34859 cards found
Rusted Slasher

Rusted Slasher {4}

Artifact Creature - Phyrexian Horror
Sacrifice an artifact: Regenerate this creature.
"It's a beautiful vision. Discarded debris is reborn as a singular entity."
—Urabrask the Hidden
4/1
  • Mirrodin Besieged
Ruthless Cullblade

Ruthless Cullblade {1}{B}

Creature - Vampire Warrior
This creature gets +2/+1 as long as an opponent has 10 or less life.
She wields a blade as bloodthirsty and elegant as herself.
2/1
Ruthless Ripper

Ruthless Ripper {B}

Creature - Human Assassin
Deathtouch
Morph—Reveal a black card in your hand.
When this creature is turned face up, target player loses 2 life.
1/1
S.N.E.A.K. Dispatcher

S.N.E.A.K. Dispatcher {1}{U}

Creature - Human Spy
{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.
2/1
  • Unstable
Sabertooth Alley Cat

Sabertooth Alley Cat {1}{R}{R}

Creature - Cat
This creature attacks each combat if able.
{1}{R}: Creatures without defender can't block this creature this turn.
It has eight lives' worth of hunger to satisfy.
2/1
  • Ravnica: City of Guilds
Sabotender

Sabotender {1}{R}

Creature - Plant
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
These strange, ambulatory cacti are commonly found in the Altepa Desert of the Kuzotz Region, and little regarding their way of life is known to science.
2/1
  • Final Fantasy
Sabretooth Tiger

Sabretooth Tiger {2}{R}

Creature - Cat
First strike
To a sabretooth, all men are mice.
2/1
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Sacred Guide

Sacred Guide {W}

Creature - Human Cleric
{1}{W}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1
  • Tempest
Sacred Prey

Sacred Prey {G}

Creature - Horse
Whenever this creature becomes blocked, you gain 1 life.
To see one is a good omen to the Cho-Arrim.
1/1
  • Mercadian Masques
Sacred Wolf

Sacred Wolf {2}{G}

Creature - Wolf
Hexproof
"I raised my bow, and the wolf stared at me. Under its gaze, my finger would not release the string."
—Aref the Hunter
3/1
Saddleback Lagac

Saddleback Lagac {3}{G}

Creature - Lizard
When this creature enters, support 2.
"A good lagac will carry you through thick and thin. A bad one . . . well, it's a tasty dinner."
—Raff Slugeater, goblin shortcutter
3/1
Sadistic Augermage

Sadistic Augermage {2}{B}

Creature - Human Wizard
When this creature dies, each player puts a card from their hand on top of their library.
"Don't worry. I know the drill."
3/1
Sage Owl

Sage Owl {1}{U}

Creature - Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
Some owls house the souls of archmages of ages past.
1/1
Sage of Epityr

Sage of Epityr {U}

Creature - Human Wizard
When this creature enters, look at the top four cards of your library, then put them back in any order.
Clairvoyants across Dominaria were driven mad by the overload from the widening time rifts, while other random folk gained the gift of future sight.
1/1
  • Time Spiral
Sage of Hours

Sage of Hours {1}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
1/1
  • Journey into Nyx
Sage of Shaila's Claim

Sage of Shaila's Claim {1}{G}

Creature - Elf Druid
When this creature enters, you get {E}{E}{E}.
Even now, Shaila's descendants proudly occupy the greenway that she refused to relinquish to the Consulate.
2/1
Sage's Row Savant

Sage's Row Savant {1}{U}

Creature - Vedalken Wizard
When this creature enters, scry 2.
The streets of Ravnica are full of former guild members now using their institutional skills for personal gain.
2/1
Saiba Cryptomancer

Saiba Cryptomancer {1}{U}

Creature - Moonfolk Ninja
Flash
Backup 1
Hexproof
"Good luck getting through a class-seven proxy ward, creep."
0/1
  • March of the Machine
Sakashima of a Thousand Faces

Sakashima of a Thousand Faces {3}{U}
(Joo Dee, Public Servant)

Legendary Creature - Human Rogue
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner
3/1
Sakashima the Impostor

Sakashima the Impostor {2}{U}{U}

Legendary Creature - Human Rogue
You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."
3/1
Sakashima's Protege

Sakashima's Protege {4}{U}{U}

Creature - Shapeshifter
Flash
Cascade
You may have this creature enter as a copy of any permanent that entered this turn.
3/1
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{G}

Creature - Snake Shaman
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become a part of the forest after death.
1/1
Sakura-Tribe Scout

Sakura-Tribe Scout {G}

Creature - Snake Shaman Scout
{T}: You may put a land card from your hand onto the battlefield.
"Scouts of the Sakura Tribe spent two years wandering the forest to learn every leaf and tree. That knowledge was called upon during the Kami War to ensure the orochi's survival."
—The History of Kamigawa
1/1
Salt Road Quartermasters

Salt Road Quartermasters {2}{G}

Creature - Human Soldier
This creature enters with two +1/+1 counters on it.
{2}{G}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
1/1
  • Dragons of Tarkir