32750 cards found
Cinder Glade

Cinder Glade

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped unless you control two or more basic lands.
"After we lost the war, we got peace, but with that, we lost something else. Now look at Wutai..."
—Yuffie Kisaragi
Circle of Power

Circle of Power {3}{B}

Sorcery
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Wizards you control get +1/+0 and gain lifelink until end of turn.
  • Final Fantasy 92 583
Clash of the Eikons

Clash of the Eikons {G}

Sorcery
Choose one or more —
• Target creature you control fights target creature an opponent controls.
• Remove a lore counter from target Saga you control.
• Put a lore counter on target Saga you control.
  • Final Fantasy 180 341
Cleansing Nova

Cleansing Nova {3}{W}{W}

Sorcery
Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
"We called this calamity the 'Flood of Light.' Everything it touched was leeched of life and vigor, leaving naught behind but a luminous wasteland."
—Moren, Crystarium Librarian
Clever Concealment

Clever Concealment {2}{W}{W}

Instant
Convoke
Any number of target nonland permanents you control phase out.
  • Final Fantasy Commander
  • The List
  • Phyrexia: All Will Be One Commander 5 43
Clifftop Retreat

Clifftop Retreat

Land
This land enters tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
"Our mission is to survey a run-down reactor."
—Sephiroth
Clive's Hideaway

Clive's Hideaway

Land - Town
Hideaway 4
{T}: Add {C}.
{2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
Clive, Ifrit's Dominant
Ifrit, Warden of Inferno

Clive, Ifrit's Dominant {4}{R}{R}

Legendary Creature - Human Noble Warrior
When Clive enters, you may discard your hand, then draw cards equal to your devotion to red.
{4}{R}{R}, {T}: Exile Clive, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
5/5
Card has other part: Ifrit, Warden of Inferno
Cloud of Darkness

Cloud of Darkness {2}{B}{G}{G}

Legendary Creature - Avatar
Flying
Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
"We are the Cloud of Darkness! Bringer of wrath and destroyer of light!"
3/3
  • Final Fantasy 217 481
Cloud's Limit Break

Cloud's Limit Break {1}{W}

Instant
Tiered
• Cross-Slash — {0} — Destroy target tapped creature.
• Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers.
• Omnislash — {3}{W} — Destroy all tapped creatures.
  • Final Fantasy Commander 14 103
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER {2}{R}{G}{W}

Legendary Creature - Human Soldier Mercenary
Haste
When Cloud enters, attach up to one target Equipment you control to it.
Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
4/4
Cloud, Midgar Mercenary

Cloud, Midgar Mercenary {W}{W}

Legendary Creature - Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
Cloud, Planet's Champion

Cloud, Planet's Champion {3}{R}{W}

Legendary Creature - Human Soldier Mercenary
During your turn, as long as Cloud is equipped, it has double strike and indestructible.
Equip abilities you activate that target Cloud cost {2} less to activate.
"It's not over yet... this isn't the end!"
4/4
  • Final Fantasy 482 552
Cloudbound Moogle

Cloudbound Moogle {3}{W}{W}

Creature - Moogle
Flying
When this creature enters, put a +1/+1 counter on target creature.
Plainscycling {2}
2/3
  • Final Fantasy
Coeurl

Coeurl {1}{W}

Creature - Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.
A lean and limber predator whose whiskers acquire charge from naturally-occurring electric particles in the atmosphere.
2/2
  • Final Fantasy
Coin of Fate

Coin of Fate {1}{W}

Artifact
When this artifact enters, surveil 1.
{3}{W}, {T}, Exile two creature cards from your graveyard, Sacrifice this artifact: An opponent chooses one of the exiled cards. You put that card on the bottom of your library and return the other to the battlefield tapped. You become the monarch.
  • Final Fantasy Commander 15 104
Coliseum Behemoth

Coliseum Behemoth {5}{G}{G}

Creature - Beast
Trample
When this creature enters, choose one —
• Destroy target artifact or enchantment.
• Draw a card.
7/7
  • Final Fantasy
Collective Effort

Collective Effort {1}{W}{W}

Sorcery
Escalate—Tap an untapped creature you control.
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.
Colossus Hammer

Colossus Hammer {1}

Artifact - Equipment
Equipped creature gets +10/+10 and loses flying.
Equip {8}
"Sorry to keep you waiting. It's me! I'll handle the rest!"
Related card: Arms Scavenger
Combat Tutorial

Combat Tutorial {2}{U}

Sorcery
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
"Clueless, aren't you? Good thing I'm here."
—Lulu
  • Final Fantasy
Combustible Gearhulk

Combustible Gearhulk {4}{R}{R}

Artifact Creature - Construct
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6
Command Beacon

Command Beacon
(Balamb Garden)

Land
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Tower

Command Tower

Land
{T}: Add one mana of any color in your commander's color identity.
To dizzying heights it rises, the gleaming spire, its tip threatening to pierce the blinding canopy. There it will all begin anew. Between Dark and Light, the pure and the corrupt—the one true struggle.
Related card: Tower Winder
Commander's Sphere

Commander's Sphere {3}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
"Have you ever heard of something called a Growth Egg? Have you? Hmmm? It was buried in a tomb to the west a looong, long time ago!"
—Kohlingen resident
Commune with Beavers

Commune with Beavers {G}

Sorcery
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"Guy speak beaver."
  • Final Fantasy