29661 cards found
Everdream

Everdream {1}{U}

Instant
Draw a card.
Splice onto instant or sorcery {2}{U}
Excavating Anurid

Excavating Anurid {4}{G}

Creature - Frog Beast
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card.
Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
Turg's spawn ruled long after he croaked.
4/4
Eyekite

Eyekite {1}{U}

Creature - Drake
Flying
Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.
"This one will need direction. After all, each of its eyes is larger than its brain."
—Cyla, Lord of the Aerie
1/2
Face of Divinity

Face of Divinity {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Pure souls shine bright as daybreak.
Related cards: Giant Secrets Stormkeld Curator
Faerie Seer

Faerie Seer {U}

Creature - Faerie Wizard
Flying
When Faerie Seer enters the battlefield, scry 2.
"The patterns of crossing ripples reveal the future to those who know how to read them."
1/1
Fallen Shinobi

Fallen Shinobi {3}{U}{B}

Creature - Zombie Ninja
Ninjutsu {2}{U}{B}
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.
5/4
Farmstead Gleaner

Farmstead Gleaner {3}

Artifact Creature - Scarecrow
Farmstead Gleaner doesn't untap during your untap step.
{2}, {Q}: Put a +1/+1 counter on Farmstead Gleaner.
When it finishes the harvest, you'll have nowhere to hide.
2/2
Feaster of Fools

Feaster of Fools {4}{B}{B}

Creature - Demon
Convoke
Flying
Devour 2
3/3
  • Modern Horizons
Fiery Islet

Fiery Islet

Land
{T}, Pay 1 life: Add {U} or {R}.
{1}, {T}, Sacrifice Fiery Islet: Draw a card.
Where water is the canvas and lava the paint.
First Sliver's Chosen

First Sliver's Chosen {4}{W}

Creature - Sliver
Sliver creatures you control have exalted.
The most tenacious members of the hive instinctually guard the First Sliver.
3/3
First-Sphere Gargantua

First-Sphere Gargantua {4}{B}{B}

Creature - Phyrexian Horror
When First-Sphere Gargantua enters the battlefield, you draw a card and you lose 1 life.
Unearth {2}{B}
5/4
Fists of Flame

Fists of Flame {1}{R}

Instant
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.
"Fire has always been my most faithful companion."
—Jared Carthalion
Flusterstorm

Flusterstorm {U}

Instant
Counter target instant or sorcery spell unless its controller pays {1}.
Storm
Force of Despair

Force of Despair {1}{B}{B}

Instant
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.
Destroy all creatures that entered the battlefield this turn.
  • Modern Horizons
Force of Negation

Force of Negation {1}{U}{U}

Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
"Try, if you must."
Force of Rage

Force of Rage {1}{R}{R}

Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
  • Modern Horizons
Force of Vigor

Force of Vigor {2}{G}{G}

Instant
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.
Destroy up to two target artifacts and/or enchantments.
The vines overgrew the construct, snapping gears and soaking up aether.
Force of Virtue

Force of Virtue {2}{W}{W}

Enchantment
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.
Flash
Creatures you control get +1/+1.
"Where divinity leads, victory follows."
—Silverblade motto
  • Modern Horizons
Fountain of Ichor

Fountain of Ichor {3}

Artifact
{T}: Add one mana of any color.
{3}: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.
Sun Empire priests thought they were digging a well. What they tapped was something different entirely.
  • Modern Horizons
Frostwalk Bastion

Frostwalk Bastion

Snow Land
{T}: Add {C}.
{1}{S}: Until end of turn, Frostwalk Bastion becomes a 2/3 Construct artifact creature. It's still a land.
Whenever Frostwalk Bastion deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
  • Modern Horizons
Frostwalla

Frostwalla {2}{G}

Snow Creature - Lizard
{S}: Frostwalla gets +2/+2 until end of turn. Activate only once each turn.
Glare from the snows in the boreal expanse hides its true size.
2/2
  • Modern Horizons
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Telepathy changes minds, necromancy changes lives, but geomancy changes the world.
Giver of Runes

Giver of Runes {W}

Creature - Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
She provides marks of protection to those she chooses as family.
1/2
Glacial Revelation

Glacial Revelation {2}{G}

Sorcery
Reveal the top six cards of your library. You may put any number of snow permanent cards from among them into your hand. Put the rest into your graveyard.
The harshest environments offer the greatest opportunities for exploration.
  • Modern Horizons