33840 cards found
Explosive Vegetation

Explosive Vegetation {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Despite the flames and devastation of the dragons, Tarkir continued to thrive.
Gosta Dirk

Gosta Dirk {3}{W}{W}{U}{U}

Legendary Creature - Human Warrior
First strike
Creatures with islandwalk can be blocked as though they didn't have islandwalk.
4/4
  • Legends
Ghostly Dancers

Ghostly Dancers {3}{W}{W}

Creature - Spirit
Flying
When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
2/5
  • Duskmourn: House of Horror Promos 13p 13s
  • Duskmourn: House of Horror 13 302
Vivien of the Arkbow

Vivien of the Arkbow {4}{G}{G}

Legendary Planeswalker - Vivien
[+2]: Put two +1/+1 counters on up to one target creature.
[–3]: Target creature you control deals damage equal to its power to target creature you don't control.
[–9]: Creatures you control get +4/+4 and gain trample until end of turn.
Loyalty:
5
  • Core Set 2019
Disappearing Act

Disappearing Act {1}{U}{U}

Instant
As an additional cost to cast this spell, return a permanent you control to its owner's hand.
Counter target spell.
"Baral took my family from me back then. I'd do anything to face him now."
—Chandra Nalaar
  • Kaladesh
Eloren Wilds

Eloren Wilds

Plane - Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced.
Whenever chaos ensues, target player can't cast spells until a player planeswalks.
Bloodfire Enforcers

Bloodfire Enforcers {3}{R}

Creature - Human Monk
This creature has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
5/2
Snarling Undorak

Snarling Undorak {2}{G}{G}

Creature - Beast
{2}{G}: Target Beast creature gets +1/+1 until end of turn.
Morph {1}{G}{G}
Most creatures in the Krosan Forest feared the Mirari's power. A few fed upon it.
3/3
  • Onslaught
Rune-Cervin Rider

Rune-Cervin Rider {3}{W}

Creature - Elf Knight
Flying
{G/W}{G/W}: This creature gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
2/2
  • Shadowmoor
Molten Man, Inferno Incarnate

Molten Man, Inferno Incarnate {2}{R}

Legendary Creature - Elemental Villain
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle.
Molten Man gets +1/+1 for each Mountain you control.
When Molten Man leaves the battlefield, sacrifice a land.
Is this it? Is this the end of Spider-Man?
0/0
Shifting Grift

Shifting Grift {U}{U}

Sorcery
Spree
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
  • Outlaws of Thunder Junction
Isu the Abominable

Isu the Abominable {3}{U}{U}

Legendary Snow Creature - Yeti
You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent you control enters, you may pay {G}, {W}, or {U}. If you do, put a +1/+1 counter on Isu.
5/5
  • Jumpstart 2022
Knight of the Pilgrim's Road

Knight of the Pilgrim's Road {2}{W}

Creature - Human Knight
Renown 1
"To be a knight, Gideon, is to be the shield for the meek against the cruel."
3/2
  • Magic Origins
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token.
1/1
Crown of Gondor

Crown of Gondor {3}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
When a legendary creature you control enters, if there is no monarch, you become the monarch.
Equip {4}. This ability costs {3} less to activate if you're the monarch.
  • Tales of Middle-earth Commander 75 155 485
Boiling Earth

Boiling Earth {1}{R}

Sorcery
Boiling Earth deals 1 damage to each creature your opponents control.
Awaken 4—{6}{R}
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Spectral Lynx

Spectral Lynx {1}{W}

Creature - Cat Spirit
Protection from green
{B}: Regenerate this creature.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Focus the Mind

Focus the Mind {4}{U}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Asham discovered it was impossible to learn if he thought he already knew everything.
  • Tarkir: Dragonstorm
Manticore Eternal

Manticore Eternal {3}{R}{R}

Creature - Zombie Manticore
Afflict 3
This creature attacks each combat if able.
While most Eternals were initiates who completed the trials, Bolas had plans for some of Amonkhet's other denizens.
5/4
  • Hour of Devastation
Kolaghan Stormsinger

Kolaghan Stormsinger {R}

Creature - Human Shaman
Haste
Megamorph {R}
When this creature is turned face up, target creature gains haste until end of turn.
1/1
Mantis Engine

Mantis Engine {5}

Artifact Creature - Insect
{2}: This creature gains flying until end of turn.
{2}: This creature gains first strike until end of turn.
3/3
Battle of Wits

Battle of Wits {3}{U}{U}

Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
There is no loftier ambition than the pursuit of knowledge.
Haunted Ridge

Haunted Ridge

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {B} or {R}.
Swirling eddies of ash hide crumbling cliffs, treacherous drops, and the slavering maws of unknown evils.