33837 cards found
Erebor Flamesmith

Erebor Flamesmith {1}{R}

Creature - Dwarf Artificer
Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
"We make good armor and keen swords, but we cannot again make mail or blade to match those that our fathers made before the dragon came."
—Glóin
2/1
  • The Lord of the Rings: Tales of Middle-earth 122 573
Harrier Naga

Harrier Naga {2}{G}

Creature - Snake Warrior
She trusts that the potent poisons of her darts will reach the enemy before the enemy reaches her.
3/3
  • Hour of Devastation
Expedited Inheritance

Expedited Inheritance {R}{R}

Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Astronomical wealth hinders peaceful succession.
  • Murders at Karlov Manor Promos 123p 123s
  • Murders at Karlov Manor 123 404
Lam, Storm Crane Elder

Lam, Storm Crane Elder {2}{W}{W}

Legendary Creature - Human Monk
Prowess
Whenever you cast a noncreature spell, conjure a card named Monastery Mentor onto the battlefield.
3/3
Related card: Monastery Mentor
  • Alchemy: Tarkir
Sengir Vampire

Sengir Vampire {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Empires rise and fall, but evil is eternal.
4/4
Wandering Fumarole

Wandering Fumarole

Land
This land enters tapped.
{T}: Add {U} or {R}.
{2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Incite War

Incite War {2}{R}

Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine {2}
  • Mirrodin
Sun's Bounty

Sun's Bounty {1}{W}

Instant
You gain 4 life.
Recover {1}{W}
"Heidar has forced the sun into hiding, but it has not forgotten us."
  • Coldsnap
Golgari Charm

Golgari Charm {B}{G}

Instant
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
"Let the rest of Ravnica sneer. One way or another, they all end up in the undercity."
—Jarad
Queen's Agent

Queen's Agent {5}{B}

Creature - Vampire Scout
Lifelink
When this creature enters, it explores.
3/3
Redoubled Stormsinger

Redoubled Stormsinger {2}{R}

Creature - Orc Wizard
First strike
Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.
"Blink or don't. You'll get hit either way."
3/3
  • Tarkir: Dragonstorm Commander 37 77
Arcbound Overseer Avatar

Arcbound Overseer Avatar

Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Elvish Hydromancer

Elvish Hydromancer {2}{G}

Creature - Elf Wizard
Kicker {3}{U}
When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
"Water remembers every living thing that it has ever been a part of. We need only bring that recollection to the surface."
3/2
  • Dominaria United
Free-for-All

Free-for-All {3}{U}

Enchantment
When this enchantment enters, exile all creatures face down.
At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield.
When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.
  • Unglued
Ydwen Efreet

Ydwen Efreet {R}{R}{R}

Creature - Efreet
Whenever this creature blocks, flip a coin. If you lose the flip, remove this creature from combat and it can't block this turn. Creatures it was blocking that had become blocked by only this creature this combat become unblocked.
3/6
Related card: City in a Bottle
Crystal Vein

Crystal Vein

Land
{T}: Add {C}.
{T}, Sacrifice this land: Add {C}{C}.
Annex Sentry

Annex Sentry {2}{W}

Artifact Creature - Phyrexian Cleric
Toxic 1
When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.
There's never a need to change the watch, for the servants of Norn are sleepless.
1/4
Otherworld Atlas

Otherworld Atlas {4}

Artifact
{T}: Put a charge counter on this artifact.
{T}: Each player draws a card for each charge counter on this artifact.
"Any fool can open it. But it takes a genius to decipher the blank pages."
—Kordel the Cryptic
  • Avacyn Restored
Wound Reflection

Wound Reflection {5}{B}

Enchantment
At the beginning of each end step, each opponent loses life equal to the life they lost this turn.
The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.
Locthwain Gargoyle

Locthwain Gargoyle {1}

Artifact Creature - Gargoyle
{4}: This creature gets +2/+0 and gains flying until end of turn.
"As the traitor hurried across the courtyard, its eyes snapped open. It was time to pay the queen a visit."
—Beyond the Great Henge
0/3
Benalish Infantry

Benalish Infantry {2}{W}

Creature - Human Soldier
Banding
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight
1/3
Pious Warrior

Pious Warrior {3}{W}

Creature - Human Rebel Warrior
Whenever this creature is dealt combat damage, you gain that much life.
The Cho-Arrim make no distinction between healers and soldiers.
2/3
  • Mercadian Masques
Magicked Card
Sidequest: Card Collection

Magicked Card

Artifact - Vehicle
(Color indicator: Magicked Card is blue)
Flying
Crew 1
4/4
Card has other part: Sidequest: Card Collection
  • Final Fantasy
Armament Master

Armament Master {W}{W}

Creature - Kor Soldier
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
"We prepare for the known with daggers, rations, rope, and pitons. But we also prepare for the unknown with billycat tails, pikku roots, hedron chips . . ."
2/2
  • Zendikar
Decaying Soil

Decaying Soil {1}{B}{B}

Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand."
  • Odyssey