29661 cards found
Caustic Rain

Caustic Rain {2}{B}{B}

Sorcery
Exile target land.
"Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance."
—Heruj, Selesnya initiate
  • Guildpact
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.
Cavalcade of Calamity

Cavalcade of Calamity {1}{R}

Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
  • Ravnica Allegiance
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • Warhammer 40,000 Commander 267 267★
  • Modern Horizons
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
  • Mercadian Masques
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavernous Maw

Cavernous Maw

Land - Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Many footprints lead into the cave. None lead out.
  • The Lost Caverns of Ixalan
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Cease

Cease {1}{B/G}

Instant
Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.
Card has other part: Desist
  • Murders at Karlov Manor
Cease-Fire

Cease-Fire {2}{W}

Instant
Target player can't cast creature spells this turn.
Draw a card.
When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
  • Odyssey
Celebrate the Harvest

Celebrate the Harvest {3}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
The Harvesttide dance is one of joyous abandon, a last revel before winter nights.
  • Midnight Hunt Commander 24 62
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestial Convergence

Celestial Convergence {2}{W}{W}

Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
  • Prophecy
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Celestial Flare

Celestial Flare {W}{W}

Instant
Target player sacrifices an attacking or blocking creature.
"You were defeated the moment you declared your aggression."
—Gideon Jura
Celestial Judgment

Celestial Judgment {4}{W}{W}

Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
"I was going to suggest silver, but a beam of pure angelic fury works even better."
—Rem Karolus, Fiendslayer
  • Midnight Hunt Commander 5 43
Celestial Mantle

Celestial Mantle {3}{W}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Upon such armor, even a mountain would break.
Related cards: Giant Secrets Stormkeld Curator
Celestial Prism

Celestial Prism {3}

Artifact
{2}, {T}: Add one mana of any color.
Celestial Purge

Celestial Purge {1}{W}

Instant
Exile target black or red permanent.
"A world without evil? Boring. Give me vile fiends to smite and banish any day."
—Sarlena, paladin of the Northern Verge
Celestial Sword

Celestial Sword {6}

Artifact
{3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
"So great is its power, only the chosen can wield it and live."
—Avram Garrisson, Leader of the Knights of Stromgald
Celestial Vault

Celestial Vault {1}{W}

Artifact
{W}, {T}: Draft a card from Celestial Vault's spellbook and exile it face down.
{1}, Sacrifice Celestial Vault: Put each card exiled with Celestial Vault into your hand.
Related cards: Angel of Destiny Angel of Invention Angel of Sanctions Angel of Vitality Angelic Enforcer Emancipation Angel Enduring Angel Resplendent Angel Resplendent Marshal Righteous Valkyrie Segovian Angel Serra Angel Sigardian Savior Stalwart Valkyrie Valkyrie Harbinger Youthful Valkyrie
  • Alchemy: New Capenna
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.