29661 cards found
Clan Guildmage

Clan Guildmage {R}{G}

Creature - Human Shaman
{1}{R}, {T}: Target creature can't block this turn.
{2}{G}, {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
2/2
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Clear the Stage

Clear the Stage {4}{B}

Instant
Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.
"Make way! It's time for the final act!"
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Collision

Collision {1}{R/G}

Instant
Collision deals 6 damage to target creature with flying.
Card has other part: Colossus
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Colossus

Colossus {R}{G}

Instant
Target creature gets +4/+2 and gains trample until end of turn.
Card has other part: Collision
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Combine Guildmage

Combine Guildmage {G}{U}

Creature - Merfolk Wizard
{1}{G}, {T}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it.
{1}{U}, {T}: Move a +1/+1 counter from target creature you control onto another target creature you control.
2/2
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Consecrate

Consecrate {1}{W/B}

Instant
Exile target card from a graveyard.
Draw a card.
Card has other part: Consume
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Consume

Consume {2}{W}{B}

Sorcery
Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
Card has other part: Consecrate
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Coral Commando

Coral Commando {2}{U}

Creature - Merfolk Warrior
Few Ravnicans are aware of the vast reefs in their world's hidden ocean. Far beneath the great sinkholes, where the light is blue and dim, merfolk tend the coral labyrinths that feed the benthic ecosystem.
3/2
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Cry of the Carnarium

Cry of the Carnarium {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. Exile all creature cards in all graveyards that were put there from the battlefield this turn. If a creature would die this turn, exile it instead.
If your ears bleed, it's a party. If your eyes bleed, it's a Rakdos party.
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Cult Guildmage

Cult Guildmage {B}{R}

Creature - Human Shaman
{3}{B}, {T}: Target player discards a card. Activate only as a sorcery.
{R}, {T}: Cult Guildmage deals 1 damage to target opponent or planeswalker.
2/2
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Dead Revels

Dead Revels {3}{B}

Sorcery
Spectacle {1}{B}
Return up to two target creature cards from your graveyard to your hand.
You're only as dead as you feel.
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Deface

Deface {R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
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Deputy of Detention

Deputy of Detention {1}{W}{U}

Creature - Vedalken Wizard
When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
1/3
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  • Ravnica Allegiance Promos 165p 165s
Domri's Nodorog

Domri's Nodorog {3}{R}{G}

Creature - Beast
Trample
When Domri's Nodorog enters the battlefield, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Good girl."
5/2
Related card: Domri, City Smasher
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Domri, Chaos Bringer

Domri, Chaos Bringer {2}{R}{G}

Legendary Planeswalker - Domri
[+1]: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot.
[–3]: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
[–8]: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."
Loyalty:
5
Domri, City Smasher

Domri, City Smasher {4}{R}{G}

Legendary Planeswalker - Domri
[+2]: Creatures you control get +1/+1 and gain haste until end of turn.
[–3]: Domri, City Smasher deals 3 damage to any target.
[–8]: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Loyalty:
4
Related card: Domri's Nodorog
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Dovin's Acuity

Dovin's Acuity {1}{W}{U}

Enchantment
When Dovin's Acuity enters the battlefield, you gain 2 life and draw a card.
Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
Dovin ticked the Planeswalkers off on his fingers: himself, Domri, Kaya, Ral, Vraska . . . and Bolas made an even six.
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Dovin's Automaton

Dovin's Automaton {4}

Artifact Creature - Homunculus
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance.
It was made for battle, but that doesn't mean it's unsophisticated.
3/3
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Dovin's Dismissal

Dovin's Dismissal {2}{W}{U}

Instant
Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.
"We're finished here."
Related card: Dovin, Architect of Law
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Dovin, Architect of Law

Dovin, Architect of Law {4}{W}{U}

Legendary Planeswalker - Dovin
[+1]: You gain 2 life and draw a card.
[–1]: Tap target creature. It doesn't untap during its controller's next untap step.
[–9]: Tap all permanents target opponent controls. That player skips their next untap step.
Loyalty:
5
Related card: Dovin's Dismissal
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Drill Bit

Drill Bit {2}{B}

Sorcery
Spectacle {B}
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Never boring.
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Elite Arrester

Elite Arrester {W}

Creature - Human Soldier
{1}{U}, {T}: Tap target creature.
"Hold it! I need to see your papers."
0/3
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Emergency Powers

Emergency Powers {5}{W}{U}

Instant
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.
Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Ethereal Absolution

Ethereal Absolution {4}{W}{B}

Enchantment
Creatures you control get +1/+1.
Creatures your opponents control get -1/-1.
{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
"Time to let the dead be dead."
—Kaya, to Teysa
Faerie Duelist

Faerie Duelist {1}{U}

Creature - Faerie Rogue
Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Faeries are easily offended and quick to exact a quirky revenge.
1/2
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