33835 cards found
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hand of Enlightenment
Era of Enlightenment

Hand of Enlightenment

Enchantment Creature - Human Monk
(Color indicator: Hand of Enlightenment is white)
First strike
"We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai's guidance, we lay down our weapons and open our minds."
—Aoha, general of the First Emperor
2/2
Card has other part: Era of Enlightenment
  • Kamigawa: Neon Dynasty
Harmonious Emergence

Harmonious Emergence {3}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Where the spirit and mortal realms overlap, the laws of reality are rewritten.
  • Kamigawa: Neon Dynasty
Haru-Onna

Haru-Onna {3}{G}

Creature - Spirit
When this creature enters, draw a card.
Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.
2/1
Heiko Yamazaki, the General

Heiko Yamazaki, the General {3}{R}

Legendary Creature - Human Samurai
Trample
Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
"I prefer to let my sword do the talking."
3/3
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty 146 321
High-Speed Hoverbike

High-Speed Hoverbike {2}

Artifact - Vehicle
Flash
Flying
When this Vehicle enters, tap up to one target creature.
Crew 1
2/2
Related cards: Experimental Pilot Support Skyforge
  • Kamigawa: Neon Dynasty
Historian's Wisdom

Historian's Wisdom {2}{G}

Enchantment - Aura
Enchant artifact or creature
When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
  • Kamigawa: Neon Dynasty
Hokori, Dust Drinker

Hokori, Dust Drinker {2}{W}{W}

Legendary Creature - Spirit
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
"Dust Drinker,"
"The Swirling Storm,"
"The Searing Wind"—Hokori had many names, but none of them was "The Merciful."
2/2
Honden of Seeing Winds

Honden of Seeing Winds {4}{U}

Legendary Enchantment - Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
To the sorrow of all, its winds found sin in the hearts of those who once learned from its wisdom.
Howltooth Hollow

Howltooth Hollow

Land
Hideaway 4
This land enters tapped.
{T}: Add {B}.
{B}, {T}: You may play the exiled card without paying its mana cost if each player has no cards in hand.
Imperial Moth
Befriending the Moths

Imperial Moth

Enchantment Creature - Insect
(Color indicator: Imperial Moth is white)
Flying
"The moths of Eiganjo were once no different from any other great beast of Kamigawa's wilds. It took years of patience and dedication to convince them to bear riders."
—History of the Empire
2/4
Card has other part: Befriending the Moths
  • Kamigawa: Neon Dynasty
Imperial Subduer

Imperial Subduer {2}{W}

Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
"Cease your pathetic struggling."
3/2
Related cards: Imperial Blademaster Imperial Subduer (Alchemy)
  • Kamigawa: Neon Dynasty 19 310
Imperial Subduer (Alchemy)

Imperial Subduer (Alchemy) {1}{W}

Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, tap target creature you don't control.
3/1
Related card: Imperial Subduer
  • Kamigawa: Neon Dynasty
Intercessor's Arrest

Intercessor's Arrest {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
  • Kamigawa: Neon Dynasty
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
This enchantment enters with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from this enchantment: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Iron Apprentice

Iron Apprentice {1}

Artifact Creature - Construct
This creature enters with a +1/+1 counter on it.
When this creature dies, if it had counters on it, put those counters on target creature you control.
"I needed an extra set of hands, so I built one."
—Kenji, Sokenzan artisan
0/0
  • Kamigawa: Neon Dynasty
Ironhoof Boar

Ironhoof Boar {5}{R}

Artifact Creature - Boar
Trample, haste
Channel{1}{R}, Discard this card: Target creature gets +3/+1 and gains trample until end of turn.
"I'm glad she can run again, but this might have been a bit much."
—Kenji, Sokenzan artisan
5/4
  • Kamigawa: Neon Dynasty
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever this creature or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
"You break it, you buy it. You steal it, I find it."
4/4
  • Neon Dynasty Commander 7 41
Jade Avenger

Jade Avenger {1}{G}

Creature - Frog Samurai
Bushido 2
"Froggy fighter at the gate.
Draw your sword and meet your fate."
—Traditional children's rhyme
2/2
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  • Modern Horizons 2 167 356
Jugan, the Rising Star

Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature - Dragon Spirit
Flying
When Jugan dies, you may distribute five +1/+1 counters among any number of target creatures.
The light of the rising star empowers the champions of tomorrow.
5/5
Jukai Preserver

Jukai Preserver {3}{G}

Enchantment Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature you control.
Channel{2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
"The kami grant you this boon, not I."
3/3
  • Kamigawa: Neon Dynasty
Jukai Trainee

Jukai Trainee {1}{G}

Creature - Human Samurai
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
"The Order of Jukai accepts only the strongest of body and spirit. I will train until I meet their expectations."
2/2
  • Kamigawa: Neon Dynasty 196 326
Kaima, the Fractured Calm

Kaima, the Fractured Calm {2}{R}{G}

Legendary Creature - Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima for each creature goaded this way.
3/3
  • Neon Dynasty Commander 3 74
Kaito's Pursuit

Kaito's Pursuit {2}{B}

Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn.
Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.
  • Kamigawa: Neon Dynasty
Kami of Celebration

Kami of Celebration {4}{R}

Creature - Spirit
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn.
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
3/3
  • Neon Dynasty Commander 20 59