis Envoy {2}{U}

Legendary Creature - Homarid Warrior
All lands are Islands in addition to their other types.
Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.
2/3
Affa Protector

Affa Protector {2}{W}

Creature - Human Soldier Ally
Vigilance
"Through all the terrors we face, I hold on to the memory of the world before the Eldrazi came. I'd like to see that world again."
1/4
Scuttling Butler

Scuttling Butler {3}

Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
4/1
  • Streets of New Capenna
Tiger-Dillo

Tiger-Dillo {1}{R}

Creature - Cat Armadillo
This creature can't attack or block unless you control another creature with power 4 or greater.
Predators with armor plating can be as bold or as cowardly as they desire.
4/3
  • Avatar: The Last Airbender