32618 cards found
Mirrored Lotus

Mirrored Lotus {0}

Artifact
Reflect {0} (As this enters, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.)
{T}, Exile Mirrored Lotus: Add three mana of any one color.
Mirrorhall Mimic
Ghastly Mimicry

Mirrorhall Mimic {3}{U}

Creature - Spirit
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb {3}{U}{U}
0/0
Card has other part: Ghastly Mimicry
Mirrormade

Mirrormade {1}{U}{U}

Enchantment
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
"Share your darkest secret and the Mirror will reveal your soul's essence."
—Ceri, royal mirrorkeeper
Mirrormere Guardian

Mirrormere Guardian {2}{G}

Creature - Dwarf Soldier
When this creature dies, the Ring tempts you.
"But still the sunken stars appear
In dark and windless Mirrormere;
There lies his crown in water deep,
Till Durin wakes again from sleep."
—Gimli's song
4/2
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 179 630
Mirrorshell Crab

Mirrorshell Crab {5}{U}{U}

Artifact Creature - Crab
Ward {3}
Channel{2}{U}, Discard this card: Counter target spell or ability unless its controller pays {3}.
5/7
  • Kamigawa: Neon Dynasty
Mirrorweave

Mirrorweave {2}{W/U}{W/U}

Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
—Bowen, Barrenton guardcaptain
Mirrorwing Dragon

Mirrorwing Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a player casts an instant or sorcery spell that targets only this creature, that player copies that spell for each other creature they control that the spell could target. Each copy targets a different one of those creatures.
4/5
Mirrorwood Treefolk

Mirrorwood Treefolk {3}{G}

Creature - Treefolk
{2}{R}{W}: The next time damage would be dealt to this creature this turn, that damage is dealt to any target instead.
It doesn't need a bite. The bark works just fine.
2/4
  • Planeshift
Mirrorworks

Mirrorworks {5}

Artifact
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.
The faces of Geth's corpse-dredgers are disturbingly similar.
Miscalculation

Miscalculation {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Cycling {2}
Miscast

Miscast {U}

Instant
Counter target instant or sorcery spell unless its controller pays {3}.
"Next time, try something more appropriate for your skill level."
—Barrin, Tolarian archmage
Mischief and Mayhem

Mischief and Mayhem {4}{G}

Sorcery
Up to two target creatures each get +4/+4 until end of turn.
"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes."
—Elspeth
  • Born of the Gods
Mischievous Catgeist
Catlike Curiosity

Mischievous Catgeist {1}{U}

Creature - Cat Spirit
Whenever this creature deals combat damage to a player, draw a card.
Disturb {2}{U}
"I never get any knitting done, but I don't entirely mind."
—Lorn, Lambholt innkeeper
1/1
Card has other part: Catlike Curiosity
Related card: Mischievous Catgeist (Alchemy)
Mischievous Catgeist (Alchemy)
Catlike Curiosity (Alchemy)

Mischievous Catgeist (Alchemy) {1}{U}

Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb {1}{U}
1/1
Card has other part: Catlike Curiosity (Alchemy)
Related card: Mischievous Catgeist
  • Innistrad: Crimson Vow
Mischievous Chimera

Mischievous Chimera {U}{R}

Enchantment Creature - Chimera
Flying
Whenever you cast your first spell during each opponent's turn, this creature deals 1 damage to each opponent. Scry 1.
Some curiosities are best left alone.
2/2
  • Theros Beyond Death
Mischievous Lookout

Mischievous Lookout {W}{B}

Enchantment Creature - Rat Glimmer
Once during each of your turns, you may cast a noncreature, non-Aura permanent spell from your graveyard. If you do, it perpetually becomes a 2/1 Rat creature in addition to its other types.
2/1
  • Alchemy: Duskmourn
Mischievous Mystic

Mischievous Mystic {1}{U}

Creature - Human Wizard
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
"Don't worry about where they're taking me. The more pressing question is, why aren't they taking you?"
2/1
  • Foundations
Mischievous Poltergeist

Mischievous Poltergeist {2}{B}

Creature - Spirit
Flying
Pay 1 life: Regenerate this creature.
"The past is a ghost that haunts you from the moment it exists until the moment you don't."
—Gerrard of the Weatherlight
1/1
Mischievous Pup

Mischievous Pup {2}{W}

Creature - Dog
Flash
When this creature enters, return up to one other target permanent you control to its owner's hand.
As far as the dog was concerned, anything that fit in its mouth was a toy.
3/1
Mischievous Quanar

Mischievous Quanar {4}{U}

Creature - Beast
{3}{U}{U}: Turn this creature face down.
Morph {1}{U}{U}
When this creature is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.
3/3
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mise

Mise {U}

Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'mīz v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn
Misers' Cage

Misers' Cage {3}

Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
"Let him be imprisoned while his possessions wander free."
—Suq'Ata legal decree
  • Mirage
Misery Charm

Misery Charm {B}

Instant
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
  • Onslaught
Misery's Shadow

Misery's Shadow {1}{B}

Creature - Shade
If a creature an opponent controls would die, exile it instead.
{1}: This creature gets +1/+1 until end of turn.
In the ruins of Kroog, only anguish thrived.
2/2