33837 cards found
Obsessive Collector

Obsessive Collector {3}{U}

Creature - Spirit
Flying, ward {2}
Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.
4/4
  • Alchemy: Innistrad
Hidden Spider

Hidden Spider {G}

Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach.
It wants only to dress you in silk.
  • Urza's Saga
Subterranean Hangar

Subterranean Hangar

Land
This land enters tapped.
{T}: Put a storage counter on this land.
{T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
  • Mercadian Masques
Appendage Amalgam

Appendage Amalgam {2}{B}

Enchantment Creature - Horror
Flash
Whenever this creature attacks, surveil 1.
It moves with the speed of a spider but none of its skittering grace, scuttling to the sound of mucus-covered fingers.
3/2
  • Duskmourn: House of Horror
Hammerheim

Hammerheim

Legendary Land
{T}: Add {R}.
{T}: Target creature loses all landwalk abilities until end of turn.
"'Tis distance lends enchantment to the view,/ And robes the mountain in its azure hue."
—Thomas Campbell, "Pleasures of Hope"
Arrogant Vampire

Arrogant Vampire {3}{B}{B}

Creature - Vampire
Flying
Charm and grace may hide a foul heart.
4/3
Temporal Eddy

Temporal Eddy {2}{U}{U}

Sorcery
Put target creature or land on top of its owner's library.
As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.
  • Time Spiral
Honed Khopesh

Honed Khopesh {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
Blades and bravery go hand in hand.
  • Amonkhet
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
Blackcleave Goblin

Blackcleave Goblin {3}{B}

Creature - Phyrexian Goblin Zombie
Haste
Infect
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
2/1
  • Scars of Mirrodin
Viashino Bey

Viashino Bey {2}{R}{R}

Creature - Lizard
If this creature attacks, all creatures you control attack if able.
When the bey runs, match his stride.
—Viashino saying
4/3
  • Urza's Legacy
Asphyxiate

Asphyxiate {1}{B}{B}

Sorcery
Destroy target untapped creature.
"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
—Agathe, priest of Pharika
  • Born of the Gods
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Thanks to the thoughtweft, kithkin mages knew the instant one of their own was in danger.
3/2
  • March of the Machine Commander 42 129
Whitemane Lion

Whitemane Lion {1}{W}

Creature - Cat
Flash
When this creature enters, return a creature you control to its owner's hand.
Saltfield nomads call a sudden storm a "whitemane."
2/2
Sunshot Militia

Sunshot Militia {1}{R}

Creature - Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
As the Legion of Dusk closed in, Oltec citizens rallied to support the Thousand Moons and drive off the invaders.
1/3
  • The Lost Caverns of Ixalan
The Fifth Doctor

The Fifth Doctor {2}{W}{U}

Legendary Creature - Time Lord Doctor
Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.
"When did you last have the pleasure of smelling a flower, watching a sunset, eating a well-prepared meal?"
2/2
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Forbidding Watchtower

Forbidding Watchtower

Land
This land enters tapped.
{T}: Add {W}.
{1}{W}: This land becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Tainted Specter

Tainted Specter {3}{B}

Creature - Specter
Flying
{1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, this creature deals 1 damage to each creature and each player. Activate only as a sorcery.
2/2
  • Mirage
Seeker of Slaanesh

Seeker of Slaanesh {3}{R}

Creature - Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
  • Warhammer 40,000 Commander 85 85★
Whirling Strike

Whirling Strike {1}{R}

Instant
Target creature gets +2/+0 and gains first strike and trample until end of turn.
"I will trust desert steel in Fallaji hands over a soulless machine any day."
—Hajar, Mishra's bodyguard
  • The Brothers' War
Echoing Ruin

Echoing Ruin {1}{R}

Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
A single misstep unleashes an avalanche of ruin.
  • Darksteel
Mammoth Growth

Mammoth Growth {2}{G}

Instant
Target creature gets +4/+4 until end of turn.
Foretell {G}
Thus the longhall became a flathall.
  • Kaldheim
The Crowd Goes Wild

The Crowd Goes Wild {X}{G}

Sorcery
Assist
Support X.
Each creature with a +1/+1 counter on it gains trample until end of turn.
Dingus Staff

Dingus Staff {4}

Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
"A sharp conscience is the weapon of the soul."
—Hanna, Weatherlight navigator