33837 cards found
Aegis Automaton

Aegis Automaton {2}

Artifact Creature - Construct
{4}{W}: Return another target creature you control to its owner's hand.
The streets of Ghirapur have become dangerous. It's good to have a dependable companion.
0/3
  • Aether Revolt
Gruff Triplets

Gruff Triplets {3}{G}{G}{G}

Creature - Satyr Warrior
Trample
When this creature enters, if it isn't a token, create two tokens that are copies of it.
When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.
3/3
  • Wilds of Eldraine 172 357
  • Wilds of Eldraine Promos 172p 172s
Aerith, Last Ancient

Aerith, Last Ancient {2}{G}{W}

Legendary Creature - Human Cleric Druid
Lifelink
Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
"The flowers they ... they have something important to tell us."
3/5
  • Final Fantasy Commander 76 163 471
Lat-Nam Adept

Lat-Nam Adept {3}{U}

Creature - Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
"Every book is a doorway to enlightenment. Curiosity is your key."
3/3
Hanweir Garrison
Hanweir, the Writhing Township

Hanweir Garrison {2}{R}

Creature - Human Soldier
Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking.
"We're ready for anything!"
2/3
Card has other part: Hanweir, the Writhing Township
Related card: Hanweir Battlements
Gornog, the Red Reaper

Gornog, the Red Reaper {2}{R}

Legendary Creature - Minotaur Warrior
Haste
Cowards can't block Warriors.
Whenever one or more Warriors you control attack a player, target creature that player controls becomes a Coward.
Attacking Warriors you control get +X/+0, where X is the number of Cowards your opponents control.
2/3
  • Foundations Jumpstart
Savvy Trader

Savvy Trader {3}{G}

Creature - Human Citizen
When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled.
Spells you cast from anywhere other than your hand cost {1} less to cast.
"A little dirt doesn't indicate quality—with goods or with people."
3/3
  • Outlaws of Thunder Junction Commander 33 69
Lullmage's Domination

Lullmage's Domination {X}{U}{U}{U}

Sorcery
This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with mana value X.
"One spell to quiet the Roil, one to quash the will. The principle is the same."
  • Zendikar Rising
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
  • Torment
The Fire Crystal

The Fire Crystal {2}{R}{R}

Legendary Artifact
Red spells you cast cost {1} less to cast.
Creatures you control have haste.
{4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
"Warriors of Light...Only you can restore hope to the world, for yours is the light that can balance out the darkness..."
Lambholt Ravager
Lambholt Raconteur

Lambholt Ravager

Creature - Werewolf
(Color indicator: Lambholt Ravager is red)
Whenever you cast a noncreature spell, this creature deals 2 damage to each opponent.
Nightbound
4/4
Card has other part: Lambholt Raconteur
Harmonic Convergence

Harmonic Convergence {2}{G}

Instant
Put all enchantments on top of their owners' libraries.
When the eternal stars align, can mere mortals resist?
  • Urza's Legacy
Oboro, Palace in the Clouds

Oboro, Palace in the Clouds

Legendary Land
{T}: Add {U}.
{1}: Return Oboro to its owner's hand.
Here the soratami wove their endless plots—graceful, artful, and deceitful, while the unwitting world moved below.
  • Tales of Middle-earth Commander 371 401 401z
  • Saviors of Kamigawa
Riptide Crab

Riptide Crab {1}{W}{U}

Creature - Crab
Vigilance
When this creature dies, draw a card.
It sleeps with its claws open.
1/3
Torrent of Fire

Torrent of Fire {3}{R}{R}

Sorcery
Torrent of Fire deals damage to any target equal to the greatest mana value among permanents you control.
Dragon fire melts any instrument designed to measure it.
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Svyelunite Priest

Svyelunite Priest {1}{U}

Creature - Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep.
"Early Vodalians worshipped Svyelun, goddess of the Pearl Moon. Later she became a more abstract figure."
—Sarpadian Empires, vol. V
1/1
  • Fallen Empires
Jackhammer (Alchemy)

Jackhammer (Alchemy) {R}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {2}
Related card: Jackhammer
  • Streets of New Capenna
Flamekin Spitfire

Flamekin Spitfire {1}{R}

Creature - Elemental Shaman
{3}{R}: This creature deals 1 damage to any target.
Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision.
1/1
  • Lorwyn
Pile On

Pile On {3}{B}

Instant
Convoke
Destroy target creature or planeswalker. Surveil 2.
Lightning Elemental

Lightning Elemental {3}{R}

Creature - Elemental
Haste
"Oh, it's easy enough to kill, but I'm not going anywhere near it."
—Norin the Wary
4/1
Incite

Incite {R}

Instant
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
  • Magic 2011
Flayer of Loyalties

Flayer of Loyalties {8}{C}{C}

Creature - Eldrazi
When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2
Trample
10/10
  • Commander Masters 715 747
Quicksilver Fisher

Quicksilver Fisher {3}{U}{U}

Creature - Phyrexian Drake
Flying
When this creature enters, draw a card, then discard a card.
It no longer needs to eat, but old instincts are put to use ridding the Surgical Bay of spies.
4/3
Hordewing Skaab

Hordewing Skaab {4}{U}

Creature - Zombie Horror
Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
3/3
  • Midnight Hunt Commander 15 53