33835 cards found
Found Footage

Found Footage {1}

Artifact - Clue
You may look at face-down creatures your opponents control any time.
{2}, Sacrifice this artifact: Surveil 2, then draw a card.
  • Duskmourn: House of Horror
Improbable Alliance

Improbable Alliance {U}{R}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie
Azra Matchthrower

Azra Matchthrower {3}{R}

Creature - Azra Warrior
Battlebond (You may pair this creature with an unpaired battle you control when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Azra Matchthrower is paired with a battle, each of those permanents has "Whenever this permanent is dealt combat damage, this permanent deals 1 damage to any target."
4/4
  • Unknown Event
Scourge of the Undercity

Scourge of the Undercity {1}{B}

Creature - Gorgon Vampire
Lifelink
When this creature enters, another target creature you control gains lifelink until end of turn.
Her hunger for blood is matched only by her hunger for vengeance.
2/1
  • Foundations Jumpstart
Kargan Warleader

Kargan Warleader {1}{R}{W}

Creature - Human Warrior
Other Warriors you control get +1/+1.
From rebellion against the Akoum Skyclave to fighting the Eldrazi titans, the dragon-riding Kargan tribes have never missed an opportunity to defy the odds.
3/3
Related card: Kargan Warleader (Alchemy)
  • Zendikar Rising 224 391
Iridescent Blademaster

Iridescent Blademaster {1}{G}

Creature - Elf Warrior
{3}{G}: This creature gets +2/+2 until end of turn.
Her arm and spirit were weary, but as the Halo flowed across her blade, it became weightless, and new strength flooded through her. She would fight on.
2/2
Pillar of the Paruns

Pillar of the Paruns

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present.
Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
This creature can't be blocked.
When this creature enters, detain target creature an opponent controls.
2/1
  • Return to Ravnica
Mosscoat Goriak

Mosscoat Goriak {2}{G}

Creature - Beast
Vigilance
"Goriaks are as stubborn and hardy as I'd expect of a large herbivore in a wetland habitat. But I never expected them to have such beautiful voices!"
—Vivien Reid
2/4
Related card: Garruk, Wrath of the Wilds
  • Ikoria: Lair of Behemoths
Eggnogger's 'Stache

Eggnogger's 'Stache {5}{G}

Artifact
Lands you control have "{T}: Refill your mug with a festive drink." (If you don't have a mug, go grab a mug! It's the holidays!)
At the beginning of combat on your turn, if you have a drink 'stache, put two +1/+1 counters on each creature you control.
Blend dingus egg yolks, milk, Eldraine spice blend, Muragandan vanilla, and absolutely nothing else.
  • Happy Holidays
Reveillark

Reveillark {4}{W}

Creature - Elemental
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke {5}{W}
4/3
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn.
Its silent slithering belies its bulk.
5/4
Withering Hex

Withering Hex {B}

Enchantment - Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
  • Onslaught
Blood Baron of Vizkopa

Blood Baron of Vizkopa {3}{W}{B}

Creature - Vampire
Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, this creature gets +6/+6 and has flying.
4/4
Uncaged Fury

Uncaged Fury {2}{R}

Instant
Target creature gets +1/+1 and gains double strike until end of turn.
The cage is a crucible for the rage that builds inside, refining it into something pure and terrible.
Acorn Harvest

Acorn Harvest {3}{G}

Sorcery
Create two 1/1 green Squirrel creature tokens.
Flashback—{1}{G}, Pay 3 life.
  • Torment
Mirror Sheen

Mirror Sheen {1}{U/R}{U/R}

Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.
  • Eventide
Carnivorous Moss-Beast

Carnivorous Moss-Beast {4}{G}{G}

Creature - Plant Elemental Beast
{5}{G}{G}: Put a +1/+1 counter on this creature.
Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south.
4/5
War-Trained Slasher

War-Trained Slasher {3}{R}

Creature - Wolverine Dinosaur
Menace
Whenever this creature attacks a battle, double its power until end of turn.
"That's my girl. Just don't eat it—wouldn't want you getting an upset stomach again."
—Jalina, Ikorian bonder
4/3
  • March of the Machine
Skyrider Patrol

Skyrider Patrol {2}{G}{U}

Creature - Elf Scout
Flying
At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.
2/3
  • Core Set 2019
Rumor Gatherer

Rumor Gatherer {1}{W}{W}

Creature - Elf Wizard
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
"It's delightful, the things their owners reveal when they think no one is listening."
2/1
Season of the Burrow

Season of the Burrow {3}{W}{W}

Sorcery
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Create a 1/1 white Rabbit creature token.
{P}{P} — Exile target nonland permanent. Its controller draws a card.
{P}{P}{P} — Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Battering Ram

Battering Ram {2}

Artifact Creature - Construct
At the beginning of combat on your turn, this creature gains banding until end of combat.
Whenever this creature becomes blocked by a Wall, destroy that Wall at end of combat.
By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
1/1
Related card: Golgothian Sylex
Eiganjo Exemplar

Eiganjo Exemplar {1}{W}

Enchantment Creature - Human Samurai
Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.
Imperial samurai undergo strict training, honing their skills and purifying their spirits in the hope that they will prove worthy of a kami's blessing.
2/1
Related cards: Eiganjo Exemplar (Alchemy) Imperial Blademaster
  • Kamigawa: Neon Dynasty 10 309
Absolver Thrull

Absolver Thrull {3}{W}

Creature - Thrull Cleric
Haunt
When this creature enters or the creature it haunts dies, destroy target enchantment.
2/3
  • Guildpact