33835 cards found
Wane

Wane {W}

Instant
Destroy target enchantment.
Card has other part: Wax
Canyon Minotaur

Canyon Minotaur {3}{R}

Creature - Minotaur Warrior
"We'll scale these cliffs, traverse Brittle Bridge, and then fight our way down the volcanic slopes on the other side."
"Isn't the shortest route through the canyon?"
"Yes."
"So shouldn't we—"
"No."
3/3
Rest for the Weary

Rest for the Weary {1}{W}

Instant
Target player gains 4 life.
Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
Zendikar is a brutal taskmaster, but sometimes it offers unexpected solace.
  • Worldwake
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: This artifact becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Hurler Cyclops

Hurler Cyclops {3}{R}{R}

Creature - Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
"It's my fault, really. I told him to throw anything he could find at the enemy."
—Throppel, auxiliary commander
5/4
  • Dominaria United
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When this creature dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
  • Kaldheim
Green Goblin
Norman Osborn

Green Goblin {1}{U}{B}{R}

Legendary Creature - Goblin Human Villain
Flying, menace
Spells you cast from your graveyard cost {2} less to cast.
Goblin Formula — Each nonland card in your graveyard has mayhem. The mayhem cost is equal to its mana cost.
3/3
Card has other part: Norman Osborn
Bower Passage

Bower Passage {1}{G}

Enchantment
Creatures with flying can't block creatures you control.
In the darkest hours, some denied Avacyn. Now the Kessig wilds are their only haven.
  • Avacyn Restored
Temporal Manipulation

Temporal Manipulation {3}{U}{U}

Sorcery
Take an extra turn after this one.
"Proper chronomancy research can't be rushed. Luckily, I've got all the time in the world."
Leyline of Hope

Leyline of Hope {2}{W}{W}

Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield.
If you would gain life, you gain that much life plus 1 instead.
As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
  • Duskmourn: House of Horror Promos 18p 18s
  • Duskmourn: House of Horror 18 369
Mana Reflection

Mana Reflection {4}{G}{G}

Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.
The Pandorica

The Pandorica {2}{W}

Legendary Artifact
You may choose not to untap The Pandorica during your untap step.
{1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.
Familiar's Ruse

Familiar's Ruse {U}{U}

Instant
As an additional cost to cast this spell, return a creature you control to its owner's hand.
Counter target spell.
Because of their capricious nature, faeries can serve as living lenses for disruptive magic.
Wu Admiral

Wu Admiral {4}{U}

Creature - Human Soldier
This creature gets +1/+1 as long as an opponent controls an Island.
The Wu kingdom's well-trained admirals were integral to the Southlands' victory at Red Cliffs as well as the kingdom's defense.
3/3
  • Portal Three Kingdoms
Seek Bolas's Counsel

Seek Bolas's Counsel {U}{B}{R}

Sorcery
Choose one at random —
• You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
Akal Pakal, First Among Equals

Akal Pakal, First Among Equals {2}{U}

Legendary Creature - Human Advisor
At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."
1/5
  • The Lost Caverns of Ixalan Promos 44p 44s
  • The Lost Caverns of Ixalan 44 292
Spring

Spring {2}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Card has other part: Mind
Sima Yi, Wei Field Marshal

Sima Yi, Wei Field Marshal {5}{B}

Legendary Creature - Human Soldier
Sima Yi's power is equal to the number of Swamps you control.
Sima Yi fought for four generations of the Cao family before his own grandson became emperor and united the three kingdoms.
*/4
Sunpearl Kirin

Sunpearl Kirin {1}{W}

Creature - Kirin
Flash
Flying
When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
2/1
  • Tarkir: Dragonstorm
Crack the Earth

Crack the Earth {R}

Sorcery - Arcane
Each player sacrifices a permanent of their choice.
"As the war progressed, the destruction the kami caused became more widespread and less predictable."
—Observations of the Kami War
  • Betrayers of Kamigawa
Don't Make a Sound

Don't Make a Sound {1}{U}

Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2.
Jace kept his mouth shut, but he couldn't shake the feeling that the strange creatures could hear the screaming in his mind.
  • Duskmourn: House of Horror
Salt Road Skirmish

Salt Road Skirmish {3}{B}

Sorcery
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Dariya's first mistake was thinking they could short the Mardu trader on a deal. Their last was not considering the trader would bring backup.
  • Tarkir: Dragonstorm
Erhnam Djinn

Erhnam Djinn {3}{G}

Creature - Djinn
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
He provides a safe path to nowhere.
4/5
Related card: City in a Bottle
Ironroot Warlord

Ironroot Warlord {1}{G}{W}

Creature - Treefolk Soldier
Ironroot Warlord's power is equal to the number of creatures you control.
{3}{G}{W}: Create a 1/1 white Soldier creature token.
"Alone, it's a fortification. At the head of its troops, it's a battering ram."
—Skerk Hobnett, wilderness guide
*/5
Cadaverous Bloom

Cadaverous Bloom {3}{B}{G}

Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
"It's filthy work, planting them."
—Kifimbo, Shadow Guildmage