33837 cards found
Cruel Deceiver

Cruel Deceiver {1}{B}

Creature - Spirit
{1}: Look at the top card of your library.
{2}: Reveal the top card of your library. If it's a land card, this creature gains "Whenever this creature deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
2/1
  • Champions of Kamigawa
Worthy Cost

Worthy Cost {B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
"'Victory is survival' is the tenet that guides us. My love, know that I will always ensure your survivial."
—Duvir, Mardu warrior, final letter
  • Tarkir: Dragonstorm
Harsh Justice

Harsh Justice {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Searing Spear Askari

Searing Spear Askari {2}{R}

Creature - Human Knight
Flanking
{1}{R}: This creature gains menace until end of turn.
When the other soldiers of Zhalfir fall, the askaris will yet stand.
2/2
  • Mirage
Stonefare Crocodile

Stonefare Crocodile {2}{G}

Creature - Crocodile
{2}{B}: This creature gains lifelink until end of turn.
The Izzet's plans to exploit the undercity ran into a few stubborn obstacles.
3/2
Furnace Celebration

Furnace Celebration {1}{R}{R}

Enchantment
Whenever you sacrifice another permanent, you may pay {2}. If you do, this enchantment deals 2 damage to any target.
Reduce. Reuse. Wreak havoc.
Krallenhorde Wantons
Grizzled Outcasts

Krallenhorde Wantons

Creature - Werewolf
(Color indicator: Krallenhorde Wantons is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.
The boot prints became paw prints, and they led right back into town.
7/7
Card has other part: Grizzled Outcasts
  • Innistrad
Blazing Crescendo

Blazing Crescendo {1}{R}

Instant
Target creature gets +3/+1 until end of turn.
Exile the top card of your library. Until the end of your next turn, you may play that card.
"They call themselves the Quiet Furnace? Ironic."
—Tyvar
Myr Scrapling

Myr Scrapling {1}

Artifact Creature - Myr
Sacrifice this creature: Put a +1/+1 counter on target creature.
"They're useful creatures, but quite replaceable. I find it best not to get too attached."
—Pontifex, elder researcher
1/1
Death Spark

Death Spark {R}

Instant
Death Spark deals 1 damage to any target.
At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay {1}. If you do, return this card to your hand.
Noble Quarry

Noble Quarry {2}{G}

Enchantment Creature - Unicorn
Bestow {5}{G}
All creatures able to block this creature or enchanted creature do so.
Enchanted creature gets +1/+1.
1/1
Song of the Dryads

Song of the Dryads {2}{G}

Enchantment - Aura
Enchant permanent
Enchanted permanent is a colorless Forest land.
"You're invading my forest? Make like
a tree and leave!"
—Dryad Willowhip
Jade Statue

Jade Statue {4}

Artifact
{2}: This artifact becomes a 3/6 Golem artifact creature until end of combat. Activate only during combat.
"The paradox of jade statues is that their victims never really expect attack, but they are never completely surprised either."
—Kabel, Tolarian archivist
Dwarven Shrine

Dwarven Shrine {1}{R}{R}

Enchantment
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
  • Odyssey
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever this creature or another creature you control enters, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Enatu Golem

Enatu Golem {6}

Artifact Creature - Golem
When this creature dies, you gain 4 life.
Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
3/5
  • Rise of the Eldrazi
Pathrazer of Ulamog

Pathrazer of Ulamog {11}

Creature - Eldrazi
Annihilator 3
This creature can't be blocked except by three or more creatures.
No thought but hunger. No strategy but destruction.
9/9
Elturgard Ranger

Elturgard Ranger {4}{G}

Creature - Human Elf Ranger
Reach
When this creature enters, create a 2/2 green Wolf creature token.
Since the fall of Elturel, they've walked the Sword Coast from Tethyr to Icewind Dale, eyes always on their prey.
4/1
  • Adventures in the Forgotten Realms
Tempest Hawk

Tempest Hawk {2}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle.
A deck can have any number of cards named Tempest Hawk.
2/2
  • Tarkir: Dragonstorm
Alluring Siren

Alluring Siren {1}{U}

Creature - Siren
{T}: Target creature an opponent controls attacks you this turn if able.
She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.
1/1
Magus of the Candelabra

Magus of the Candelabra {G}

Creature - Human Wizard
{X}, {T}: Untap X target lands.
"What would Urza think, I wonder, if he could hear how the nature mages still snarl at his name, but venerate the work of his apprentice?"
—Teferi, to Jhoira
1/2
Escape Tunnel

Escape Tunnel

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
No self-respecting criminal has a basement with only one exit.
Balthor the Stout

Balthor the Stout {1}{R}{R}

Legendary Creature - Dwarf Barbarian
Other Barbarian creatures get +1/+1.
{R}: Another target Barbarian creature gets +1/+0 until end of turn.
"I like to think of him as concentrated barbarian."
—Kamahl, pit fighter
2/2
  • Torment
Spring of Eternal Peace

Spring of Eternal Peace {3}{G}{G}

Sorcery
You gain 8 life.
Bathing in this spring could cure ailments of body and mind alike.
  • Portal Three Kingdoms
Cragcrown Pathway
Timbercrown Pathway

Cragcrown Pathway

Land
{T}: Add {R}.
"The greatest danger on the path is a failure of nerve."
—Enwor, Sea Gate Expeditionary House
Card has other part: Timbercrown Pathway