23379 cards found
Shatterstorm

Shatterstorm {2}{R}{R}

Sorcery
Destroy all artifacts. They can't be regenerated.
From a marvel of magical mechanization to a smoking stack of scrap in one easy step.
Related card: Golgothian Sylex
Shauku's Minion

Shauku's Minion {1}{B}{R}

Creature - Human Minion
{B}{R}, {T}: Shauku's Minion deals 2 damage to target white creature.
"My minions serve me in the light; I serve no one."
—Shauku, Endbringer
2/2
  • Mirage
Shauku, Endbringer

Shauku, Endbringer {5}{B}{B}

Legendary Creature - Vampire
Flying
Shauku, Endbringer can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{T}: Exile target creature and put a +1/+1 counter on Shauku.
5/5
  • Mirage
Shed Weakness

Shed Weakness {G}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Sheer Drop

Sheer Drop {2}{W}

Sorcery
Destroy target tapped creature.
Awaken 3—{5}{W}
Shefet Dunes

Shefet Dunes

Land - Desert
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.
Shefet Monitor

Shefet Monitor {5}{G}

Creature - Lizard
Cycling {3}{G}
When you cycle Shefet Monitor, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
6/5
Shelkin Brownie

Shelkin Brownie {1}{G}

Creature - Ouphe
{T}: Target creature loses all "bands with other" abilities until end of turn.
Leave a bowl of milk on your doorstep each night for the brownies, or they'll cause you no end of mischief.
1/1
  • Legends
Shell Shield

Shell Shield {U}

Instant
Kicker {1}
Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn.
  • Zendikar Rising
Shell Skulkin

Shell Skulkin {4}

Artifact Creature - Scarecrow
{3}: Target blue creature gains shroud until end of turn.
Skulkins confer strange benefits on unsuspecting patrons.
3/2
  • Eventide
Shell of the Last Kappa

Shell of the Last Kappa {3}

Legendary Artifact
{3}, {T}: Exile target instant or sorcery spell that targets you.
{3}, {T}, Sacrifice Shell of the Last Kappa: You may cast a spell from among cards exiled with Shell of the Last Kappa without paying its mana cost.
  • Champions of Kamigawa
Shelldock Isle

Shelldock Isle

Land
Hideaway 4
Shelldock Isle enters the battlefield tapped.
{T}: Add {U}.
{U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Shelter

Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Good strategists seize opportunities. Great strategists make their own.
Sheltered Aerie

Sheltered Aerie {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
  • Dragons of Tarkir
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
Sheltered Thicket enters the battlefield tapped.
Cycling {2}
Sheltered Valley

Sheltered Valley

Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{T}: Add {C}.
  • Alliances
Sheltering Ancient

Sheltering Ancient {1}{G}

Creature - Treefolk
Trample
Cumulative upkeep—Put a +1/+1 counter on a creature an opponent controls.
5/5
Sheltering Boughs

Sheltering Boughs {2}{G}

Enchantment - Aura
Enchant creature
When Sheltering Boughs enters the battlefield, draw a card.
Enchanted creature gets +1/+3.
"We're not at odds with the woods. How could we be, when we share so many enemies?"
—Marel, Dawnhart witch
Sheltering Light

Sheltering Light {W}

Instant
Target creature gains indestructible until end of turn. Scry 1.
Those who wield the power of the sun protect the Empire from darkness.
  • Ixalan
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
  • Prophecy
Sheltering Word

Sheltering Word {1}{G}

Instant
Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness.
  • Avacyn Restored
Sheoldred
The True Scriptures

Sheoldred {3}{B}{B}

Legendary Creature - Phyrexian Praetor
Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
{4}{B}: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
4/5
Card has other part: The True Scriptures
Sheoldred's Edict

Sheoldred's Edict {1}{B}

Instant
Choose one —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a creature token.
• Each opponent sacrifices a planeswalker.
"Congratulations. I am entertained."
  • Phyrexia: All Will Be One 108 279
Sheoldred's Headcleaver

Sheoldred's Headcleaver {3}{B}

Creature - Phyrexian Warrior
Menace
Toxic 2
The punishment for sedition, like every other crime in the Dross Pits, is execution.
2/4
  • Phyrexia: All Will Be One
Sheoldred's Restoration

Sheoldred's Restoration {3}{B}

Sorcery
Kicker {2}{W}
Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life.
Exile Sheoldred's Restoration.
  • Dominaria United