33836 cards found
Prowling Serpopard

Prowling Serpopard {1}{G}{G}

Creature - Cat Snake
This spell can't be countered.
Creature spells you control can't be countered.
The viziers serving Rhonas, the god of strength, maintain the menagerie of animals employed during his trial.
4/3
Turn the Tables

Turn the Tables {3}{W}{W}

Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
"Your arrogance is my best weapon."
  • Darksteel
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Extinguish

Extinguish {1}{U}

Instant
Counter target sorcery spell.
Craig Boone, Novac Guard

Craig Boone, Novac Guard {1}{R}{W}

Legendary Creature - Human Soldier
Reach, lifelink
One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.
3/3
  • Fallout 100 628
Wickerfolk Indomitable

Wickerfolk Indomitable {3}{B}

Artifact Creature - Scarecrow
You may cast this card from your graveyard by paying 2 life and sacrificing an artifact or creature in addition to paying its other costs.
Some horrors are created. Others are the recognition of a possibility that has always existed.
4/3
  • Aetherdrift
Bold Defense

Bold Defense {2}{W}

Instant
Kicker {3}{W}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
  • Zendikar
Thran Power Suit

Thran Power Suit {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}.
Equip {2}
  • The Brothers' War
Soul Diviner

Soul Diviner {U}{B}

Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
As the Eternal's cold fingers tightened around his throat, Domri realized what kind of master he had rushed to serve.
2/3
  • War of the Spark
  • War of the Spark Promos 218p 218s
Threat

Threat {2}{R}{G}

Sorcery
Create a 4/4 red and green Beast creature token with trample.
Card has other part: Thrash
Bloodline Necromancer

Bloodline Necromancer {4}{B}

Creature - Vampire Wizard
Lifelink
When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
"The veil of death hides little from our kind."
3/2
Slick Sequence

Slick Sequence {U}{R}

Instant
Slick Sequence deals 2 damage to any target. If you've cast another spell this turn, draw a card.
"Shooting first don't mean much if you ain't got proper follow-through."
  • Outlaws of Thunder Junction
Hunt Down

Hunt Down {G}

Sorcery
Target creature blocks target creature this turn if able.
"Springjacks and faeries can be difficult to hunt, but my favorite prey are the flamekin. They never fail to put up a worthy fight when cornered."
  • Lorwyn
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice this artifact: Draw a card.
"Not by age but by capacity is wisdom gained."
—Titus Maccius Plautus, Trinummus
Relic's Roar

Relic's Roar {U}

Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
"Well, that's one less share to divide up."
—Dranach, Dire Fleet boatswain
  • The Lost Caverns of Ixalan
Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
  • Outlaws of Thunder Junction
Lay Down Arms

Lay Down Arms {W}

Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
She'll swing a blade all her life, but never again for war.
Splashy Spellcaster

Splashy Spellcaster {3}{U}

Creature - Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control.
2/4
  • Wilds of Eldraine
Mindstab Thrull

Mindstab Thrull {1}{B}{B}

Creature - Thrull
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
2/2
Necroskitter

Necroskitter {1}{B}{B}

Creature - Elemental
Wither
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
1/4
Ozox, the Clattering King

Ozox, the Clattering King {2}{B}

Legendary Creature - Skeleton Noble
Ozox can't block.
When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."
3/2
  • Foundations Jumpstart
Plumeveil

Plumeveil {W/U}{W/U}{W/U}

Creature - Elemental
Flash
Defender, flying
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
—Grensch, merrow cutthroat
4/4
Kill-Zone Acrobat

Kill-Zone Acrobat {2}{B}

Creature - Human Soldier
Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, this creature gains flying until end of turn.
Her circus training proved surprisingly valuable on the battlefield.
3/2
  • The Brothers' War
Hunter's Edge

Hunter's Edge {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature you don't control.
The hunt ends. Lunch begins.
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim