33836 cards found
Infectious Host

Infectious Host {2}{B}

Creature - Zombie
When this creature dies, target player loses 2 life.
"Lost man, dead man, knocking on the door. Cankerman, soreman, knock no more."
—Ravnican children's rhyme
1/1
  • Ravnica: City of Guilds
Faerie Noble

Faerie Noble {2}{G}

Creature - Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable
1/2
Related card: Apocalypse Chime
Militia Rallier

Militia Rallier {2}{W}

Creature - Human Soldier
This creature can't attack alone.
Whenever this creature attacks, untap target creature.
"We can wait like helpless children for a hero, or we can gather our courage and be the heroes. Who's with me?"
3/3
Truefire Captain

Truefire Captain {R}{R}{W}{W}

Creature - Human Knight
Mentor
Whenever this creature is dealt damage, it deals that much damage to target player.
4/3
Chandra's Spitfire

Chandra's Spitfire {2}{R}

Creature - Elemental
Flying
Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
"I've lit most everything on fire—trees, rocks, even the water. Now it's time to burn the clouds."
1/3
Undercellar Myconid

Undercellar Myconid {2}{G}

Creature - Fungus
Whenever this creature enters or dies, create a 1/1 green Saproling creature token.
{T}: Add one mana of any color.
"Granted, we were trying to make perfume, but I'd still say the experiment was a success!"
—George, underground alchemist
1/2
Call the Mountain Chocobo

Call the Mountain Chocobo {3}{R}

Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flashback {5}{R}
  • Final Fantasy
Catacomb Dragon

Catacomb Dragon {4}{B}{B}

Creature - Dragon
Flying
Whenever this creature becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down.
4/4
  • Mirage
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Nervous Gardener

Nervous Gardener {1}{G}

Creature - Dryad
Disguise {G}
When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
2/2
  • Murders at Karlov Manor
Unlucky Witness

Unlucky Witness {R}

Creature - Human Citizen
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
The guard took a midnight shift to earn a promotion. Unfortunately, so did the assassin.
1/1
  • Streets of New Capenna
Bloodfire Kavu

Bloodfire Kavu {2}{R}{R}

Creature - Kavu
{R}, Sacrifice this creature: It deals 2 damage to each creature.
Heart of fire, blood of lava, teeth of stone.
2/2
Terashi's Grasp

Terashi's Grasp {2}{W}

Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
"The jeweler, the potter, the smith . . . They all imbue a bit of their souls into their creations. The kami destroy that crafted mortal shell and absorb the soul within."
—Noboru, master kitemaker
Aven Brigadier

Aven Brigadier {3}{W}{W}{W}

Creature - Bird Soldier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
He represents what little pride the Order has left.
3/5
  • Onslaught
Scheming Fence

Scheming Fence {W}{U}

Creature - Human Citizen
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
2/3
Fleshgrafter

Fleshgrafter {2}{B}

Creature - Human Warrior
Discard an artifact card: This creature gets +2/+2 until end of turn.
Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed.
2/2
  • Fifth Dawn
The Binding of the Titans

The Binding of the Titans {1}{G}

Enchantment - Saga
I — Each player mills three cards.
II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III — Return target creature or land card from your graveyard to your hand.
Rose Room Treasurer

Rose Room Treasurer {3}{R}

Creature - Ogre Warrior
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
4/3
Map to Lorthos's Temple

Map to Lorthos's Temple {U}

Enchantment - Quest
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
☐ Diving Gear — An artifact enters the battlefield under your control.
☐ Merfolk — A Merfolk enters the battlefield under your control.
☐ Ritual — You cast an instant or sorcery spell.
  • Mystery Booster 2
Well of Life

Well of Life {4}

Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
When you have given everything, then you have everything to gain.
—Well inscription
  • Prophecy
Obelisk of Esper

Obelisk of Esper {3}

Artifact
{T}: Add {W}, {U}, or {B}.
It is a monument as austere, unyielding, and inscrutable as Esper itself.
Felidar Umbra

Felidar Umbra {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has lifelink.
{1}{W}: Attach this Aura to target creature you control.
Umbra armor
Nephalia Moondrakes

Nephalia Moondrakes {5}{U}{U}

Creature - Drake
Flying
When this creature enters, target creature gains flying until end of turn.
{4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
5/5
Shaleskin Plower

Shaleskin Plower {3}{R}

Creature - Beast
Morph {4}{R}
When this creature is turned face up, destroy target land.
3/2
  • Legions