33835 cards found
Wild Wurm

Wild Wurm {3}{R}

Creature - Wurm
When this creature enters, flip a coin. If you lose the flip, return this creature to its owner's hand.
Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee
5/4
  • Tempest
Terrian, World Tyrant

Terrian, World Tyrant {2}{G}{G}{G}

Legendary Creature - Dinosaur Ooze
The Fang Druids call it the World Tyrant, for it has consumed entire ecosystems that it keeps suspended in its core. To look upon it is to see the world as it was eons ago.
9/7
  • Aetherdrift
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Carnage Interpreter

Carnage Interpreter {1}{B/R}{B/R}

Creature - Devil Detective
When this creature enters, discard your hand, then investigate four times.
As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
3/3
  • Ravnica: Clue Edition
Captain Vargus Wrath

Captain Vargus Wrath {U}{R}

Legendary Creature - Orc Pirate
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
"To be a successful cutthroat, you have to truly enjoy the work."
1/1
Salvager of Ruin

Salvager of Ruin {3}

Artifact Creature - Construct
Sacrifice this creature: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
"The next model should be able to achieve a rescue without self-destruction."
—Sargis Haz, artificer
2/1
  • Core Set 2020
Tin Street Gossip

Tin Street Gossip {2}{R}{G}

Creature - Lizard Advisor
Vigilance
{T}: Add {R}{G}. Spend this mana only to cast face-down spells or to turn creatures face up.
"The lawmages are trying to hush it up, but I'm telling you—the guard didn't fall off that balcony. He was pushed!"
4/4
  • Murders at Karlov Manor
Tezzeret's Gambit

Tezzeret's Gambit {3}{U/P}

Sorcery
Draw two cards, then proliferate.
Related card: Contagion Dispenser
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
  • Battle for Zendikar
Steamclaw

Steamclaw {2}

Artifact
{3}, {T}: Exile target card from a graveyard.
{1}, Sacrifice this artifact: Exile target card from a graveyard.
"There's dead, and then there's dead dead."
—Steamclaw driver
  • Odyssey
Allure of the Unknown

Allure of the Unknown {3}{B}{R}

Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
The light of hope blinded Pantor to the ills of the world.
Shroofus Sproutsire

Shroofus Sproutsire {2}{G}

Legendary Creature - Saproling
Trample
Whenever a Saproling you control deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
His laughter—and everything else about him—was infectious.
1/1
  • Foundations Jumpstart
Harried Spearguard

Harried Spearguard {R}

Creature - Human Soldier
Haste
When this creature dies, create a 1/1 black Rat creature token with "This token can't block."
"Why're you vermin so daft? This is a warehouse full of bricks. BRICKS! You can't eat bricks."
1/1
  • Wilds of Eldraine
Saurian Symbiote

Saurian Symbiote {3}{G}

Creature - Fungus Dinosaur
Reach
When this creature enters, choose one —
• Put a +1/+1 counter on this creature.
• Create a 1/1 green Saproling creature token.
It's a living, self-contained ecosystem.
2/3
  • Foundations Jumpstart
Grusilda, Monster Masher

Grusilda, Monster Masher {3}{B}{R}

Legendary Creature - Zombie Villain
Combined, enchanted, and equipped creatures you control have menace.
{3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
4/4
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Wakestone Gargoyle

Wakestone Gargoyle {3}{W}

Creature - Gargoyle
Defender, flying
{1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Its pulsating cry shatters bonds of iron, granite, and servitude.
3/4
Emissary of Hope

Emissary of Hope {1}{W}{W}

Creature - Spirit
Flying
Whenever this creature deals combat damage to a player, you gain 1 life for each artifact that player controls.
2/1
  • Darksteel
Juggle the Performance

Juggle the Performance {1}{B}{R}

Sorcery
Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
  • Alchemy: Murders at Karlov Manor
Myr Prototype

Myr Prototype {5}

Artifact Creature - Myr
At the beginning of your upkeep, put a +1/+1 counter on this creature.
This creature can't attack or block unless you pay {1} for each +1/+1 counter on it.
2/2
  • Mirrodin
Cacophodon

Cacophodon {3}{G}

Creature - Dinosaur
Enrage — Whenever this creature is dealt damage, untap target permanent.
When a cacophodon is angry, the whole jungle knows.
2/5
  • Rivals of Ixalan
Dragon Throne of Tarkir

Dragon Throne of Tarkir {4}

Legendary Artifact - Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power."
Equip {3}
What once soared high above Tarkir is now reduced to a seat.
Glimpse the Core

Glimpse the Core {1}{G}

Sorcery
Choose one —
• Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
• Return target Cave card from your graveyard to the battlefield tapped.
"Wow. It's a good thing we brought a poet."
—Wayta
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Command Performance

Command Performance {1}{U}

Sorcery
Choose two —
• Open an Attraction.
• Roll to visit your Attractions.
• You get {TK}{TK}.
• You may put a sticker on a nonland permanent you own.
  • Unfinity 42 328