33835 cards found
Ertai, the Corrupted

Ertai, the Corrupted {2}{W}{U}{B}

Legendary Creature - Phyrexian Human Wizard
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.
Altered by Phyrexian science, corrupted by black mana, and twisted by rage, Ertai still looked in the mirror and saw only glory.
3/4
Cosmic Larva

Cosmic Larva {1}{R}{R}

Creature - Beast
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice two lands.
For millennia they wandered from plane to plane, devouring all metal. Finally, their wanderings are over.
7/6
  • Fifth Dawn
Dandân

Dandân {U}{U}

Creature - Fish
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
"Catch good today. Start replacing crew tomorrow."
—Faysal al-Mousa, fisher captain, log
4/1
Related card: City in a Bottle
Wolfbitten Captive
Krallenhorde Killer

Wolfbitten Captive {G}

Creature - Human Werewolf
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
1/1
Card has other part: Krallenhorde Killer
  • Dark Ascension
Symbiosis

Symbiosis {1}{G}

Instant
Two target creatures each get +2/+2 until end of turn.
Although the elves of Argoth always considered them a nuisance, the pixies made fine allies during the war against the machines.
Tend the Pests

Tend the Pests {B}{G}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
"I've got a special treat for you today."
  • Strixhaven: School of Mages
Crux of Fate

Crux of Fate {3}{B}{B}

Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin's whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir's fate: the primal battle between Ugin and Nicol Bolas.
Howler's Heavy

Howler's Heavy {3}{U}

Creature - Seal Pirate
Cycling {1}{U}
When you cycle this card, target creature or Vehicle an opponent controls gets -3/-0 until end of turn.
"It takes a thick skin to ride among the Keelhaulers."
3/4
  • Aetherdrift
Molten Duplication

Molten Duplication {1}{R}

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
No one had seen this side of Angeline before, not even her.
Korozda Monitor

Korozda Monitor {2}{G}{G}

Creature - Lizard
Trample
Scavenge {5}{G}{G}
3/3
  • Return to Ravnica
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Havengul Runebinder

Havengul Runebinder {2}{U}{U}

Creature - Human Wizard
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
"So many corpses, so little time."
2/2
Skin Shedder
Skin Invasion

Skin Shedder

Creature - Insect Horror
(Color indicator: Skin Shedder is red)
"Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man."
—Lagra, hamlet physician
3/4
Card has other part: Skin Invasion
  • Shadows over Innistrad
Escape Tunnel

Escape Tunnel

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
Skeleton Crew

Skeleton Crew {3}{B}

Creature - Skeleton Pirate
Each other creature you control that's a Skeleton or Pirate gets +1/+1.
Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token.
{5}{B}: Return this card from your graveyard to the battlefield tapped.
3/3
  • The Lost Caverns of Ixalan Commander 53 85
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Thieving Amalgam

Thieving Amalgam {5}{B}{B}

Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7
Daraja Griffin

Daraja Griffin {3}{W}

Creature - Griffin
Flying
Sacrifice this creature: Destroy target black creature.
"And the flamingos said, 'Get out of our nest—we can't be seen with the likes of you!' So, the griffin ate them."
—Azeworai, "The Ugly Bird"
2/2
Centaur Nurturer

Centaur Nurturer {3}{G}

Creature - Centaur Druid
When this creature enters, you gain 3 life.
{T}: Add one mana of any color.
"I call upon the vigor of the grasses, the hopes of the flowers, and the dreams of the trees."
2/4
  • War of the Spark
Marang River Skeleton

Marang River Skeleton {1}{B}

Creature - Skeleton
{B}: Regenerate this creature.
Megamorph {3}{B}
The gurgling of the Marang conceals both footsteps and screams.
1/1
  • Dragons of Tarkir
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When this creature enters, support 2.
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Rooting Kavu

Rooting Kavu {2}{G}{G}

Creature - Kavu
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3
  • Invasion
Evolutionary Escalation

Evolutionary Escalation {1}{G}

Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
Survival is a constant competition from which both sides can benefit.
Worms of the Earth

Worms of the Earth {2}{B}{B}{B}

Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
  • The Dark
Submerged Boneyard

Submerged Boneyard

Land
This land enters tapped.
{T}: Add {U} or {B}.
Ezio's prize remained hidden in the depths of the Yerebatan Cistern, kept safe from the Templars for hundreds of years.