29661 cards found
Carnival

Carnival {B/R}

Instant
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Card has other part: Carnage
  • Ravnica Allegiance
Carnival Elephant Meteor

Carnival Elephant Meteor

Stickers
{TK}{TK} — Sacrifice this permanent: Draw two cards.
{TK}{TK}{TK} — Whenever this creature attacks, proliferate.
{TK}{TK} — 4/1
{TK}{TK}{TK}{TK}{TK} — 8/7
  • Unfinity Sticker Sheets
Carnival of Souls

Carnival of Souls {1}{B}

Enchantment
Whenever a creature enters the battlefield, you lose 1 life and add {B}.
"'Davvol, blast those elves.' 'Davvol, transport those troops.' No one cares that today is my birthday."
  • Urza's Destiny
Carnivorous Canopy

Carnivorous Canopy {2}{G}

Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate.
  • Phyrexia: All Will Be One
Carom

Carom {1}{W}

Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
Her enemy's strength is her own.
Carpet of Flowers

Carpet of Flowers {G}

Enchantment
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
"Love is a form of hope and, like hope, love abides in the face of everything."
—The Thirteenth Doctor
Carrion

Carrion {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
King or herder, the maggots care not.
  • Mirage
Carrion Call

Carrion Call {3}{G}

Instant
Create two 1/1 green Phyrexian Insect creature tokens with infect.
The natural order is out of order.
Carry Away

Carry Away {U}{U}

Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
  • Darksteel
Cartographer's Survey

Cartographer's Survey {3}{G}

Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.
Cartouche of Ambition

Cartouche of Ambition {2}{B}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters the battlefield, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cartouche of Strength

Cartouche of Strength {2}{G}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Strength enters the battlefield, you may have enchanted creature fight target creature an opponent controls.
Enchanted creature gets +1/+1 and has trample.
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
The fifth cartouche is the final affirmation of glory, granted only to the worthy dead.
Cascade Bluffs

Cascade Bluffs

Land
{T}: Add {C}.
{U/R}, {T}: Add {U}{U}, {U}{R}, or {R}{R}.
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
"The power that flows here cannot be denied. But where is the source?"
—Nissa Revane
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Filched Falcon

Case of the Filched Falcon {U}

Enchantment - Case
When this Case enters the battlefield, investigate.
To solve — You control three or more artifacts.
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
  • Murders at Karlov Manor
Case of the Gateway Express

Case of the Gateway Express {1}{W}

Enchantment - Case
When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn.
Solved — Creatures you control get +1/+0.
  • Murders at Karlov Manor
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss {B}

Enchantment - Case
When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn.
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
  • Murders at Karlov Manor 79 79†
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Murders at Karlov Manor Promos 155p 155s
  • Murders at Karlov Manor
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters the battlefield, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters the battlefield, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor