Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.
To build Sorin's Haunted Mansion, every detail of Markov Manor was painstakingly recreated, from the floating laser ghosts to the robot space gargoyles.
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Put target creature on top of its owner's library.
When the sea god Thassa wishes to speak with a mortal, she does not issue a summons or grant a vision requesting a visit. The sea simply brings her guest before her.
Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.
[+1]: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. [–3]: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. [–7]: Return all enchantment cards from your graveyard to the battlefield.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
This creature can't be blocked by creatures with power 2 or less. When this creature enters, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."
"The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest." —Lovisa Coldeyes, Balduvian Chieftain
As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
The habit of building farmhouses and barns began among the inhabitants of the Marish down by the Brandywine.