33836 cards found
Customs Depot

Customs Depot {1}{U}

Enchantment
Whenever you cast a creature spell, you may pay {1}. If you do, draw a card, then discard a card.
A bribe is always faster than filling out paperwork.
  • Mercadian Masques
Repeating Barrage

Repeating Barrage {1}{R}{R}

Sorcery
Repeating Barrage deals 3 damage to any target.
Raid{3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
Tin Street Dodger

Tin Street Dodger {R}

Creature - Goblin Rogue
Haste
{R}: This creature can't be blocked this turn except by creatures with defender.
"That giant didn't even see me, let alone catch me! And I was close enough to smell him! Of course, that's not saying much."
1/1
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Tired doesn't even begin to cover it.
Stensia Banquet

Stensia Banquet {2}{R}

Sorcery
Stensia Banquet deals damage to target opponent or planeswalker equal to the number of Vampires you control.
Draw a card.
"We can't win a war on an empty stomach, can we?"
—Olivia Voldaren
  • Eldritch Moon
Esika, God of the Tree
The Prismatic Bridge

Esika, God of the Tree {1}{G}{G}

Legendary Creature - God
Vigilance
{T}: Add one mana of any color.
Other legendary creatures you control have vigilance and "{T}: Add one mana of any color."
"I know this world, from canopy to roots."
1/4
Card has other part: The Prismatic Bridge
Take Up Arms

Take Up Arms {4}{W}

Instant
Create three 1/1 white Warrior creature tokens.
"Many scales make the skin of a dragon."
—Abzan wisdom
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Gravebind

Gravebind {B}

Instant
Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.
One foot in the grave, firmly planted.
Burrenton Forge-Tender

Burrenton Forge-Tender {W}

Creature - Kithkin Wizard
Protection from red
Sacrifice this creature: Prevent all damage a red source of your choice would deal this turn.
"We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
1/1
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return this card from your graveyard to your hand.
Conspiracy Theorist

Conspiracy Theorist {1}{R}

Creature - Human Shaman
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card.
Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
2/2
The Fact Checker

The Fact Checker {1}{W}{U}

Legendary Creature - Human Wizard
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
3/3
  • Unknown Event
Barishi

Barishi {2}{G}{G}

Creature - Elemental
When this creature dies, exile it, then shuffle all creature cards from your graveyard into your library.
4/3
  • Weatherlight
Koilos Roc

Koilos Roc {4}{U}

Creature - Bird
Flash
Flying
When this creature enters, create a tapped Powerstone token.
3/3
  • The Brothers' War
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Lightless Evangel

Lightless Evangel {1}{B}

Creature - Vampire Cleric
Whenever you sacrifice another creature or artifact, put a +1/+1 counter on this creature.
"You have been given great purpose. Your matter will feed the singularity."
2/2
  • Edge of Eternities
Craw Wurm

Craw Wurm {4}{G}{G}

Creature - Wurm
The most terrifying thing about the craw wurm is probably the horrible crashing sound it makes as it speeds through the forest. This noise is so loud it echoes through the trees and seems to come from all directions at once.
6/4
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
Shimian Specter

Shimian Specter {2}{B}{B}

Creature - Specter
Flying
Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
2/2
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Rousing of Souls

Rousing of Souls {2}{W}

Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
"We remember. We rise."
  • Conspiracy
Ilharg, the Raze-Boar

Ilharg, the Raze-Boar {3}{R}{R}

Legendary Creature - Boar God
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
6/6
Ertai, the Corrupted

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
3/4
Water Elemental

Water Elemental {3}{U}{U}

Creature - Elemental
Unpredictable as the sea itself, Water Elementals shift without warning from tranquility to tempest. Capricious and fickle, they flow restlessly from one shape to another, expressing their moods with their physical forms.
5/4