29661 cards found
Psionic Snoop (Alchemy)

Psionic Snoop (Alchemy) {2}{U}

Creature - Human Rogue
Flash
When Psionic Snoop enters the battlefield, it connives.
She knows your next move before you do.
0/4
Related card: Psionic Snoop
  • Streets of New Capenna
Initiates of the Ebon Hand

Initiates of the Ebon Hand {B}

Creature - Cleric
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
"We are no longer Nature's children, but her masters . . . ."
—Oath of the Ebon Hand
1/1
Pyromatics

Pyromatics {1}{R}

Instant
Replicate {1}{R}
Pyromatics deals 1 damage to any target.
Take into Custody

Take into Custody {U}

Instant
Tap target creature. It doesn't untap during its controller's next untap step.
"You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don't you make it easy on yourself?"
  • Aether Revolt
Undying Flames

Undying Flames {4}{R}{R}

Sorcery
Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
Epic
  • Saviors of Kamigawa
Start Your Engines

Start Your Engines {3}{R}

Sorcery
Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.
  • Kaladesh
Imperial Seal

Imperial Seal {B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"Your presence at the palace this evening is required."
—Letter from Queen Marchesa
Chandra's Incinerator

Chandra's Incinerator {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, Chandra's Incinerator deals that much damage to target creature or planeswalker that player controls.
6/6
Tusk and Whiskers

Tusk and Whiskers {3}{G}{W}

Legendary Creature - Elephant Mouse Performer
Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature.
{2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.
Weighing in at a combined thirteen thousand pounds and two ounces.
4/4
Bloodthirster

Bloodthirster {5}{R}

Creature - Demon
Flying, trample
Whenever Bloodthirster deals combat damage to a player, untap it. After this combat phase, there is an additional combat phase.
Bloodthirster can't attack a player it has already attacked this turn.
6/6
  • Warhammer 40,000 Commander 73 73★
Ribbons of Night

Ribbons of Night {4}{B}

Sorcery
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."
—Aszala of House Dimir
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Liliana's Standard Bearer

Liliana's Standard Bearer {2}{B}

Creature - Zombie Knight
Flash
When Liliana's Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.
The purple banner of the House of Vess is a symbol of death wherever it's flown.
3/1
Barren Moor

Barren Moor

Land
Barren Moor enters the battlefield tapped.
{T}: Add {B}.
Cycling {B}
Wind Dancer

Wind Dancer {1}{U}

Creature - Faerie
Flying
{T}: Target creature gains flying until end of turn.
"Take my hand and dance to the music of the winds."
1/1
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Over the Edge

Over the Edge {1}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again.
  • The Lost Caverns of Ixalan
Ivy Seer

Ivy Seer {3}{G}

Creature - Elf Wizard
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1/1
  • Urza's Destiny
Silent Dart

Silent Dart {1}

Artifact
{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.
"These terms are acceptable to House Dimir. Shall we shake on it?"
Booster Tutor

Booster Tutor {B}

Instant
Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)
"You saved that Urza's Saga pack all these years for this?"
Pestilent Cauldron
Restorative Burst

Pestilent Cauldron {2}{B}

Artifact
{T}, Discard a card: Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
{1}, {T}: Each opponent mills cards equal to the amount of life you gained this turn.
{4}, {T}: Exile four target cards from a single graveyard. Draw a card.
Card has other part: Restorative Burst
Lantern Bearer
Lanterns' Lift

Lantern Bearer {U}

Creature - Spirit
Flying
Disturb {2}{U}
Val didn't know what the silent geist was offering . . .
1/1
Card has other part: Lanterns' Lift
Related card: Lantern Bearer (Alchemy)
Scion of Halaster

Scion of Halaster {1}{B}

Legendary Enchantment - Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
Most see the Mad Mage as a deranged menace, but you recognize the genius behind his paranoia.
  • Commander Legends: Battle for Baldur's Gate 145 498
False Peace

False Peace {W}

Sorcery
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.