33836 cards found
Aang, Master of Elements
Avatar Aang

Aang, Master of Elements

Legendary Creature - Avatar Ally
Flying
Spells you cast cost {W}{U}{B}{R}{G} less to cast.
At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.
6/6
Card has other part: Avatar Aang
Aang, Swift Savior
Aang and La, Ocean's Fury

Aang, Swift Savior {1}{W}{U}

Legendary Creature - Human Avatar Ally
Flash
Flying
When Aang enters, airbend up to one other target creature or spell.
Waterbend {8}: Transform Aang.
With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.
2/3
Card has other part: Aang and La, Ocean's Fury
Aang, at the Crossroads
Aang, Destined Savior

Aang, at the Crossroads {2}{G}{W}{U}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.
3/3
Card has other part: Aang, Destined Savior
Aang, the Last Airbender

Aang, the Last Airbender {3}{W}

Legendary Creature - Human Avatar Ally
Flying
When Aang enters, airbend up to one other target nonland permanent.
Whenever you cast a Lesson spell, Aang gains lifelink until end of turn.
3/2
  • Avatar: The Last Airbender
Aardvark Sloth

Aardvark Sloth {3}{W}

Creature - Sloth Beast
Lifelink
Even Firebenders hate fire ants, so the Sun Warriors ensure the sloths are free to eat their fill.
3/3
  • Avatar: The Last Airbender Eternal 212 267
Abandon Attachments

Abandon Attachments {1}{U/R}

Instant - Lesson
You may discard a card. If you do, draw two cards.
"Learn to let her go, or you cannot let the pure cosmic energy flow in from the universe."
—Guru Pathik
  • Avatar: The Last Airbender
Abandoned Air Temple

Abandoned Air Temple

Land
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Aang once knew this place to be full of monks, lemurs, and bison.
  • Avatar: The Last Airbender 263 386
Accumulate Wisdom

Accumulate Wisdom {1}{U}

Instant - Lesson
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. Put each of those cards into your hand instead if there are three or more Lesson cards in your graveyard.
"To prove your worth as scholars, you have to contribute some worthwhile knowledge."
—Wan Shi Tong
  • Avatar: The Last Airbender
Acrobatic Leap

Acrobatic Leap {W}

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Once Aang and The Blue Spirit were under attack, it was unclear which one was rescuing the other.
Agent of Treachery

Agent of Treachery {5}{U}{U}

Creature - Human Rogue
When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
2/3
Agna Qel'a

Agna Qel'a

Land
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.
"The frozen tundra is treacherous, the landscape itself is an icy fortress."
—Admiral Zhao
  • Avatar: The Last Airbender 264 387
Air Nomad Legacy

Air Nomad Legacy {W}{U}

Enchantment
When this enchantment enters, create a Clue token.
Creatures you control with flying get +1/+1.
Ancient stories of flying monks inspired generations of gliders to come.
  • Avatar: The Last Airbender
Air Nomad Student

Air Nomad Student {3}{W}

Creature - Human Monk
Flying
At the beginning of your end step, if this creature didn't attack this turn, put a +1/+1 counter on it.
"Hey everybody! I'm doing it!"
2/2
  • Avatar: The Last Airbender Eternal
Airbender Ascension

Airbender Ascension {1}{W}

Enchantment
When this enchantment enters, airbend up to one target creature.
Whenever a creature you control enters, put a quest counter on this enchantment.
At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.
  • Avatar: The Last Airbender 6 364
Airbender's Reversal

Airbender's Reversal {1}{W}

Instant - Lesson
Choose one —
• Destroy target attacking creature.
• Airbend target creature you control.
Aang employed the typical Airbender tactics against Zuko: avoid and evade.
  • Avatar: The Last Airbender
Airbending Lesson

Airbending Lesson {2}{W}

Instant - Lesson
Airbend target nonland permanent.
Draw a card.
"Very interesting move, young one."
—Monk Gyatso
  • Avatar: The Last Airbender
Airship Engine Room

Airship Engine Room

Land
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}, Sacrifice this land: Draw a card.
The Fire Nation's expansion fueled progress, and their progress fueled expansion.
  • Avatar: The Last Airbender
Allied Teamwork

Allied Teamwork {2}{W}

Enchantment
When this enchantment enters, create a 1/1 white Ally creature token.
Allies you control get +1/+1.
Jet's Freedom Fighters are a dangerous band whose strength lies in three things: their purpose, their numbers, and their bond.
  • Avatar: The Last Airbender Eternal
Allies at Last

Allies at Last {2}{G}

Instant
Affinity for Allies
Up to two target creatures you control each deal damage equal to their power to target creature an opponent controls.
Opposing elements working together in harmony.
  • Avatar: The Last Airbender
Animal Attendant

Animal Attendant {1}{G}

Creature - Human Citizen
{T}: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
Despite a lack of funds, the elderly zookeeper tried his very best to care for his animals.
2/2
  • Avatar: The Last Airbender Eternal
Appa, Aang's Companion

Appa, Aang's Companion {3}{W}

Legendary Creature - Bison Ally
Flying
Whenever Appa attacks, another target attacking creature without flying gains flying until end of turn.
A sky bison is a companion for life.
2/4
  • Avatar: The Last Airbender Eternal 214 268
Appa, Loyal Sky Bison

Appa, Loyal Sky Bison {4}{W}{W}

Legendary Creature - Bison Ally
Flying
Whenever Appa enters or attacks, choose one —
• Target creature you control gains flying until end of turn.
• Airbend another target nonland permanent you control.
4/4
  • Avatar: The Last Airbender
Appa, Steadfast Guardian

Appa, Steadfast Guardian {2}{W}{W}

Legendary Creature - Bison Ally
Flash
Flying
When Appa enters, airbend any number of other target nonland permanents you control.
Whenever you cast a spell from exile, create a 1/1 white Ally creature token.
3/4
  • Avatar: The Last Airbender 10 316
Appa, the Vigilant

Appa, the Vigilant {5}{W}{W}

Legendary Creature - Bison Ally
Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
6/6
  • Avatar: The Last Airbender Eternal
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
"You chose them from among thousands of toys, Aang. The toys you picked were the four Avatar relics. These items belonged to Avatars past. Your own past lives."
—Monk Tashi