32895 cards found
Nobilis of War

Nobilis of War {R/W}{R/W}{R/W}{R/W}{R/W}

Creature - Spirit Avatar
Flying
Attacking creatures you control get +2/+0.
"A great siege is a banquet to him; a long and terrible battle, the most exquisite delicacy."
—The Seer's Parables
3/4
Noggle Bandit

Noggle Bandit {1}{U/R}{U/R}

Creature - Noggle Rogue
This creature can't be blocked except by creatures with defender.
Noggles believe that they were the first race ever to walk Shadowmoor. They don't "steal." They just take back what's rightfully theirs.
2/2
Noggle Bridgebreaker

Noggle Bridgebreaker {2}{U/R}{U/R}

Creature - Noggle Rogue
When this creature enters, return a land you control to its owner's hand.
"It's always funny till someone gets hurt. Then it's hilarious."
4/3
  • Eventide
Noggle Hedge-Mage

Noggle Hedge-Mage {2}{U/R}

Creature - Noggle Wizard
When this creature enters, if you control two or more Islands, you may tap two target permanents.
When this creature enters, if you control two or more Mountains, you may have this creature deal 2 damage to target player or planeswalker.
2/2
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When this creature enters, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Noxious Hatchling

Noxious Hatchling {3}{B/G}

Creature - Elemental
This creature enters with four -1/-1 counters on it.
Wither
Whenever you cast a black spell, remove a -1/-1 counter from this creature.
Whenever you cast a green spell, remove a -1/-1 counter from this creature.
6/6
  • Eventide
Nucklavee

Nucklavee {4}{U/R}{U/R}

Creature - Beast
When this creature enters, you may return target red sorcery card from your graveyard to your hand.
When this creature enters, you may return target blue instant card from your graveyard to your hand.
It loathes all tastes but two: spells and flesh.
4/4
Odious Trow

Odious Trow {B/G}

Creature - Troll
{1}{B/G}: Regenerate this creature.
Trows are the vile trolls that lurk in the bogs of Shadowmoor. They reappear each night to frighten the living and gnaw the dead.
1/1
  • Eventide
Oona's Grace

Oona's Grace {2}{U}

Instant
Target player draws a card.
Retrace
Oona grants her favored subjects a dream from her own guarded heart.
Outrage Shaman

Outrage Shaman {3}{R}{R}

Creature - Goblin Shaman
Chroma — When this creature enters, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
A boggart's mind is a tinderbox of volatile thoughts, hungry for a spark.
2/2
  • Eventide
Overbeing of Myth

Overbeing of Myth {G/U}{G/U}{G/U}{G/U}{G/U}

Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw an additional card.
"She walks among us unseen, learning from our imperfections."
—The Seer's Parables
*/*
Patrol Signaler

Patrol Signaler {1}{W}

Creature - Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token.
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
1/1
  • Eventide
Phosphorescent Feast

Phosphorescent Feast {2}{G}{G}{G}

Sorcery
Chroma — Reveal any number of cards in your hand. You gain 2 life for each green mana symbol in those cards' mana costs.
The boggarts gorged themselves until their bellies glowed.
Primalcrux

Primalcrux {G}{G}{G}{G}{G}{G}

Creature - Elemental
Trample
Chroma — This creature's power and toughness are each equal to the number of green mana symbols in the mana costs of permanents you control.
When nature is backed into a corner, just like its children, it lashes out.
*/*
  • Eventide
Puncture Blast

Puncture Blast {2}{R}

Instant
Wither
Puncture Blast deals 3 damage to any target.
Gnarltrunk didn't remember having quite that many knotholes.
  • Eventide
Pyrrhic Revival

Pyrrhic Revival {3}{W/B}{W/B}{W/B}

Sorcery
Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
They found themselves alive again, still bearing their mortal wounds.
  • Eventide
Quillspike

Quillspike {2}{B/G}

Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: This creature gets +3/+3 until end of turn.
While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.
1/1
  • Eventide
Raven's Crime

Raven's Crime {B}

Sorcery
Target player discards a card.
Retrace
It plucks away memories like choice bits of carrion.
Razorfin Abolisher

Razorfin Abolisher {2}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.
Once you have been marked by the merrow, you are not long for their waters.
2/2
  • Eventide
Recumbent Bliss

Recumbent Bliss {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Regal Force

Regal Force {4}{G}{G}{G}

Creature - Elemental
When this creature enters, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.
5/5
Related card: Freyalise, Skyshroud Partisan
Rekindled Flame

Rekindled Flame {2}{R}{R}

Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return this card from your graveyard to your hand.
  • Eventide
Rendclaw Trow

Rendclaw Trow {2}{B/G}

Creature - Troll
Wither
Persist
2/2
  • Eventide
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: This creature gets +3/+3 until end of turn.
Persist
2/2
Rise of the Hobgoblins

Rise of the Hobgoblins {R/W}{R/W}

Enchantment
When this enchantment enters, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide