32750 cards found
Delina, Wild Mage

Delina, Wild Mage {3}{R}

Legendary Creature - Elf Shaman
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
3/2
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Delver's Torch

Delver's Torch {1}{W}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, venture into the dungeon.
Equip {3}
"Not all of us have darkvision, okay?"
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Demilich (Alchemy)

Demilich (Alchemy) {U}{U}{U}{U}

Creature - Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn.
Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
4/4
Related card: Demilich
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Den of the Bugbear

Den of the Bugbear

Land
If you control two or more other lands, this land enters tapped.
{T}: Add {R}.
{3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
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Devour Intellect

Devour Intellect {B}

Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
"I'll know what you know soon enough."
—Nihiloor, Xanathar Guild spymaster
  • Adventures in the Forgotten Realms
Displacer Beast

Displacer Beast {2}{U}

Creature - Cat Beast
When this creature enters, venture into the dungeon.
Displacement{3}{U}: Return this creature to its owner's hand.
The only place you can be sure it's not is wherever it appears to be.
3/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms 54 305
Divine Smite

Divine Smite {1}{W}

Instant
Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead.
"When darkness closes in around us, my blade will light our path."
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Diviner's Portent

Diviner's Portent {X}{U}{U}{U}

Instant
Roll a d20 and add the number of cards in your hand.
1—14 | Draw X cards.
15+ | Scry X, then draw X cards.
  • Forgotten Realms Commander 15 284
Djinni Windseer

Djinni Windseer {3}{U}

Creature - Djinn
Flying
When this creature enters, roll a d20.
1—9 | Scry 1.
10—19 | Scry 2.
20 | Scry 3.
3/3
  • Adventures in the Forgotten Realms 55 306
Dragon Turtle

Dragon Turtle {1}{U}{U}

Creature - Dragon Turtle
Flash
Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
3/5
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Dragon's Disciple

Dragon's Disciple {1}{W}

Creature - Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it.
Dragons you control have ward {1}.
1/3
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Dragonborn Champion

Dragonborn Champion {2}{R}{G}

Creature - Dragon Warrior
Trample
Whenever a source you control deals 5 or more damage to a player, draw a card.
"I was raised on stories of my ancestors, and I want to write my own pages in the tales."
5/3
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Drizzt Do'Urden

Drizzt Do'Urden {3}{G}{W}

Legendary Creature - Elf Ranger
Double strike
When Drizzt enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.
Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.
3/3
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Druid Class

Druid Class {1}{G}

Enchantment - Class
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class (Alchemy)
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Druid Class (Alchemy)

Druid Class (Alchemy) {1}{G}

Enchantment - Class
Landfall — Whenever a land enters under your control, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{2}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Related card: Druid Class
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Dungeon Crawler

Dungeon Crawler {B}

Creature - Zombie
This creature enters tapped.
Whenever you complete a dungeon, you may return this card from your graveyard to your hand.
"I think of it as giving them another chance to achieve their potential."
—Nestus Wrasse, necromancer
2/1
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
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Dungeon Descent

Dungeon Descent

Land
This land enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Dungeon Map

Dungeon Map {3}

Artifact
{T}: Add {C}.
{3}, {T}: Venture into the dungeon. Activate only as a sorcery.
"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
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Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: This creature gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Dungeon of the Mad Mage

Dungeon of the Mad Mage

Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)
Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)
Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)
Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)
Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)
Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)
Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)
Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)
Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
Related cards: Acererak the Archlich Acererak the Archlich (Alchemy) Bar the Gate Barrowin of Clan Undurr Caves of Chaos Adventurer Clattering Skeletons Cloister Gargoyle Cloister Gargoyle (Alchemy) Delver's Torch Displacer Beast Dungeon Crawler Dungeon Delver Dungeon Descent Dungeon Descent (Alchemy) Dungeon Map Eccentric Apprentice Ellywick Tumblestrum Ellywick Tumblestrum (Alchemy) Fates' Reversal Fates' Reversal (Alchemy) Fifty Feet of Rope Find the Path Find the Path (Alchemy) Fly Gloom Stalker Hama Pashar, Ruin Seeker Immovable Rod Imoen, Mystic Trickster Intrepid Outlander Keen-Eared Sentry Kick in the Door Loot Dispute Midnight Pathlighter Nadaar, Selfless Paladin Naturalize 2 Planar Ally Precipitous Drop Precipitous Drop (Alchemy) Radiant Solar Ranger's Hawk Ravenloft Adventurer Rilsa Rael, Kingpin Safana, Calimport Cutthroat Sarevok's Tome Secret Door Sefris of the Hidden Ways Shortcut Seeker Thorough Investigation Tomb of Horrors Adventurer Triumphant Adventurer Triumphant Adventurer (Alchemy) Undermountain Adventurer Varis, Silverymoon Ranger Veteran Dungeoneer Wandering Troubadour White Plume Adventurer You Find a Cursed Idol Yuan-Ti Fang-Blade Yuan-Ti Malison Zalto, Fire Giant Duke Zombie Ogre
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Dwarfhold Champion

Dwarfhold Champion {1}{W}

Creature - Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.
Courage is neither a shield nor an axe, but the will to wield both in defense of the innocent.
3/1
Related card: Dwarfhold Champion (Alchemy)
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Dwarfhold Champion (Alchemy)

Dwarfhold Champion (Alchemy) {1}{W}

Creature - Dwarf Warrior
Ward {1}
As long as Dwarfhold Champion is equipped, it gets +0/+2.
3/1
Related card: Dwarfhold Champion
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Ebony Fly

Ebony Fly {2}

Artifact
This artifact enters tapped.
{T}: Add {C}.
{4}: Roll a d6. Until end of turn, you may have this artifact become an X/X Insect artifact creature with flying, where X is the result.
Whenever this artifact attacks, another target attacking creature gains flying until end of turn.
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Eccentric Apprentice

Eccentric Apprentice {2}{U}

Creature - Tiefling Wizard
Flying
When this creature enters, venture into the dungeon.
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
2/2
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
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