29661 cards found
Leyline of Lifeforce

Leyline of Lifeforce {2}{G}{G}

Enchantment
If Leyline of Lifeforce is in your opening hand, you may begin the game with it on the battlefield.
Creature spells can't be countered.
Where sovereignty and flesh converge.
  • Guildpact
Leyline of Lightning

Leyline of Lightning {2}{R}{R}

Enchantment
If Leyline of Lightning is in your opening hand, you may begin the game with it on the battlefield.
Whenever you cast a spell, you may pay {1}. If you do, Leyline of Lightning deals 1 damage to target player or planeswalker.
Where storm and spellcraft converge.
Leyline of Singularity

Leyline of Singularity {2}{U}{U}

Enchantment
If Leyline of Singularity is in your opening hand, you may begin the game with it on the battlefield.
All nonland permanents are legendary.
Where renown and solitude converge.
  • Guildpact
Leyline of the Meek

Leyline of the Meek {2}{W}{W}

Enchantment
If Leyline of the Meek is in your opening hand, you may begin the game with it on the battlefield.
Creature tokens get +1/+1.
Where strength and humility converge.
  • Guildpact
Lionheart Maverick

Lionheart Maverick {W}

Creature - Human Knight
Vigilance
{4}{W}: Lionheart Maverick gets +1/+2 until end of turn.
"Your signet is no symbol of power. It marks only your need for numbers to aid you. What do you do, guild-rat, now that you face my blade alone?"
1/1
Living Inferno

Living Inferno {6}{R}{R}

Creature - Elemental
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
8/5
  • Guildpact
Martyred Rusalka

Martyred Rusalka {W}

Creature - Spirit
{W}, Sacrifice a creature: Target creature can't attack this turn.
Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.
1/1
Mimeofacture

Mimeofacture {3}{U}

Sorcery
Replicate {3}{U}
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
  • Guildpact
Mizzium Transreliquat

Mizzium Transreliquat {3}

Artifact
{3}: Mizzium Transreliquat becomes a copy of target artifact until end of turn.
{1}{U}{R}: Mizzium Transreliquat becomes a copy of target artifact, except it has this ability.
"What is it? Um . . . what do you want it to be?"
—Juzba, Izzet tinker
  • Guildpact
Moratorium Stone

Moratorium Stone {1}

Artifact
{2}, {T}: Exile target card from a graveyard.
{2}{W}{B}, {T}, Sacrifice Moratorium Stone: Exile target nonland card from a graveyard, all other cards from graveyards with the same name as that card, and all permanents with that name.
  • Guildpact
Mourning Thrull

Mourning Thrull {1}{W/B}

Creature - Thrull
Flying
Whenever Mourning Thrull deals damage, you gain that much life.
During their ascent to spirithood, patriarchs of Orzhova shed both flesh and emotion. This earthly slag is collected and formed into thrulls.
1/1
Necromancer's Magemark

Necromancer's Magemark {2}{B}

Enchantment - Aura
Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.
  • Guildpact
Niv-Mizzet, the Firemind

Niv-Mizzet, the Firemind {2}{U}{U}{R}{R}

Legendary Creature - Dragon Wizard
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
{T}: Draw a card.
"(Z—>)90° — (E—N²W)90°t = 1"
4/4
Nivix, Aerie of the Firemind

Nivix, Aerie of the Firemind

Land
{T}: Add {C}.
{2}{U}{R}, {T}: Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Niv-Mizzet's genius and vanity reverberate throughout the mirrored halls of Nivix.
Ogre Savant

Ogre Savant {4}{R}

Creature - Ogre Wizard
When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
Order of the Stars

Order of the Stars {W}

Creature - Human Cleric
Defender
As Order of the Stars enters the battlefield, choose a color.
Order of the Stars has protection from the chosen color.
As stoic as the marble halls, as unblinking as the stars upon their shields.
0/1
  • Guildpact
Orzhov Basilica

Orzhov Basilica

Land
Orzhov Basilica enters the battlefield tapped.
When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Orzhov Euthanist

Orzhov Euthanist {2}{B}

Creature - Human Assassin
Haunt
When Orzhov Euthanist enters the battlefield or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2
Orzhov Guildmage

Orzhov Guildmage {W/B}{W/B}

Creature - Human Wizard
{2}{W}: Target player gains 1 life.
{2}{B}: Each player loses 1 life.
2/2
Orzhov Pontiff

Orzhov Pontiff {1}{W}{B}

Creature - Human Cleric
Haunt
When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one —
• Creatures you control get +1/+1 until end of turn.
• Creatures you don't control get -1/-1 until end of turn.
1/1
Orzhov Signet

Orzhov Signet {2}

Artifact
{1}, {T}: Add {W}{B}.
The form of the sigil is just as important as the sigil itself. If it's carried on a medallion, its bearer is a master. If it's tattooed on the body, its bearer is a slave.
Related card: Relics of the Rubblebelt
Orzhova, the Church of Deals

Orzhova, the Church of Deals

Land
{T}: Add {C}.
{3}{W}{B}, {T}: Target player loses 1 life and you gain 1 life.
Unlike most churches, at Orzhova it's best to pray before you arrive.
Ostiary Thrull

Ostiary Thrull {3}{B}

Creature - Thrull
{W}, {T}: Tap target creature.
Orzhov churches don't pass the plate for collection. They charge for admission.
2/2
  • Guildpact
Parallectric Feedback

Parallectric Feedback {3}{R}

Instant
Parallectric Feedback deals damage to target spell's controller equal to that spell's mana value.
"You can't have so many people living so close together, all practicing so much magic, and not expect some feedback."
  • Guildpact
Petrahydrox

Petrahydrox {3}{U/R}

Creature - Weird
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
3/3