29693 cards found
Cabal Conditioning

Cabal Conditioning {6}{B}

Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word."
—Cabal mantra
  • Scourge
Cabal Pit

Cabal Pit

Land
{T}: Add {B}. Cabal Pit deals 1 damage to you.
Threshold{B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Activate only if seven or more cards are in your graveyard.
  • Odyssey
Cabal Ritual

Cabal Ritual {1}{B}

Instant
Add {B}{B}{B}.
Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
The Patriarch is long dead, but his name still stains the lips of cultists.
Cabal Shrine

Cabal Shrine {1}{B}{B}

Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Cabal Stronghold

Cabal Stronghold

Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
The seat of Belzenlok's power, the Stronghold serves as the gathering place for the Cabal as their dark influence spreads from Urborg.
Cabal Therapy

Cabal Therapy {B}

Sorcery
Choose a nonland card name. Target player reveals their hand and discards all cards with that name.
Flashback—Sacrifice a creature.
Cabaretti Ascendancy

Cabaretti Ascendancy {R}{G}{W}

Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Cabaretti Charm

Cabaretti Charm {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm (Alchemy)
  • Streets of New Capenna 173 300 365
Cabaretti Charm (Alchemy)

Cabaretti Charm (Alchemy) {R}{G}{W}

Instant
Choose one —
• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
Related card: Cabaretti Charm
  • Streets of New Capenna
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
Cabaretti Courtyard

Cabaretti Courtyard

Land
When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
So long as the Halo keeps flowing, the festivities never end.
  • Streets of New Capenna
Cabaretti Revels

Cabaretti Revels {1}{R}{G}

Enchantment
Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
  • Alchemy: New Capenna
Cached Defenses

Cached Defenses {2}{G}

Sorcery
Bolster 3.
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
  • Fate Reforged
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Cackling Flames

Cackling Flames {3}{R}

Instant
Cackling Flames deals 3 damage to any target.
Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.
"I like a little entertainment with my dinner."
—Rakdos
Cacophony Unleashed

Cacophony Unleashed {5}{B}{B}

Enchantment
When Cacophony Unleashed enters the battlefield, if you cast it, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
  • Commander Masters 730 761
Cactus Preserve

Cactus Preserve

Land - Desert
Cactus Preserve enters the battlefield tapped.
{T}: Add one mana of any type that a land you control could produce.
{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
  • Outlaws of Thunder Junction Commander 40 76
Cadaverous Bloom

Cadaverous Bloom {3}{B}{G}

Enchantment
Exile a card from your hand: Add {B}{B} or {G}{G}.
"It's filthy work, planting them."
—Kifimbo, Shadow Guildmage
Cage of Hands

Cage of Hands {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{1}{W}: Return Cage of Hands to its owner's hand.
"Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much."
—Dosan the Falling Leaf
Caged Sun

Caged Sun {6}

Artifact
As Caged Sun enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
Cagemail

Cagemail {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't attack.
"Power often costs too high a price."
—Commander Eesha
  • Judgment
Calamitous Cave-In

Calamitous Cave-In {3}{R}

Sorcery
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
"For 'immortal conquerors,' these vampires seem very susceptible to being crushed by boulders."
—Chara Rebal, bat rider
  • The Lost Caverns of Ixalan
Calamity of the Titans

Calamity of the Titans {4}{C}{C}

Sorcery
As an additional cost to cast this spell, reveal a colorless creature card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
To the Zendikari, an apocalypse. To the Eldrazi, a day like any other.
  • Commander Masters 713 745
Calamity's Wake

Calamity's Wake {1}{W}

Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
The sylex's blast had razed the land, leaving behind only snow and sorrow. Urza stood alone in the sudden silence.
  • The Brothers' War
Calciform Pools

Calciform Pools

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Calciform Pools.
{1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.