33836 cards found
Coral Merfolk

Coral Merfolk {1}{U}

Creature - Merfolk
The merfolk know every contour of their coral homes; each reef is a garden in times of peace, and a refuge and fortress in times of war.
2/1
Karlov of the Ghost Council

Karlov of the Ghost Council {W}{B}

Legendary Creature - Spirit Advisor
Whenever you gain life, put two +1/+1 counters on Karlov.
{W}{B}, Remove six +1/+1 counters from Karlov: Exile target creature.
"Does Teysa think me blind to her scheming? Ambition runs in our family."
2/2
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite alchemist
5/2
Related card: Apocalypse Chime
Civic Wayfinder

Civic Wayfinder {2}{G}

Creature - Elf Druid Warrior
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
Auto-Key

Auto-Key

Artifact - Contraption
Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."
  • Unstable
Dramatic Reversal

Dramatic Reversal {1}{U}

Instant
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar
Amber Prison

Amber Prison {4}

Artifact
You may choose not to untap this artifact during your untap step.
{4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
Tezzeret's Touch

Tezzeret's Touch {1}{U}{B}

Enchantment - Aura
Enchant artifact
Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.
When enchanted artifact is put into a graveyard, return that card to its owner's hand.
Altar of Bhaal

Altar of Bhaal {1}{B}

Artifact
{2}{B}, {T}, Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Card has other part: Bone Offering
Shatterskull Recruit

Shatterskull Recruit {3}{R}{R}

Creature - Giant Warrior Ally
Menace
Saved from certain death by the kor, he considers himself bound to them by an unbreakable blood oath.
4/4
  • Battle for Zendikar
Bind to Secrecy

Bind to Secrecy {U}{B}

Instant
Choose one —
• Counter target noncreature spell.
• Conjure a duplicate of target creature card in an opponent's graveyard into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."
If there are five or more mana values among cards in your graveyard, draft a card from Bind to Secrecy's spellbook.
Related cards: Corpse Churn Corpse Hauler Courier Bat Durable Coilbug Fear of Death Gorging Vulture Liliana's Elite Locked in the Cemetery Naga Oracle Necrotic Wound Obsessive Stitcher Reassembling Skeleton Strategic Planning Unmarked Grave Wonder
  • Alchemy: New Capenna
Polluted Mire

Polluted Mire

Land
This land enters tapped.
{T}: Add {B}.
Cycling {2}
Soulblade Corrupter

Soulblade Corrupter {4}{B}

Creature - Human Warrior
Partner with Soulblade Renewer
Deathtouch
Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
3/3
Related card: Soulblade Renewer
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
  • Zendikar Rising
Silverback Elder

Silverback Elder {2}{G}{G}{G}

Creature - Ape Shaman
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
5/7
Nightscape Apprentice

Nightscape Apprentice {B}

Creature - Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
1/1
  • Invasion
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Weaver of Blossoms
Blossom-Clad Werewolf

Weaver of Blossoms {2}{G}

Creature - Human Werewolf
{T}: Add one mana of any color.
Daybound
Living in harmony with nature . . .
2/3
Card has other part: Blossom-Clad Werewolf
Skywriter Djinn

Skywriter Djinn {3}{U}

Creature - Djinn
Flying
Domain — When Skywriter Djinn enters, conjure a random card from Skywriter Djinn's spellbook into your hand. Then if you have fewer cards in hand than the number of basic land types among lands you control, repeat this process.
3/4
Related cards: Befuddle Bury in Books Choking Tethers Contentious Plan Flood of Recollection Ghostform Hampering Snare Hard Evidence Keep Safe Majestic Metamorphosis See the Truth Startle Stifle Suit Up Teferi's Time Twist
  • Alchemy: Dominaria
Abomination

Abomination {3}{B}{B}

Creature - Horror
Whenever this creature blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
2/6
Moonrager's Slash

Moonrager's Slash {2}{R}

Instant
This spell costs {2} less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
The cathars fell like leaves as Tovolar himself joined the fray.
Skyblade's Boon

Skyblade's Boon {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.
Rampaging Spiketail

Rampaging Spiketail {4}{B}{B}

Creature - Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn.
Swampcycling {2}
5/6
  • The Lost Caverns of Ixalan
Peregrine Drake

Peregrine Drake {4}{U}

Creature - Drake
Flying
When this creature enters, untap up to five lands.
That the Tolarian mists parted for the drakes was warning enough to stay away.
2/3
Vedalken Orrery

Vedalken Orrery {4}

Artifact
You may cast spells as though they had flash.
The model incorporated the fifth sun effortlessly, as if it had always known.