362 cards found
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Incremental Blight

Incremental Blight {3}{B}{B}

Sorcery
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
Shadowmoor's main crops are rot, slime, and despair.
Indrik Umbra

Indrik Umbra {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.
Totem armor
Ink-Eyes, Servant of Oni

Ink-Eyes, Servant of Oni {4}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}{B}
Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
{1}{B}: Regenerate Ink-Eyes.
5/4
Inkfathom Witch

Inkfathom Witch {1}{U/B}

Creature - Merfolk Wizard
Fear
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
1/1
Innocent Blood

Innocent Blood {B}

Sorcery
Each player sacrifices a creature.
Zombies mourn for the living and celebrate those who will soon be given the gift of death.
Insurrection

Insurrection {5}{R}{R}{R}

Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
"Maybe they wanted to be on the winning side for once."
—Matoc, lavamancer
Interplanar Tunnel

Interplanar Tunnel

Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order.
Iron Myr

Iron Myr {2}

Artifact Creature - Myr
{T}: Add {R}.
The goblins didn't think of the myr at all, which allowed the myr to observe everywhere unhindered.
1/1
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isle of Vesuva

Isle of Vesuva

Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Ivy Elemental

Ivy Elemental {X}{G}

Creature - Elemental
Ivy Elemental enters the battlefield with X +1/+1 counters on it.
In the gardens of the centaurs, many travelers have mysteriously vanished while admiring the elaborate topiaries.
0/0
Izzet Steam Maze

Izzet Steam Maze

Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.
Jund

Jund

Plane - Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5.
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Kathari Remnant

Kathari Remnant {2}{U}{B}

Creature - Bird Skeleton
Flying
{B}: Regenerate Kathari Remnant.
Cascade
0/1
Kazandu Refuge

Kazandu Refuge

Land
Kazandu Refuge enters the battlefield tapped.
When Kazandu Refuge enters the battlefield, you gain 1 life.
{T}: Add {R} or {G}.
Keep Watch

Keep Watch {2}{U}

Instant
Draw a card for each attacking creature.
"I see their moral dilemmas. I see their raw courage. I see their self-sacrifice. I see our victory."
Keldon Champion

Keldon Champion {2}{R}{R}

Creature - Human Barbarian
Haste
Echo {2}{R}{R}
When Keldon Champion enters the battlefield, it deals 3 damage to target player or planeswalker.
3/2
Kessig

Kessig

Plane - Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures.
Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
Khalni Garden

Khalni Garden

Land
Khalni Garden enters the battlefield tapped.
When Khalni Garden enters the battlefield, create a 0/1 green Plant creature token.
{T}: Add {G}.
Related card: Boseiju Pathlighter
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Kilnspire District

Kilnspire District

Plane - Ravnica
When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} for each charge counter on it.
Whenever chaos ensues, you may pay {X}. If you do, Kilnspire District deals X damage to any target.
Kor Sanctifiers

Kor Sanctifiers {2}{W}

Creature - Kor Cleric
Kicker {W}
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Kor Spiritdancer

Kor Spiritdancer {1}{W}

Creature - Kor Wizard
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2