32750 cards found
Crypt of the Eternals

Crypt of the Eternals

Land
When this land enters, you gain 1 life.
{T}: Add {C}.
{1}, {T}: Add {U}, {B}, or {R}.
The dead entered as worthy. They exited as Eternals.
Heartseeker

Heartseeker {4}

Artifact - Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5}
  • Darksteel
Grazing Gladehart

Grazing Gladehart {2}{G}

Creature - Antelope
Landfall — Whenever a land you control enters, you may gain 2 life.
"Don't be fooled. If it were as docile as it looks, it would've died off long ago."
—Yon Basrel, Oran-Rief survivalist
2/2
Patron of the Moon

Patron of the Moon {5}{U}{U}

Legendary Creature - Spirit
Moonfolk offering
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
5/4
Drench the Soil in Their Blood

Drench the Soil in Their Blood

Scheme
When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.
"Are they dead yet? No? Then my previous order stands."
  • DCI Promos
Helpful Hunter

Helpful Hunter {1}{W}

Creature - Cat
When this creature enters, draw a card.
"Ah, the conquering hero returns! What trials did you face, little one?"
—Basri Ket
1/1
Cackling Imp

Cackling Imp {2}{B}{B}

Creature - Imp
Flying
{T}: Target player loses 1 life.
Its laughter drives needles through your mind.
2/2
Rune-Sealed Wall

Rune-Sealed Wall {2}{U}

Artifact Creature - Wall
Defender
{T}: Surveil 1.
"If the giant, repelling wards aren't enough to keep out nosy visitors, the huge wall should help."
—Kastigan, reclusive runecaster
0/6
  • Foundations
Explosive Derailment

Explosive Derailment {R}

Instant
Spree
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
"BOMBS AND TRAINS AND SABOTAGE!"
—Breeches
  • Outlaws of Thunder Junction
Sanctum Spirit

Sanctum Spirit {3}{W}

Creature - Spirit
Lifelink
Discard a historic card: This creature gains indestructible until end of turn.
"When history becomes too mournful, even good souls may choose to forget."
—Shalai, voice of Plenty
3/2
Sheltered Aerie

Sheltered Aerie {2}{G}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Add two mana of any one color."
Dromoka's scalelords patrol the skies over Arashin, offering her people safety from the harsh world.
  • Dragons of Tarkir
Obscura Interceptor

Obscura Interceptor {1}{W}{U}{B}

Creature - Octopus Wizard
Flash
Lifelink
When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand.
3/1
About Face

About Face {R}

Instant
Switch target creature's power and toughness until end of turn.
The overconfident are the most vulnerable.
Outcaster Greenblade

Outcaster Greenblade {2}{G}

Creature - Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
This creature gets +1/+1 for each Desert you control.
In the shade of his sword, the desert blooms.
1/2
  • Outlaws of Thunder Junction
Stormscale Anarch

Stormscale Anarch {2}{R}{R}

Creature - Lizard Shaman
{2}{R}, Discard a card at random: This creature deals 2 damage to any target. If the discarded card was multicolored, this creature deals 4 damage instead.
2/2
  • Dissension
Flame Slash

Flame Slash {R}

Sorcery
Flame Slash deals 4 damage to target creature.
After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers.
Flooded Strand

Flooded Strand

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Once a prosperous Vantress town, now swept clean and reclaimed by the waters of the wilds.
Kurgadon

Kurgadon {4}{G}

Creature - Beast
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
When it walks through Krosa, trees step aside, leaves take wing, and the ground shudders.
3/3
  • Scourge
Aether Flash

Aether Flash {2}{R}{R}

Enchantment
Whenever a creature enters, this enchantment deals 2 damage to it.
As the foul beast appeared, arcane lightning crackled around it.
Geological Appraiser

Geological Appraiser {2}{R}{R}

Creature - Human Artificer
When this creature enters, if you cast it, discover 3.
3/2
Related card: Geological Appraiser (Alchemy)
  • The Lost Caverns of Ixalan 150 407
Rally the Monastery

Rally the Monastery {3}{W}

Instant
This spell costs {2} less to cast if you've cast another spell this turn.
Choose one —
• Create two 1/1 white Monk creature tokens with prowess.
• Up to two target creatures you control each get +2/+2 until end of turn.
• Destroy target creature with power 4 or greater.
  • Tarkir: Dragonstorm
Erebos, God of the Dead

Erebos, God of the Dead {3}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
5/7
Fortress Kin-Guard

Fortress Kin-Guard {1}{W}

Creature - Dog Soldier
When this creature enters, it endures 1.
All through the night, the ancestor whispered of ancient battles fought from this very rampart atop Arashin City.
1/2
  • Tarkir: Dragonstorm
Ahn-Crop Invader

Ahn-Crop Invader {2}{R}

Creature - Zombie Minotaur Warrior
During your turn, this creature has first strike.
{1}, Sacrifice another creature: This creature gets +2/+0 until end of turn.
"Give me a crew like this one and I'd rule any sea I sailed."
—Angrath
2/2
  • War of the Spark
Dukhara Scavenger

Dukhara Scavenger {5}{B}

Creature - Crocodile
When this creature enters, you may put target artifact or creature card from your graveyard on top of your library.
The teeth marks add character.
4/6