33837 cards found
Precursor Golem

Precursor Golem {5}

Artifact Creature - Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
3/3
Kitsune Blademaster

Kitsune Blademaster {2}{W}

Creature - Fox Samurai
First strike
Bushido 1
Those kitsune trained in the blade preferred to fight with a blade-catching jitte in the off hand, buying them just enough time to deliver the first deadly cut.
2/2
Feywild Trickster

Feywild Trickster {2}{U}

Creature - Gnome Warlock
Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.
Unlike most warlocks, those who make pacts with archfey are drawn to pranks and whimsy moreso than death and darkness.
2/2
  • Adventures in the Forgotten Realms
Portable Hole

Portable Hole {W}

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
"They fall for it every time."
Gift of Wrath

Gift of Wrath {3}{R}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+2 and has menace.
When this Aura leaves the battlefield, create a 2/2 red Spirit creature token with menace.
  • Kamigawa: Neon Dynasty
Skyship Plunderer

Skyship Plunderer {1}{U}

Creature - Human Pirate
Flying
Whenever this creature deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
Escapes should always be daring.
2/1
Hazezon Tamar

Hazezon Tamar {4}{R}{G}{W}

Legendary Creature - Human Warrior
When Hazezon enters, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Questing Phelddagrif

Questing Phelddagrif {1}{G}{W}{U}

Creature - Phelddagrif
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.
{W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: This creature gains flying until end of turn. Target opponent may draw a card.
4/4
Giant's Amulet

Giant's Amulet {U}

Artifact - Equipment
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it.
Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."
Equip {2}
  • Kaldheim
Gibbering Fiend

Gibbering Fiend {1}{R}

Creature - Devil
When this creature enters, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, this creature deals 1 damage to that player.
2/1
  • Shadows over Innistrad
Marshal of the Lost

Marshal of the Lost {2}{W}{B}

Creature - Orc Warrior
Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Gvar carved his way through the Ancestral Maelstrom, seeking to restore the withered Kin-Tree and soothe the raging spirits.
3/3
  • Tarkir: Dragonstorm
Adaptive Training Post

Adaptive Training Post {2}{U}

Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
  • Tarkir: Dragonstorm Commander 18 58
Earthlore

Earthlore {G}

Enchantment - Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
"Even the ground is our friend."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Spring Cleaning

Spring Cleaning {1}{G}

Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control.
  • Lorwyn
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
An angel's sword impales only the body; her righteousness penetrates the soul.
Lunar Convocation

Lunar Convocation {W}{B}

Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
{1}{B}, Pay 2 life: Draw a card.
Ironhoof Ox

Ironhoof Ox {3}{G}{G}

Creature - Ox
This creature can't be blocked by more than one creature.
The good news is it's vegetarian. The bad news is it just doesn't like you.
4/4
Mimeofacture

Mimeofacture {3}{U}

Sorcery
Replicate {3}{U}
Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
  • Guildpact
Soothsayer Adept

Soothsayer Adept {1}{U}

Creature - Merfolk Wizard
{1}{U}, {T}: Draw a card, then discard a card.
One of the first lessons divination students learn is how to recognize the difference between a portent and a simple surface ripple.
1/3
  • Strixhaven: School of Mages
Ogre-Head Helm

Ogre-Head Helm {1}{R}

Artifact Creature - Equipment Ogre
Equipped creature gets +2/+2.
Whenever this creature or equipped creature deals combat damage to a player, you may sacrifice it. If you do, discard your hand, then draw three cards.
Reconfigure {3}
2/2
Ashiok's Adept

Ashiok's Adept {2}{B}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets this creature, each opponent discards a card.
"Every nightmare is a caged bird that yearns to be set free."
—Ashiok, Nightmare Weaver
1/3
  • Born of the Gods
Souldrinker

Souldrinker {3}{B}

Creature - Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
Don't drink and thrive.
2/2
Ogre's Cleaver

Ogre's Cleaver {2}

Artifact - Equipment
Equipped creature gets +5/+0.
Equip {5}
She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.
  • Rise of the Eldrazi
Bane Alley Blackguard

Bane Alley Blackguard {1}{B}

Creature - Human Rogue
"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure."
1/3
  • Dragon's Maze
Whipcorder

Whipcorder {W}{W}

Creature - Human Soldier Rebel
{W}, {T}: Tap target creature.
Morph {W}
His bolas whirl like galaxies, but it's his enemies who see stars.
2/2