33810 cards found
Thalakos Deceiver

Thalakos Deceiver {3}{U}

Creature - Thalakos Wizard
Shadow
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature.
1/1
  • Stronghold
Thalakos Dreamsower

Thalakos Dreamsower {2}{U}

Creature - Thalakos Wizard
Shadow
You may choose not to untap this creature during your untap step.
Whenever this creature deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1
  • Tempest
Thalakos Mistfolk

Thalakos Mistfolk {2}{U}

Creature - Thalakos Illusion
Shadow
{U}: Put this creature on top of its owner's library.
"They are 'between' in every way."
—Lyna, Soltari emissary
2/1
  • Tempest
Thalakos Scout

Thalakos Scout {2}{U}

Creature - Thalakos Soldier Scout
Shadow
Discard a card: Return this creature to its owner's hand.
2/1
Thalakos Seer

Thalakos Seer {U}{U}

Creature - Thalakos Wizard
Shadow
When this creature leaves the battlefield, draw a card.
"You see our world when you shut your eyes so tightly that tiny shapes float before them."
—Lyna, to Ertai
1/1
Thalia's Geistcaller

Thalia's Geistcaller {2}{W}

Creature - Human Cleric
Lifelink
Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: This creature gains indestructible until end of turn.
3/1
  • Commander 2019
Thalia's Lieutenant

Thalia's Lieutenant {1}{W}

Creature - Human Soldier
When this creature enters, put a +1/+1 counter on each other Human you control.
Whenever another Human you control enters, put a +1/+1 counter on this creature.
1/1
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben {1}{W}

Legendary Creature - Human Soldier
First strike
Noncreature spells cost {1} more to cast.
"Thraben belongs to the living. I will not rest until it is cleansed."
2/1
Thallid

Thallid {G}

Creature - Fungus
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
1/1
Thayan Evokers

Thayan Evokers {2}{U}

Creature - Human Wizard
Double team
When Thayan Evokers enters the battlefield, conjure a card named Lightning Bolt into your hand, then discard a card.
Whenever you conjure one or more cards, put a +1/+1 counter on Thayan Evokers.
1/1
Related card: Lightning Bolt
  • Alchemy Horizons: Baldur's Gate
The Chaos Keeper

The Chaos Keeper {U}{R}

Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability reolves.)
1/1
  • Unknown Event
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
  • Unknown Event
The Duke of Midrange

The Duke of Midrange {2}{B}{R}{G}

Legendary Creature - Lhurgoyf Wizard
When The Duke of Midrange enters the battlefield, choose one of Thoughtseize, Lightning Bolt, or Abrupt Decay. Cast a copy of the chosen card without paying its mana cost.
The Duke of Midrange's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
LETTER
*/1+*
  • Unknown Event
The Duke, Rebel Sentry

The Duke, Rebel Sentry {W}

Legendary Creature - Human Rebel Ally
The Duke enters with a +1/+1 counter on him.
{T}, Remove a counter from The Duke: Put a +1/+1 counter on another target creature you control. It gains hexproof until end of turn.
A royal pain in the Fire Nation's backside.
0/1
  • Avatar: The Last Airbender Eternal
The Keeper of Four Scythes

The Keeper of Four Scythes {3}{W}{W}

Legendary Creature - Human Wizard
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When The Keeper of Four Scythes enters, create four Scythe tokens. (They're Equipment with "Equipped creature gets +1/+1" and equip {2}.)
Equipped creatures you control get +1/+1.
1/1
  • Unknown Event
The Keeper of the Yellow Hat

The Keeper of the Yellow Hat {W}{U}

Legendary Creature - Human Wizard
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip {2} and "Equipped creature gets +4/+4 and gains lifelink."
1/1
  • Unknown Event
The Knight of Land Drops

The Knight of Land Drops {1}{R}

Legendary Creature - Human Knight
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
THAT
1/1
  • Unknown Event
The Knight of Weeks

The Knight of Weeks {W}

Legendary Creature - Human Knight
Lifelink, vigilance, first strike
At the beginning of your combat step and whenever another Knight enters the battlefield under your control, put a day counter on The Knight of Weeks.
The Knight of Weeks gets +7/+7 for every seven day counters on it.
A
1/1
  • Unknown Event
The Master, Formed Anew

The Master, Formed Anew {U}{B}

Legendary Creature - Time Lord Rogue
Body Thief — When you cast this spell, you may exile a creature you control and put a takeover counter on it.
You may have The Master enter as a copy of a creature card in exile with a takeover counter on it.
0/1
The Mindskinner

The Mindskinner {U}{U}{U}

Legendary Enchantment Creature - Nightmare
The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
It slices away the most precious memories first, then the mundane, until all that remains is blank, formless fear.
10/1
  • Duskmourn: House of Horror Promos 66p 66s
  • Duskmourn: House of Horror 66 357
The Paradise Bird

The Paradise Bird {2}{G}

Legendary Creature - Bird
Flying
Other Birds you control get +1/+1.
{G}, {T}: Create a Birds of Paradise token.
If The Paradise Bird is your commander, your deck can include cards of any color identity.
1/1
  • Unknown Event
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
The River Warlock

The River Warlock {1}{B}{R}{G}

Legendary Creature - Human Warlock
During your turn, The River Warlock has flying, lifelink, and indestructible.
Whenever The River Warlock attacks, you and defending player each draw a card, then discard a card. If you discarded a card with equal or greater mana value than the card that player discarded, look at their hand. Exile a nonland card from it until The River Warlock leaves the battlefield.
1/1
  • Unknown Event
The Space Family Goblinson

The Space Family Goblinson {2}{R}{G}

Legendary Creature - Goblin Guest
The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.
Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.
The goblin word for "vacation" translates roughly to "a battered landscape of noise and violence."
1/1
The Value Knight

The Value Knight {3}{U}

Legendary Creature - Human Knight
When The Value Knight enters the battlefield, create Syr Acha, a 1/1 legendary red artifact creature Food Knight token with "{2}, {T}, Sacrifice this token: You gain 3 life. Until end of turn, if you would draw a card, draw two cards instead."
Whenever you draw a card, put a +1/+1 counter on The Value Knight.
NAME
1/1
  • Unknown Event