33837 cards found
Mirkwood Trapper

Mirkwood Trapper {1}{G}{U}

Creature - Elf Scout
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn.
Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Under the boughs of Mirkwood, there was deadly strife of Elves and evil beings.
1/4
  • Tales of Middle-earth Commander 62 144 469
Katara, Bending Prodigy

Katara, Bending Prodigy {2}{U}

Legendary Creature - Human Warrior Ally
At the beginning of your end step, if Katara is tapped, put a +1/+1 counter on her.
Waterbend {6}: Draw a card.
"You can't knock me down!"
2/3
  • Avatar: The Last Airbender
Emblem of the Warmind

Emblem of the Warmind {1}{R}

Enchantment - Aura
Enchant creature you control
Creatures you control have haste.
"It takes but one spark to ignite a parched forest. Our hearts, I fear, are too dry for this new visitor."
—Elek Longbeard
  • Future Sight
Infuriate

Infuriate {R}

Instant
Target creature gets +3/+2 until end of turn.
"Renata launched a dozen arrows into the minotaur's thick hide, but the monster didn't slow its charge. The fury of Mogis was upon it."
—Luphea of Setessa, Histories
Jetmir's Garden

Jetmir's Garden

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
This land enters tapped.
Cycling {3}
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
Choking Miasma

Choking Miasma {1}{B}{B}

Sorcery
Kicker {G}
If this spell was kicked, put a +1/+1 counter on a creature you control.
All creatures get -2/-2 until end of turn.
The Phyrexians were as surprised as anyone to discover they still needed to breathe.
  • Dominaria United
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Related card: Apocalypse Chime
Cramped Vents

Cramped Vents {3}{B}

Enchantment - Room
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way.
Card has other part: Access Maze
  • Duskmourn: House of Horror Commander
Zarichi Tiger

Zarichi Tiger {3}{W}

Creature - Cat
{1}{W}, {T}: You gain 2 life.
"The taming and consecration of these creatures is evidence of our faith."
—Resimir, Zarichi Temple priest
2/3
  • Gatecrash
Waxmane Baku

Waxmane Baku {2}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
{1}, Remove X ki counters from this creature: Tap X target creatures.
2/2
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Overwhelming Instinct

Overwhelming Instinct {2}{G}

Enchantment
Whenever you attack with three or more creatures, draw a card.
The biggest difference between a victory and a massacre is which side you're on.
Skyhunter Patrol

Skyhunter Patrol {2}{W}{W}

Creature - Cat Knight
Flying, first strike
"We leonin have come to rule the plains by taking to the skies."
—Raksha Golden Cub
2/3
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
Dazzling Beauty

Dazzling Beauty {2}{W}

Instant
Cast this spell only during the declare blockers step.
Target unblocked attacking creature becomes blocked.
Draw a card at the beginning of the next turn's upkeep.
  • Mirage
Axegrinder Giant

Axegrinder Giant {4}{R}{R}

Creature - Giant Warrior
The angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves.
6/4
Grasp of Phantoms

Grasp of Phantoms {3}{U}

Sorcery
Put target creature on top of its owner's library.
Flashback {7}{U}
Arcbound Slith

Arcbound Slith {2}

Artifact Creature - Slith
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Modular 1
0/0
Rites of Spring

Rites of Spring {1}{G}

Sorcery
Discard any number of cards. Search your library for up to that many basic land cards, reveal them, put them into your hand, then shuffle.
  • Odyssey
Eaten by Piranhas

Eaten by Piranhas {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.
Wilson, Subtle Bear

Wilson, Subtle Bear {1}{G}{U}

Legendary Creature - Bear Warrior
Reach, trample
Ward {2}
Wilson, Subtle Bear can't be blocked.
{1}{G}{U}, Exile Wilson from your graveyard: Target creature you control perpetually gains "This creature can't be blocked." Activate only as a sorcery.
3/3
Related cards: Wilson, Ardent Bear Wilson, Bear Comrade Wilson, Fearsome Bear Wilson, Majestic Bear Wilson, Urbane Bear
  • Alchemy Horizons: Baldur's Gate
Racers' Scoreboard

Racers' Scoreboard {4}

Artifact
Start your engines!
When this artifact enters, draw two cards, then discard a card.
Max speed — Spells you cast cost {1} less to cast.
  • Aetherdrift
Power Struggle

Power Struggle {2}{U}{U}{U}

Enchantment
During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
  • Astral Cards
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Rain of Revelation

Rain of Revelation {3}{U}

Instant
Draw three cards, then discard a card.
"As the sky opened up, we ran for shelter. Halfway there I came to the sudden realization that, already soaked, there might be more to gain from experiencing the rain than running from it."