29661 cards found
Blood Tithe

Blood Tithe {3}{B}

Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
The Crimson Throne may be empty, but its coffers are full.
  • Magic 2011
Bog Raiders

Bog Raiders {2}{B}

Creature - Zombie
Swampwalk
Zombies are the perfect marshland fighters—they don't need to breathe and they don't care what they step in.
2/2
Dark Tutelage

Dark Tutelage {2}{B}

Enchantment
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
"It is a rough road that leads to the heights of greatness."
—Seneca, Epistles, trans. Gummere
Demon of Death's Gate

Demon of Death's Gate {6}{B}{B}{B}

Creature - Demon
You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.
Flying, trample
The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.
9/9
Liliana's Caress

Liliana's Caress {1}{B}

Enchantment
Whenever an opponent discards a card, that player loses 2 life.
"This might hurt less if you don't fight so hard. But I doubt it."
  • Magic 2011
Necrotic Plague

Necrotic Plague {2}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature."
When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
  • Magic 2011
Nether Horror

Nether Horror {3}{B}

Creature - Horror
"My dreams darkened and seeped into my waking hours. Spellcraft and nightmare merged to create this monstrosity."
—Sunniva, witch of Holm Hollow
4/2
  • Magic 2011
Nightwing Shade

Nightwing Shade {4}{B}

Creature - Shade
Flying
{1}{B}: Nightwing Shade gets +1/+1 until end of turn.
"There is one hour of the night even we do not watch."
—Sedva, captain of the watch
2/2
Quag Sickness

Quag Sickness {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
Rotting Legion

Rotting Legion {4}{B}

Creature - Zombie
Rotting Legion enters the battlefield tapped.
Zombies have one speed: shamble.
4/5
  • Magic 2011
Stabbing Pain

Stabbing Pain {B}

Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
"You can take the fight out of nearly any creature if you know where its soft spot is."
—Guttor, flesh-warper
  • Magic 2011
Arc Runner

Arc Runner {2}{R}

Creature - Elemental Ox
Haste
At the beginning of the end step, sacrifice Arc Runner.
The storms of the wastelands form quickly and hit hard. Few have anything to do with rain.
5/1
  • Magic 2011
Bloodcrazed Goblin

Bloodcrazed Goblin {R}

Creature - Goblin Berserker
Bloodcrazed Goblin can't attack unless an opponent has been dealt damage this turn.
"A single drop of blood draws their attention, then they strip your bones clean before you have time to die."
—Jamias, hermit of Telfer Peak
2/2
  • Magic 2011
Combust

Combust {1}{R}

Instant
This spell can't be countered.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Cyclops Gladiator

Cyclops Gladiator {1}{R}{R}{R}

Creature - Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
4/4
  • Magic 2011
Destructive Force

Destructive Force {5}{R}{R}

Sorcery
Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.
  • Magic 2011
Fire Servant

Fire Servant {3}{R}{R}

Creature - Elemental
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
"Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished."
—Jestus Dreya, Of Elements and Eternity
4/3
Incite

Incite {R}

Instant
Target creature becomes red until end of turn and attacks this turn if able.
The veneer of rationality peeled from the mage, revealing the spite and rage beneath.
  • Magic 2011
Leyline of Punishment

Leyline of Punishment {2}{R}{R}

Enchantment
If Leyline of Punishment is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
  • Magic 2011
Manic Vandal

Manic Vandal {2}{R}

Creature - Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
It's fun. He doesn't need another reason.
2/2
Pyretic Ritual

Pyretic Ritual {1}{R}

Instant
Add {R}{R}{R}.
The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.
Reverberate

Reverberate {R}{R}

Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.
"I'm not indecisive. I just don't like to limit my options."
—Maxti, pyromancer
Volcanic Strength

Volcanic Strength {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
His blood boiled over, and he erupted with fists of stone.
Wild Evocation

Wild Evocation {5}{R}

Enchantment
At the beginning of each player's upkeep, that player reveals a card at random from their hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
  • Magic 2011
Autumn's Veil

Autumn's Veil {G}

Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
The rustling of leaves and a passing shadow are a dryad's only trace.