29038 cards found
Pain's Reward

Pain's Reward {2}{B}

Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
  • Saviors of Kamigawa
Painbringer

Painbringer {2}{B}{B}

Creature - Human Minion
{T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way.
1/1
  • Odyssey
Painful Bond

Painful Bond {1}{B}

Instant
Draw two cards, then nonland cards in your hand with mana value 3 or less perpetually gain "When you cast this spell, you lose 1 life."
  • Alchemy: Kamigawa
Painful Lesson

Painful Lesson {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Painful Memories

Painful Memories {1}{B}

Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
"It is terrible how one brief action can live forever in memory."
—Jolrael
Painful Quandary

Painful Quandary {3}{B}{B}

Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
In Mishra's desperation to destroy his brother, he allowed Gix to destroy him instead.
Painful Truths

Painful Truths {2}{B}

Sorcery
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
As the Eldrazi spread, no secret that could give Zendikar's defenders an advantage was considered too dangerous to seek.
Painsmith

Painsmith {1}{B}

Creature - Human Artificer
Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn.
The Moriok see the artificer as a taskmaster, forcing lazy metal into more potent shapes.
2/1
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.
Painter's Servant

Painter's Servant {2}

Artifact Creature - Scarecrow
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
It gathers hues from the twilight mist so that its master can paint a better world.
1/3
Painwracker Oni

Painwracker Oni {3}{B}{B}

Creature - Demon Spirit
Fear
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
"Blood flows. Blood calls. Blood devours all and only blood remains."
—Ogre chant
5/4
  • Champions of Kamigawa
Pair o' Dice Lost

Pair o' Dice Lost {3}{G}{G}

Instant
Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.
The Astrotorium is a zero-waste facility, meaning it deals with zero of its waste.
  • Unfinity 149 435
Paired Tactician

Paired Tactician {2}{W}

Creature - Human Warrior
Whenever Paired Tactician and at least one other Warrior attack, put a +1/+1 counter on Paired Tactician.
"If we fight as one, nothing can stand in our way!"
3/2
  • Zendikar Rising
Pako, Arcane Retriever

Pako, Arcane Retriever {3}{R}{G}

Legendary Creature - Elemental Dog
Partner with Haldan, Avid Arcanist
Haste
Whenever Pako, Arcane Retriever attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
3/3
Related card: Haldan, Avid Arcanist
  • Commander 2020
Palace Familiar

Palace Familiar {1}{U}

Creature - Bird
Flying
When Palace Familiar dies, draw a card.
"The most profound secrets lie in the darkest places of the world. It can be prudent to make use of another set of eyes."
—Sidisi, Silumgar vizier
1/1
  • Dragons of Tarkir
Palace Guard

Palace Guard {2}{W}

Creature - Human Soldier
Palace Guard can block any number of creatures.
"I'm not nearly as bothered by being outnumbered as I am by their foul stench."
1/4
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Palace Siege

Palace Siege {3}{B}{B}

Enchantment
As Palace Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand.
• Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Paladin Class

Paladin Class {W}

Enchantment - Class
Spells your opponents cast during your turn cost {1} more to cast.
{2}{W}: Level 2
Creatures you control get +1/+1.
{4}{W}: Level 3
Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
  • Adventures in the Forgotten Realms Promos 29a 29p 29s
  • Adventures in the Forgotten Realms
Paladin Danse, Steel Maverick

Paladin Danse, Steel Maverick {2}{W}

Legendary Artifact Creature - Synth Knight
Vigilance, lifelink
Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.
"I need to be the example, not the exception."
3/3
  • Fallout 20 548
Paladin Elizabeth Taggerdy

Paladin Elizabeth Taggerdy {1}{R}{W}

Legendary Creature - Human Knight
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
"Into the killing ground!"
3/2
Paladin en-Vec

Paladin en-Vec {1}{W}{W}

Creature - Human Knight
First strike, protection from black and from red
2/2
Paladin of Atonement

Paladin of Atonement {1}{W}

Creature - Vampire Knight
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.
When Paladin of Atonement dies, you gain life equal to its toughness.
For every wound there is a blessing; for every death, a reckoning.
1/1
Paladin of Prahv

Paladin of Prahv {4}{W}{W}

Creature - Human Knight
Whenever Paladin of Prahv deals damage, you gain that much life.
Forecast — {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life.
3/4