33837 cards found
Wretched Gryff

Wretched Gryff {7}

Creature - Eldrazi Hippogriff
Emerge {5}{U}
When you cast this spell, draw a card.
Flying
3/4
Quicksilver Fountain

Quicksilver Fountain {3}

Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
  • Mirrodin
Arachnus Spinner

Arachnus Spinner {5}{G}

Creature - Spider
Reach
Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle.
5/7
Related card: Arachnus Web
Bag Check

Bag Check {1}{U}{U}

Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
"As long as there's no outside food, you're good to go."
  • Unfinity 36 322
Qasali Slingers

Qasali Slingers {4}{G}

Creature - Cat Warrior
Reach
Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
All things will crumble, whether by time or by force.
3/5
Elemental, My Dear

Elemental, My Dear {X}{U}{U}

Sorcery
Investigate X times, then create an 0/0 Blue Elemental creature token. Put +1/+1 counters on that token equal to the number of Clues you control.
  • Unknown Event
Two-Headed Cerberus

Two-Headed Cerberus {1}{R}{R}

Creature - Dog
Double strike
The left head keeps the right head starved as motivation to track new prey.
1/2
  • Theros
Harnesser of Storms

Harnesser of Storms {2}{R}

Creature - Otter Wizard
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
She feeds and powers her entire village.
1/4
  • Bloomburrow
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
Razorkin have only one hobby.
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
Lab Rats

Lab Rats {B}

Sorcery
Buyback {4}
Create a 1/1 black Rat creature token.
Archaeomancer

Archaeomancer {2}{U}{U}

Creature - Human Wizard
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
"Words of power never disappear. They sleep, awaiting those with the will to rouse them."
1/2
Shadowborn Apostle

Shadowborn Apostle {B}

Creature - Human Cleric
A deck can have any number of cards named Shadowborn Apostle.
{B}, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.
1/1
Makindi Stampede
Makindi Mesas

Makindi Stampede {3}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves."
—Kreq of Sunder Bay
Card has other part: Makindi Mesas
  • Zendikar Rising
Squirrel Farm

Squirrel Farm {2}{G}

Enchantment
{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.
"And the ignorant shall fall to the squirrels."
—Chip 2:54
Patient Turtle

Patient Turtle {2}{G}{G}

Creature - Turtle
Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.
3/3
Find the Path (Alchemy)

Find the Path (Alchemy) {2}{G}

Enchantment - Aura
Enchant land
When Find the Path enters, venture into the dungeon.
Enchanted land has "{T}: Add two mana of any one color."
Related cards: Dungeon of the Mad Mage Find the Path Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Ghost-Lit Drifter

Ghost-Lit Drifter {2}{U}

Creature - Spirit
Flying
{2}{U}: Another target creature gains flying until end of turn.
Channel{X}{U}, Discard this card: X target creatures gain flying until end of turn.
2/2
Port Town

Port Town

Land
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {U}.
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
The Tale of Tamiyo

The Tale of Tamiyo {2}{U}

Legendary Enchantment - Saga
I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.
IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
  • Duskmourn: House of Horror Promos 75p 75s
  • Duskmourn: House of Horror
Molten Rain

Molten Rain {1}{R}{R}

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
Crackling Club

Crackling Club {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
It adds injury to injury.
  • Torment
Rona's Vortex

Rona's Vortex {U}

Instant
Kicker {2}{B}
Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
  • Dominaria United
Final-Sting Faerie

Final-Sting Faerie {3}{B}

Creature - Faerie Assassin
Flying
When this creature enters, destroy target creature that was dealt damage this turn.
Many heroes' last sight is a grin at the other end of a rapier.
2/2
  • Morningtide