29693 cards found
Drake Familiar

Drake Familiar {1}{U}

Creature - Drake
Flying
When Drake Familiar enters the battlefield, sacrifice it unless you return an enchantment to its owner's hand.
"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."
—Trivaz, Izzet mage
2/1
  • Ravnica: City of Guilds
Dream Leash

Dream Leash {3}{U}{U}

Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
The tendrils of sorcery find easy purchase on the soft underbelly of dreams.
  • Ravnica: City of Guilds
Drift of Phantasms

Drift of Phantasms {2}{U}

Creature - Spirit
Defender
Flying
Transmute {1}{U}{U}
0/5
Dromad Purebred

Dromad Purebred {4}{W}

Creature - Camel Beast
Whenever Dromad Purebred is dealt damage, you gain 1 life.
"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."
—Heruj, Selesnya initiate
1/5
  • Ravnica: City of Guilds
Drooling Groodion

Drooling Groodion {3}{B}{B}{G}

Creature - Beast
{2}{B}{G}, Sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
"The Golgari expand, yes, but I refuse to call their tainted creations 'growth.'"
—Veszka, Selesnya evangel
4/3
Dryad's Caress

Dryad's Caress {4}{G}{G}

Instant
You gain 1 life for each creature on the battlefield. If {W} was spent to cast this spell, untap all creatures you control.
"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
—Rogad, Selesnya initiate
  • Ravnica: City of Guilds
Duskmantle, House of Shadow

Duskmantle, House of Shadow

Land
{T}: Add {C}.
{U}{B}, {T}: Target player mills a card.
In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist.
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
1/1
Elvish Skysweeper

Elvish Skysweeper {G}

Creature - Elf Warrior
{4}{G}, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
1/1
Empty the Catacombs

Empty the Catacombs {3}{B}

Sorcery
Each player returns all creature cards from their graveyard to their hand.
When the dead are laid to rest in Ravnica, it's usually just a nap.
  • Ravnica: City of Guilds
Ethereal Usher

Ethereal Usher {5}{U}

Creature - Spirit
{U}, {T}: Target creature can't be blocked this turn.
Transmute {1}{U}{U}
2/3
  • Ravnica: City of Guilds
Excruciator

Excruciator {6}{R}{R}

Creature - Avatar
Damage that would be dealt by Excruciator can't be prevented.
"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study."
—Simic research notes
7/7
  • Ravnica: City of Guilds
Eye of the Storm

Eye of the Storm {5}{U}{U}

Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
Festival of the Guildpact

Festival of the Guildpact {X}{W}

Instant
Prevent the next X damage that would be dealt to you this turn.
Draw a card.
Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
  • Ravnica: City of Guilds
Firemane Angel

Firemane Angel {3}{R}{W}{W}

Creature - Angel
Flying, first strike
At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.
{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.
4/3
Fists of Ironwood

Fists of Ironwood {1}{G}

Enchantment - Aura
Enchant creature
When Fists of Ironwood enters the battlefield, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."
Flame Fusillade

Flame Fusillade {3}{R}

Sorcery
Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target."
"A single item acting as lantern and lance? Now that's military efficiency."
—Brev Grezar, Boros lieutenant
  • Ravnica: City of Guilds
Flame-Kin Zealot

Flame-Kin Zealot {1}{R}{R}{W}

Creature - Elemental Berserker
When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn.
Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses.
2/2
Flash Conscription

Flash Conscription {5}{R}

Instant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If {W} was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
  • Ravnica: City of Guilds
Flickerform

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters the battlefield, draw two cards.
Enchanted creature has flying.
The view from above is an inspiration to the newly winged.
Followed Footsteps

Followed Footsteps {3}{U}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature.
Aether can turn a footprint into a blueprint.
Galvanic Arc

Galvanic Arc {2}{R}

Enchantment - Aura
Enchant creature
When Galvanic Arc enters the battlefield, it deals 3 damage to any target.
Enchanted creature has first strike.
  • Ravnica: City of Guilds
Gate Hound

Gate Hound {2}{W}

Creature - Dog
Creatures you control have vigilance as long as Gate Hound is enchanted.
"Ditri, I leave this checkpoint in your capable teeth."
—Kitov, nightguard patrol
1/1
  • Ravnica: City of Guilds
Gaze of the Gorgon

Gaze of the Gorgon {3}{B/G}

Instant
Regenerate target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
Even the dead give way to the mineral gaze of the gorgon.
  • Ravnica: City of Guilds