33840 cards found
Go-Shintai of Hidden Cruelty

Go-Shintai of Hidden Cruelty {3}{B}

Legendary Enchantment Creature - Shrine
Deathtouch
At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
It seeks those with hate in their hearts and offers vengeance.
2/2
  • Kamigawa: Neon Dynasty
Go-Shintai of Lost Wisdom

Go-Shintai of Lost Wisdom {1}{U}

Legendary Enchantment Creature - Shrine
Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control.
It seeks those driven by curiosity and offers enlightenment.
0/4
  • Kamigawa: Neon Dynasty
Go-Shintai of Shared Purpose

Go-Shintai of Shared Purpose {3}{W}

Legendary Enchantment Creature - Shrine
Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
It seeks those who act with kindness and offers friendship.
1/3
  • Kamigawa: Neon Dynasty
Goblin Razerunners

Goblin Razerunners {2}{R}{R}

Creature - Goblin Warrior
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature.
At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Finding an unexplored world, they immediately set it on fire.
3/4
Gold Myr

Gold Myr {2}

Artifact Creature - Myr
{T}: Add {W}.
The leonin thought of the myr as omens, never imagining the sinister fate they foretold.
1/1
Grafted Growth

Grafted Growth {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color."
  • Kamigawa: Neon Dynasty
Gravelighter

Gravelighter {2}{B}

Creature - Spirit
Flying
When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.
It appears only to those whose lives are ending, welcoming them to their fate.
2/2
  • Kamigawa: Neon Dynasty
Guardians of Oboro

Guardians of Oboro {2}{U}

Creature - Moonfolk Samurai
Defender
Modified creatures you control can attack as though they didn't have defender.
"The palace is closed to outsiders."
3/4
  • Kamigawa: Neon Dynasty 56 317
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Harmonious Emergence

Harmonious Emergence {3}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Where the spirit and mortal realms overlap, the laws of reality are rewritten.
  • Kamigawa: Neon Dynasty
Haru-Onna

Haru-Onna {3}{G}

Creature - Spirit
When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
2/1
Heiko Yamazaki, the General

Heiko Yamazaki, the General {3}{R}

Legendary Creature - Human Samurai
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
"I prefer to let my sword do the talking."
3/3
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 146 321
High-Speed Hoverbike

High-Speed Hoverbike {2}

Artifact - Vehicle
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1
2/2
Related cards: Experimental Pilot Support Skyforge
  • Kamigawa: Neon Dynasty
Historian's Wisdom

Historian's Wisdom {2}{G}

Enchantment - Aura
Enchant artifact or creature
When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
  • Kamigawa: Neon Dynasty
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Howltooth Hollow

Howltooth Hollow

Land
Hideaway 4
This land enters tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Imperial Moth
Befriending the Moths

Imperial Moth

Enchantment Creature - Insect
(Color indicator: Imperial Moth is white)
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—History of the Empire
2/4
Card has other part: Befriending the Moths
  • Kamigawa: Neon Dynasty
Imperial Subduer

Imperial Subduer {2}{W}

Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
"Cease your pathetic struggling."
3/2
Related cards: Imperial Blademaster Imperial Subduer (Alchemy)
  • Kamigawa: Neon Dynasty 19 310
Imperial Subduer (Alchemy)

Imperial Subduer (Alchemy) {1}{W}

Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3/1
Related card: Imperial Subduer
  • Kamigawa: Neon Dynasty
Intercessor's Arrest

Intercessor's Arrest {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
  • Kamigawa: Neon Dynasty
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Iron Apprentice

Iron Apprentice {1}

Artifact Creature - Construct
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
"I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan
0/0
  • Kamigawa: Neon Dynasty
Ironhoof Boar

Ironhoof Boar {5}{R}

Artifact Creature - Boar
Trample, haste
Channel{1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
"I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan
5/4
  • Kamigawa: Neon Dynasty