33837 cards found
Messenger Hawk

Messenger Hawk {2}{U/B}

Creature - Bird Scout
Flying
When this creature enters, create a Clue token.
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
"Hawky, welcome to Team Avatar."
—Sokka
1/2
  • Avatar: The Last Airbender
Maro's Gone Nuts

Maro's Gone Nuts {G}{G}

Enchantment
Double any effect that doubles. (It quadruples.)
Fylamarid

Fylamarid {1}{U}{U}

Creature - Squid Beast
Flying
This creature can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
1/3
  • Tempest
Leonin Sanctifier

Leonin Sanctifier {1}{W}

Creature - Cat Cleric
Lifelink
When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
2/1
  • Jumpstart: Historic Horizons
Phyrexian Esthetician

Phyrexian Esthetician {3}{R}

Artifact Creature - Phyrexian Cleric
Haste
Oil Scavenge {3}{R} ({3}{R}, Exile this card from your graveyard: Put a number of oil counters equal to this card's power on target creature. Oil Scavenge only as a sorcery.)
4/3
  • Unknown Event
Maul of the Skyclaves

Maul of the Skyclaves {2}{W}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has flying and first strike.
Equip {2}{W}{W}
S.N.O.T.

S.N.O.T. {G}

Creature - Ooze
You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
*²/*²
  • Unhinged
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"That which nourishes can also bind."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Knight of the Holy Nimbus

Knight of the Holy Nimbus {W}{W}

Creature - Human Rebel Knight
Flanking
If this creature would be destroyed, regenerate it.
{2}: This creature can't be regenerated this turn. Only your opponents may activate this ability.
2/2
Torrent of Stone

Torrent of Stone {3}{R}

Instant - Arcane
Torrent of Stone deals 4 damage to target creature.
Splice onto Arcane—Sacrifice two Mountains.
Fodder Tosser

Fodder Tosser {3}

Artifact
{T}, Discard a card: This artifact deals 2 damage to target player or planeswalker.
"In event of siege, load copiously with: hot oil, cannonballs, caltrops, rubble, old swords, mess-hall leftovers, chamber pots, broken chairs, salt, cousin Furt . . ."
—Trebuchet instructions
  • Modern Horizons 2
Steal Artifact

Steal Artifact {2}{U}{U}

Enchantment - Aura
Enchant artifact
You control enchanted artifact.
Done for the Day

Done for the Day {2}{G}

Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
Punchy was programmed to do two things: punch tickets and love punching tickets.
  • Unfinity 136 422
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages
Portent

Portent {U}

Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Elsha, Threefold Master

Elsha, Threefold Master {U}{R}{W}

Legendary Creature - Djinn Monk
Trample
Prowess
Whenever Elsha deals combat damage to a player, create that many 1/1 white Monk creature tokens with prowess.
1/1
  • Tarkir: Dragonstorm Commander
Kindred Denial

Kindred Denial {2}{U}{U}

Instant
Counter target spell. Seek a card with the same mana value as that spell.
  • Alchemy: Innistrad
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
  • Prophecy
Contagion Engine

Contagion Engine {6}

Artifact
When this artifact enters, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate twice.
Related card: Contagion Dispenser
Borderland Explorer

Borderland Explorer {1}{G}

Creature - Elf Scout
When this creature enters, each player may discard a card. Each player who discarded a card this way may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
3/1
Incandescent Aria

Incandescent Aria {R}{G}{W}

Sorcery
Incandescent Aria deals 3 damage to each nontoken creature.
As the assassins converged on Kitt Kanto, she struck a high note and held it, unbroken, for nearly a minute. When the room fell silent, she was surrounded only by rose petals falling gently to the floor.
Uncomfortable Chill

Uncomfortable Chill {2}{U}

Instant
Creatures your opponents control get -2/-0 until end of turn.
Draw a card.
The cold slowed their movements until only their panicked eyeballs swiveled beneath the ice.
Soul-Shackled Zombie

Soul-Shackled Zombie {3}{B}

Creature - Zombie
When this creature enters, exile up to two target cards from a single graveyard. If at least one creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
The ritual successfully rebound her soul to her body, but not quite in the way she'd planned.
4/2
  • Foundations
Ersta, Friend to All

Ersta, Friend to All {W}{U}{B}{R}{G}

Legendary Planeswalker - Ersta
[+1]: Create a 1/1 Human Wizard creature token that's all colors.
[–3]: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
[–8]: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Loyalty:
5
  • 2021 Heroes of the Realm
Power Armor

Power Armor {4}

Artifact
Domain{3}, {T}: Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
"Great peril demands formidable weaponry."
—Urza