28064 cards found
Petting Zookeeper

Petting Zookeeper {2}{G}

Creature - Elf Employee
Reach
When Petting Zookeeper enters the battlefield, open an Attraction.
Calling it a "petting zoo" really saved on the cages.
0/4
  • Unfinity 150 436
Petty Theft

Petty Theft {1}{U}

Instant - Adventure
Return target nonland permanent an opponent controls to its owner's hand.
Card has other part: Brazen Borrower
Pewter Golem

Pewter Golem {5}

Artifact Creature - Golem
{1}{B}: Regenerate Pewter Golem.
Centuries before the first chimneys of Mephidross belched clouds of toxic gas, only the golems' movements stirred the air of Mirrodin.
4/2
  • Mirrodin
Phage the Untouchable

Phage the Untouchable {3}{B}{B}{B}{B}

Legendary Creature - Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
4/4
Phage the Untouchable Avatar

Phage the Untouchable Avatar

Vanguard
Pay 1 life: Until end of turn, whenever a creature deals combat damage to you, destroy that creature.
Pay 1 life: Until end of turn, whenever target creature you control deals combat damage to a creature, destroy the damaged creature.
Hand size bonus: +0
Life bonus: -5
  • Magic Online Avatars
Phalanx Formation

Phalanx Formation {2}{W}

Instant
Strive — This spell costs {1}{W} more to cast for each target beyond the first.
Any number of target creatures each gain double strike until end of turn.
  • Journey into Nyx
Phalanx Leader

Phalanx Leader {W}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
His soldiers etch his words on the insides of their shields, their inspiration always in sight during battle.
1/1
Phalanx Tactics

Phalanx Tactics {1}{W}

Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Every soldier has a place to stand and a role to play.
Phalanx Vanguard

Phalanx Vanguard {1}{W}

Creature - Human Soldier
Vigilance
Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.
The cool, sleek automatons beside her mirrored her own iron resolve.
2/2
  • The Brothers' War
Phantasmagorian

Phantasmagorian {5}{B}{B}

Creature - Horror
When you cast this spell, any player may discard three cards. If a player does, counter Phantasmagorian.
Discard three cards: Return Phantasmagorian from your graveyard to your hand.
6/6
  • Planar Chaos
Phantasmal Abomination

Phantasmal Abomination {1}{U}{U}

Creature - Illusion
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
Create an illusion so strong that it becomes another's reality, and you can become the master of all.
5/5
  • Rise of the Eldrazi
Phantasmal Bear

Phantasmal Bear {U}

Creature - Bear Illusion
When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.
"You know it to be false, but when its claws find you, what you know won't matter much at all."
—Pol Jamaar, illusionist
2/2
Phantasmal Dragon

Phantasmal Dragon {2}{U}{U}

Creature - Dragon Illusion
Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.
Its hunger and ire are no less for being wrought of lies and mist.
5/5
Phantasmal Dreadmaw

Phantasmal Dreadmaw {2}{U}{U}

Creature - Dinosaur Illusion
Trample
When Phantasmal Dreadmaw becomes the target of a spell or ability, sacrifice it.
"That was perhaps the most terrifying thing I thought I almost saw."
—Captain Lannery Storm
6/6
  • Modern Horizons 2 55 339
Phantasmal Extraction

Phantasmal Extraction {1}{B}

Sorcery
If you weren't the starting player, this spell costs {1} less to cast.
Target opponent reveals each nonland card in their hand with mana value 4 or less. Choose a card revealed this way or a card in their graveyard. Exile that card.
  • Alchemy: Ixalan
Phantasmal Fiend

Phantasmal Fiend {3}{B}

Creature - Illusion
{B}: Phantasmal Fiend gets +1/-1 until end of turn.
{1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn.
1/5
Phantasmal Forces

Phantasmal Forces {3}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, sacrifice Phantasmal Forces unless you pay {U}.
These beings embody the essence of true heroes long dead. Summoned from the dreamrealms, they rise to meet their enemies.
4/1
Phantasmal Form

Phantasmal Form {2}{U}

Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Within each of us lurks the fathomless.
Phantasmal Image

Phantasmal Image {1}{U}

Creature - Illusion
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
0/0
Phantasmal Mount

Phantasmal Mount {1}{U}

Creature - Illusion Horse
Flying
{T}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.
1/1
Phantasmal Sphere

Phantasmal Sphere {1}{U}

Creature - Illusion
Flying
At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay {1} for each +1/+1 counter on it.
When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
0/1
  • Alliances
Phantasmal Terrain

Phantasmal Terrain {U}{U}

Enchantment - Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Phantatog

Phantatog {1}{W}{U}

Creature - Atog
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card: Phantatog gets +1/+1 until end of turn.
1/2
  • Odyssey
Phantom Beast

Phantom Beast {3}{U}

Creature - Illusion Beast
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
As insubstantial as fear, and as dangerous.
4/5
  • Magic 2011
Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When Phantom Carriage enters the battlefield, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)