32750 cards found
Thran Tome

Thran Tome {4}

Artifact
{5}, {T}: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards.
Every line holds a tale, and between lie a thousand more.
  • Weatherlight
Carry Away

Carry Away {U}{U}

Enchantment - Aura
Enchant Equipment
When this Aura enters, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
  • Darksteel
Blood Petal Celebrant

Blood Petal Celebrant {1}{R}

Creature - Vampire
This creature has first strike as long as it's attacking.
When this creature dies, create a Blood token.
2/1
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
Niv-Mizzet Reborn

Niv-Mizzet Reborn {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6
Pseudodragon Familiar (Alchemy)

Pseudodragon Familiar (Alchemy) {2}{U}

Creature - Dragon
Flying
{2}{U}: Target creature gains flying until end of turn.
2/2
Related card: Pseudodragon Familiar
  • Alchemy Horizons: Baldur's Gate
Inspired Inventor

Inspired Inventor {2}{W}

Creature - Human Artificer
When this creature enters, choose one —
• You get {E}{E}{E}.
• Put a +1/+1 counter on target creature.
• Create a 1/1 colorless Servo artifact creature token.
2/2
  • Modern Horizons 3
Uvilda, Dean of Perfection
Nassari, Dean of Expression

Uvilda, Dean of Perfection {2}{U}

Legendary Creature - Djinn Wizard
{T}: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs {4} less to cast this way."
2/2
Card has other part: Nassari, Dean of Expression
Wandering Eye

Wandering Eye {2}{U}

Creature - Illusion
Flying
Players play with their hands revealed.
The evincar has many ways of keeping track of his subjects.
1/3
  • Nemesis
Insubordination

Insubordination {B}{B}

Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
  • Mercadian Masques
Earthshaker Giant

Earthshaker Giant {4}{G}{G}

Creature - Giant Druid
Trample
When this creature enters, other creatures you control get +3/+3 and gain trample until end of turn.
"Come, my wild children. Let's give the interlopers a woodland welcome."
6/6
Knight of Lost Causes

Knight of Lost Causes {W}{W}

Creature - Human Knight
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
2/2
  • Mystery Booster 2
Fanatical Strength

Fanatical Strength {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
"What is this? An ambush or a staring contest?" Kaya taunted. As if in answer, the robed figure lunged forward.
  • Murders at Karlov Manor 159 310
Consuming Ferocity

Consuming Ferocity {1}{R}

Enchantment - Aura
Enchant non-Wall creature
Enchanted creature gets +1/+0.
At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
  • Mirage
Kor Sanctifiers

Kor Sanctifiers {2}{W}

Creature - Kor Cleric
Kicker {W}
When this creature enters, if it was kicked, destroy target artifact or enchantment.
"Why keep such trinkets? They only add weight to your travels."
2/3
Rimefeather Owl

Rimefeather Owl {5}{U}{U}

Snow Creature - Bird
Flying
Rimefeather Owl's power and toughness are each equal to the number of snow permanents on the battlefield.
{1}{S}: Put an ice counter on target permanent.
Permanents with ice counters on them are snow.
*/*
  • Coldsnap
Looming Spires

Looming Spires

Land
This land enters tapped.
When this land enters, target creature gets +1/+1 and gains first strike until end of turn.
{T}: Add {R}.
  • Battle for Zendikar
Cryptic Gateway

Cryptic Gateway {5}

Artifact
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
Its lock changes to fit each key.
Launch

Launch {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
  • Urza's Saga
Subjugate the Hobbits

Subjugate the Hobbits {5}{U}{U}

Sorcery
Gain control of each noncommander creature with mana value 3 or less.
"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined."
—Sam
  • Tales of Middle-earth Commander 24 107 426
Mire's Grasp

Mire's Grasp {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Those caught attempting to escape the Underworld spend the rest of their existence trapped in the Mire of Punishment.
  • Theros Beyond Death
Forerunner of the Empire

Forerunner of the Empire {3}{R}

Creature - Human Soldier
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
1/3
  • Rivals of Ixalan
Naya Panorama

Naya Panorama

Land
{T}: Add {C}.
{1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet.
Excavator

Excavator {2}

Artifact
{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn.
  • Tempest
The Master, Transcendent

The Master, Transcendent {1}{B}{G}{U}

Legendary Artifact Creature - Mutant
When The Master enters, target player gets two rad counters.
{T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3.
2/4