33835 cards found
Kyren Flamewright
Invasion of Mercadia

Kyren Flamewright

Creature - Goblin Spellshaper
(Color indicator: Kyren Flamewright is red)
{2}{R}, {T}, Discard a card: Create two 1/1 blue and red Elemental creature tokens. Creatures you control get +1/+0 and gain haste until end of turn.
Inspired by tales of the legendary hero Squee, many young Kyren goblins strove to emulate his magical skill and courage in the face of danger.
3/3
Card has other part: Invasion of Mercadia
  • March of the Machine
Locker Room

Locker Room {4}{U}

Enchantment - Room
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Card has other part: Bottomless Pool
  • Duskmourn: House of Horror
Darigaaz's Charm

Darigaaz's Charm {B}{R}{G}

Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Ritual Chamber

Ritual Chamber {3}{B}{B}

Enchantment - Room
When you unlock this door, create a 6/6 black Demon creature token with flying.
Card has other part: Unholy Annex
  • Duskmourn: House of Horror Promos 118pb 118sb
  • Duskmourn: House of Horror 118b 339b
Hyperion Blacksmith

Hyperion Blacksmith {1}{R}{R}

Creature - Human Artificer
{T}: You may tap or untap target artifact an opponent controls.
"The smith a mighty man is he/ With large and sinewy hands./ And the muscles of his brawny arms/ Are strong as iron bands."
—Henry Wadsworth Longfellow, The Village Blacksmith
2/2
  • Legends
Planar Chaos

Planar Chaos {2}{R}

Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Krang, Master Mind

Krang, Master Mind {6}{U}{U}

Legendary Artifact Creature - Utrom Warrior
Affinity for artifacts
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
1/4
  • Teenage Mutant Ninja Turtles
Deepchannel Mentor

Deepchannel Mentor {5}{U}

Creature - Merfolk Rogue
Blue creatures you control can't be blocked.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
2/2
Ureni of the Unwritten

Ureni of the Unwritten {4}{G}{U}{R}

Legendary Creature - Spirit Dragon
Flying, trample
Whenever Ureni enters or attacks, look at the top eight cards of your library. You may put a Dragon creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
7/7
  • Tarkir: Dragonstorm Commander
Mogg Sentry

Mogg Sentry {R}

Creature - Goblin Warrior
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
Nothing makes a mogg madder than having to wake up.
1/1
Thalisse, Reverent Medium

Thalisse, Reverent Medium {3}{W}{B}

Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
3/4
Guildscorn Ward

Guildscorn Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from multicolored.
"The Gateless have risen. The Ten shall fall."
—Ninth District graffiti
  • Gatecrash
Tendrils of Agony

Tendrils of Agony {2}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Storm
Chromatic Orrery

Chromatic Orrery {7}

Legendary Artifact
You may spend mana as though it were mana of any color.
{T}: Add {C}{C}{C}{C}{C}.
{5}, {T}: Draw a card for each color among permanents you control.
Visitors marvel at its design, unaware of the other world that inspired it.
Descendant of Masumaro

Descendant of Masumaro {2}{G}

Creature - Human Monk
At the beginning of your upkeep, put a +1/+1 counter on this creature for each card in your hand, then remove a +1/+1 counter from this creature for each card in target opponent's hand.
1/1
  • Saviors of Kamigawa
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment
Lay Bare

Lay Bare {2}{U}{U}

Instant
Counter target spell. Look at its controller's hand.
"It's good to learn from your failures, but I prefer to learn from the failures of others."
—Jace Beleren
  • Rise of the Eldrazi
Shardmage's Rescue

Shardmage's Rescue {W}

Enchantment - Aura
Flash
Enchant creature you control
As long as this Aura entered this turn, enchanted creature has hexproof.
Enchanted creature gets +1/+1.
With a flick of their wrist, Niko shattered the wickerfolk and whisked Nashi to safety.
  • Duskmourn: House of Horror 29 411
Shantotto, Tactician Magician

Shantotto, Tactician Magician {1}{U}{R}

Legendary Creature - Dwarf Wizard
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
"Ohohoho! I might be the harshest mistress in all of Vana'diel. But I may yet forgive you, if at my feet you kneel."
0/4
  • Final Fantasy 241 507
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Spearbreaker Behemoth

Spearbreaker Behemoth {5}{G}{G}

Creature - Beast
Indestructible
{1}: Target creature with power 5 or greater gains indestructible until end of turn.
Few Nayans dare hunt the gargantuans. They're regarded not as animals but as forces of nature, like landslides or typhoons.
5/5
Multani, Yavimaya's Avatar

Multani, Yavimaya's Avatar {4}{G}{G}

Legendary Creature - Elemental Avatar
Reach, trample
Multani gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0
Wingspan Stride

Wingspan Stride {U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
{2}{U}: Return this Aura to its owner's hand.
"Yes, yes, very good. However, I believe you were supposed to be working on your sword techniques?"
—Taigam
  • Tarkir: Dragonstorm
Dingus Egg

Dingus Egg {4}

Artifact
Whenever a land is put into a graveyard from the battlefield, this artifact deals 2 damage to that land's controller.
Legend has it that the world was hatched from a dingus egg.
Illusionary Presence

Illusionary Presence {1}{U}{U}

Creature - Illusion
Cumulative upkeep {U}
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn.
"We could feel the Shaman's power, as surely as we felt the storm."
—Disa the Restless, journal entry
2/2
  • Ice Age