29693 cards found
Call to Arms

Call to Arms {1}{W}

Enchantment
As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
Call to Glory

Call to Glory {1}{W}

Instant
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
"General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!'"
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Call to Mind

Call to Mind {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
Call to Serve

Call to Serve {1}{W}

Enchantment - Aura
Enchant nonblack creature
Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.
Grace is a gift, never a reward.
  • Avacyn Restored
Call to the Feast

Call to the Feast {2}{W}{B}

Sorcery
Create three 1/1 white Vampire creature tokens with lifelink.
By the law of church and crown, vampires feed only on the blood of the guilty—those declared heretics, rebels, or enemies of war.
Call to the Grave

Call to the Grave {4}{B}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
  • Dark Ascension
Call to the Netherworld

Call to the Netherworld {B}

Sorcery
Return target black creature card from your graveyard to your hand.
Madness {0}
The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting.
Call to the Void

Call to the Void {4}{B}

Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Bhaal's mortal children carried within them a darkness that, left unchecked, would devour them all.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 118 572
Callous Dismissal

Callous Dismissal {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Amass Zombies 1.
"They make it clear we are nothing to them."
—Lavinia
  • War of the Spark
Calming Verse

Calming Verse {3}{G}

Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
  • Prophecy
Caltrops

Caltrops {3}

Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.
The Eastern Paladin knew how highly his southern rival valued horses, so he gleefully prepared a suitable welcome.
Camaraderie

Camaraderie {4}{G}{W}

Sorcery
You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
"Within the song of Mat'Selesnya, one becomes all."
—Heruj, Selesnya hierophant
Camouflage

Camouflage {G}

Instant
Cast this spell only during your declare attackers step.
This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so.
Campaign of Vengeance

Campaign of Vengeance {3}{W}{B}

Enchantment
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
"There is no saving this world, not anymore. But we shall be its bloody vengeance."
—Sorin Markov
Campfire

Campfire {1}

Artifact
{1}, {T}: You gain 2 life.
{2}, {T}, Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
Campus Renovation

Campus Renovation {3}{R}{W}

Sorcery
Return up to one target artifact or enchantment card from your graveyard to the battlefield. Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Reconstructing the past is Lorehold's specialty.
  • March of the Machine: The Aftermath 27 77 127 207
Can't Stay Away

Can't Stay Away {W}{B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B}
Death is no impediment to dinner.
Can't Wake Up

Can't Wake Up {1}{U}

Sorcery - Adventure
Target player mills four cards.
Card has other part: Cruel Somnophage
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Candelabra of Tawnos

Candelabra of Tawnos {1}

Artifact
{X}, {T}: Untap X target lands.
Tawnos learned quickly from Urza that utter simplicity often led to wondrous, yet subtle utility.
Related card: Golgothian Sylex
Candlekeep Inspiration

Candlekeep Inspiration {4}{U}

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Tales of heroes past galvanize the heroes of the future.
  • Commander Legends: Battle for Baldur's Gate
Candlekeep Sage

Candlekeep Sage {2}{U}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before.
  • Commander Legends: Battle for Baldur's Gate 60 482
Candlelight Vigil

Candlelight Vigil {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+2 and has vigilance.
Selesnya guildmages do not sleep so the rest of the Conclave can.