Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.
Warnis had always felt a glimmer of potential within herself, flickering just out of reach. That night, as the cultists attacked, it became a torrent of power that was hers to command.
Battle for Baldur's Gate Promos
Commander Legends: Battle for Baldur's Gate
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Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [–X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
Flying When this creature enters, create two 1/1 green and blue Snake creature tokens. When this creature enters, sacrifice it unless {U} was spent to cast it.
{T}: This creature deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.
When Brave Meadowguard enters, conjure a card named Might of the Meek into your hand. Valiant — Whenever Brave Meadowguard becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
{T}: Add {C}. {3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice this land: Create an 8/8 green and white Elemental creature token with vigilance.
"He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." —Zahr Gada, Halimar expedition leader
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.