33666 cards found
Embodiment of Agonies

Embodiment of Agonies {1}{B}{B}

Creature - Demon
Flying, deathtouch
This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard.
"I feel your pain. It's exquisite."
0/0
  • Core Set 2020 Promos 98p 98s
  • Core Set 2020
Whiptail Wurm

Whiptail Wurm {6}{G}

Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Lifespring Druid

Lifespring Druid {2}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
"The land is not dead, merely sick. I will nurse it back to health."
2/1
Snowborn Simulacra

Snowborn Simulacra {X}{U}{U}

Sorcery
Conjure a duplicate of each of X target nontoken permanents into your hand. Those cards perpetually gain "You may spend mana as though it were mana of any color to cast this spell." If X is 5 or more, you may put one of them from your hand onto the battlefield.
  • Alchemy Horizons: Baldur's Gate
O-Kagachi Made Manifest
The Kami War

O-Kagachi Made Manifest

Enchantment Creature - Dragon Spirit
O-Kagachi Made Manifest is all colors.
Flying, trample
Whenever this creature attacks, defending player chooses a nonland card in your graveyard. Return that card to your hand. This creature gets +X/+0 until end of turn, where X is the mana value of that card.
6/6
Card has other part: The Kami War
Longtusk Cub

Longtusk Cub {1}{G}

Creature - Cat
Whenever this creature deals combat damage to a player, you get {E}{E}.
Pay {E}{E}: Put a +1/+1 counter on this creature.
It won't be small forever.
2/2
Honored Knight-Captain

Honored Knight-Captain {1}{W}

Creature - Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token.
{4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
"Hope can never fade so long as there's a hand to carry my sword when I fall."
1/1
  • Edge of Eternities
Bloodletter

Bloodletter {2}{B}

Creature - Zombie
When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.
"That's not really an A. It's an Ae. They changed it! Wait, don't—"
—Hœbrus Vaem, Aerathi librarian, last words
2/3
  • Unhinged
Desist

Desist {4}{G/W}{G/W}

Sorcery
Destroy all artifacts and enchantments.
Card has other part: Cease
  • Murders at Karlov Manor
Hazardous Conditions

Hazardous Conditions {2}{B}{G}

Sorcery
Creatures with no counters on them get -2/-2 until end of turn.
"There are many reasons we invent, of which survival is not the least."
Swirling Spriggan

Swirling Spriggan {2}{G}{G}

Creature - Goblin Shaman
{G/U}{G/U}: Target creature you control becomes the color or colors of your choice until end of turn.
After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue.
3/3
  • Eventide
Dreadmalkin

Dreadmalkin {B}

Creature - Zombie Cat
Menace
{2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.
The feline Eternal felt Liliana's command, looked at her disdainfully, flicked its paw, and scampered away across the rooftops.
1/1
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Jandor's Ring

Jandor's Ring {6}

Artifact
{2}, {T}, Discard the last card you drew this turn: Draw a card.
Related card: City in a Bottle
Deceiver Exarch

Deceiver Exarch {2}{U}

Creature - Phyrexian Cleric
Flash
When this creature enters, choose one —
• Untap target permanent you control.
• Tap target permanent an opponent controls.
1/4
Inferno

Inferno {5}{R}{R}

Instant
Inferno deals 6 damage to each creature and each player.
"Some have said there is no subtlety to destruction. You know what? They're dead."
—Jaya Ballard, task mage
Treespring Lorian

Treespring Lorian {5}{G}

Creature - Beast
Morph {5}{G}
No matter your strength, the Krosan Forest is stronger. No matter your speed, the Wirewood Forest is faster.
5/4
  • Onslaught
Rasputin Dreamweaver

Rasputin Dreamweaver {4}{W}{U}

Legendary Creature - Human Wizard
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add {C}.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
4/1
Contaminated Bond

Contaminated Bond {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 3 life.
Channel Harm

Channel Harm {5}{W}

Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don't control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
  • Fate Reforged
Training Center

Training Center

Land
This land enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
  • Assassin's Creed
Firemind's Research

Firemind's Research {U}{R}

Enchantment
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment.
{1}{U}, Remove two charge counters from this enchantment: Draw a card.
{1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Dread Statuary

Dread Statuary

Land
{T}: Add {C}.
{4}: This land becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
The last reliable landmark in Tazeem just walked away.
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.