33836 cards found
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
It's a mistake to say turtles hide in their shells. They merely need time to contemplate how best to bite your head off.
1/4
Howling Mine

Howling Mine {2}

Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
The mine's riches never end, nor do the moans of the spirits doomed to haunt them.
Hypnotic Specter

Hypnotic Specter {1}{B}{B}

Creature - Specter
Flying
Whenever this creature deals damage to an opponent, that player discards a card at random.
Its victims are known by their eyes: shattered vessels leaking broken dreams.
2/2
Ignite Disorder

Ignite Disorder {1}{R}

Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
The shaman prowled the academy halls, shaking his head at the pomp and babble of the sages inside. He knew just the spell to liven the place up.
Illusionary Servant

Illusionary Servant {1}{U}{U}

Creature - Illusion
Flying
When this creature becomes the target of a spell or ability, sacrifice it.
"Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted."
—Jace Beleren
3/4
  • Magic 2010
Inferno Elemental

Inferno Elemental {4}{R}{R}

Creature - Elemental
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature.
"Those who wish to invade our monastery, please take it up with my servant."
—Chandra Nalaar
4/4
  • Magic 2010
Jackal Familiar

Jackal Familiar {R}

Creature - Jackal
This creature can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."
—Taivang, barbarian warlord
2/2
  • Magic 2010
Jump

Jump {U}

Instant
Target creature gains flying until end of turn.
"Humanity has always envied the power of flight. So we took it."
—Scytha, aeromage
Kalonian Behemoth

Kalonian Behemoth {5}{G}{G}

Creature - Beast
Shroud
"Do not fire upon it—it is bad luck. And a waste of arrows."
—Alera Benath, Kalonian ranger
9/9
Kelinore Bat

Kelinore Bat {2}{B}

Creature - Bat
Flying
The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections.
2/1
  • Magic 2010
Lightwielder Paladin

Lightwielder Paladin {3}{W}{W}

Creature - Human Knight
First strike
Whenever this creature deals combat damage to a player, you may exile target black or red permanent that player controls.
4/4
Looming Shade

Looming Shade {2}{B}

Creature - Shade
{B}: This creature gets +1/+1 until end of turn.
Its form never rests, propelled by some undetectable gale from beyond the gloom.
1/1
Lurking Predators

Lurking Predators {4}{G}{G}

Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
All are prey to the eyes of the wild.
Magebane Armor

Magebane Armor {3}

Artifact - Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip {2}
  • Magic 2010
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Megrim

Megrim {2}{B}

Enchantment
Whenever an opponent discards a card, this enchantment deals 2 damage to that player.
"It's a vicious circle. Stress breeds pain. Pain breeds stress. It's simply beautiful, wouldn't you agree?"
—Vradeen, vampire nocturnus
Might of Oaks

Might of Oaks {3}{G}

Instant
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
Mind Shatter

Mind Shatter {X}{B}{B}

Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Mirror of Fate

Mirror of Fate {5}

Artifact
{T}, Sacrifice this artifact: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
  • Magic 2010
Mist Leopard

Mist Leopard {3}{G}

Creature - Cat
Shroud
"I can't claim to hunt all creatures. There are some things in the jungle that simply can't be hunted."
—Garruk Wildspeaker
3/2
  • Magic 2010
Open the Vaults

Open the Vaults {4}{W}{W}

Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.
When the vaults are empty, everyone is rich.
Panic Attack

Panic Attack {2}{R}

Sorcery
Up to three target creatures can't block this turn.
"What do they see in the throes of panic? I'm not sure I want to know."
—Kezim, prodigal pyromancer
Polymorph

Polymorph {3}{U}

Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Raging Goblin

Raging Goblin {R}

Creature - Goblin Berserker
Haste
He raged at the world, at his family, at his life. But mostly he just raged.
1/1
Regenerate

Regenerate {1}{G}

Instant
Regenerate target creature.
"This wound shall be like the chills of winter: swiftly forgotten when spring shoots rise."
  • Magic 2010