An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
[+1]: Look at the top two cards of your library. Put one of them into your graveyard. [–3]: Return another target nonland permanent to its owner's hand. [–8]: Each player shuffles their hand and graveyard into their library. You draw seven cards.
[+1]: Until your next turn, up to one target creature gets -5/-0. [–3]: Return up to two target creatures to their owners' hands. [–7]: Creatures you control with flying get +5/+5 until end of turn.
Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4}
This creature can't be blocked by artifact creatures. Whenever this creature becomes blocked by a creature, that creature's controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.
Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Menace Whenever this creature attacks, you may sacrifice another creature. When you do, destroy target creature an opponent controls. Unearth {3}{B}{B}