33837 cards found
Soul-Shackled Zombie

Soul-Shackled Zombie {3}{B}

Creature - Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
The ritual successfully rebound her soul to her body, but not quite in the way she'd planned.
4/2
  • Foundations
Steel Squirrel

Steel Squirrel {2}

Artifact Creature - Squirrel
Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result.
{6}: Roll a six-sided die.
Q: Where does a mechanical squirrel hide its nuts?
A: In a bolt hole.
1/1
  • Unstable
Interplanar Beacon

Interplanar Beacon

Land
Whenever you cast a planeswalker spell, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add two mana of different colors. Spend this mana only to cast planeswalker spells.
Clockwork Swarm

Clockwork Swarm {4}

Artifact Creature - Insect
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by Walls.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3
Related card: Apocalypse Chime
Garruk, Savage Herald

Garruk, Savage Herald {4}{G}{G}

Legendary Planeswalker - Garruk
[+1]: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.
[–2]: Target creature you control deals damage equal to its power to another target creature.
[–7]: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't blocked."
Loyalty:
5
Related card: Garruk's Warsteed
  • Core Set 2021
Coiling Woodworm

Coiling Woodworm {2}{G}

Creature - Insect Worm
Coiling Woodworm's power is equal to the number of Forests on the battlefield.
Only the elves know where the woods end and the woodworm begins.
*/1
  • Nemesis
Spark Rupture

Spark Rupture {2}{W}

Enchantment
When this enchantment enters, draw a card.
Each planeswalker with one or more loyalty counters on it loses all abilities and is a creature with power and toughness each equal to the number of loyalty counters on it.
Phyrexia was defeated, but the repercussions of the invasion rippled through the Blind Eternities.
Boareskyr Tollkeeper

Boareskyr Tollkeeper {1}{W}

Creature - Orc Knight
When Boareskyr Tollkeeper enters the battlefield, target opponent reveals all creature and land cards in their hand. Choose one of them. That card perpetually gains "This permanent enters the battlefield tapped."
3/1
  • Alchemy Horizons: Baldur's Gate
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive
Goblin Game

Goblin Game {5}{R}{R}

Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Jolting Merfolk

Jolting Merfolk {2}{U}{U}

Creature - Merfolk
Fading 4
Remove a fade counter from this creature: Tap target creature.
2/2
  • Nemesis
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Snaremaster Sprite

Snaremaster Sprite {U}

Creature - Faerie Wizard
Flying
When this creature enters, you may pay {2}. When you do, tap target creature an opponent controls and put a stun counter on it.
1/1
  • Wilds of Eldraine
Frontier Seeker

Frontier Seeker {1}{W}

Creature - Human Scout
When this creature enters, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/1
  • Outlaws of Thunder Junction 13 368
Expedition Healer

Expedition Healer {1}{W}

Creature - Kor Cleric
Vigilance
This creature has lifelink as long as you control another Cleric.
In any adventuring party, the cleric is the heart: healing wounds, inspiring courage, and raising morale.
2/2
  • Zendikar Rising
Rakalite

Rakalite {6}

Artifact
{2}: Prevent the next 1 damage that would be dealt to any target this turn. Return this artifact to its owner's hand at the beginning of the next end step.
Urza was the first to understand that the war would not be lost for lack of power, but for lack of troops.
Related card: Golgothian Sylex
Disharmony

Disharmony {2}{R}

Instant
Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
Lightning Cloud

Lightning Cloud {3}{R}

Enchantment
Whenever a player casts a red spell, you may pay {R}. If you do, this enchantment deals 1 damage to any target.
The mightiest clouds sit upon spires of fire.
—Femeref adage
  • Visions
Withdraw

Withdraw {U}{U}

Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
  • Prophecy
Lethal Throwdown

Lethal Throwdown {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature.
Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
  • Modern Horizons 3
The Legend of Arena

The Legend of Arena {1}{U}{R}{W}

Legendary Enchantment - Saga
The Legend of Arena can be your commander.
I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control.
III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.
  • 2018 Heroes of the Realm 4 4†
Brain Pry

Brain Pry {1}{B}

Sorcery
Choose a nonland card name. Target player reveals their hand. That player discards a card with that name. If they can't, you draw a card.
To the Rakdos, the fun is in the shakedown. The loot is usually discarded.
  • Dissension
Jukai Naturalist

Jukai Naturalist {G}{W}

Enchantment Creature - Human Monk
Lifelink
Enchantment spells you cast cost {1} less to cast.
He had heard rumors of the cities—the constant noise, the stagnant air, the tainted water—and he had no wish to learn if they were true.
2/2
Conclave Mentor

Conclave Mentor {G}{W}

Creature - Centaur Cleric
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
"I have faith in your potential."
2/2
Clock of Omens

Clock of Omens {4}

Artifact
Tap two untapped artifacts you control: Untap target artifact.
Most clocks measure time, but a few measure everything.