29661 cards found
Daring Thunder-Thief

Daring Thunder-Thief {3}{U}

Creature - Turtle Rogue
Flash
Daring Thunder-Thief enters the battlefield tapped.
It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.
4/4
  • Outlaws of Thunder Junction
Darkslick Shores

Darkslick Shores

Land
Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {U} or {B}.
Where curiosity meets cruelty, hideous innovations arise.
Darksteel Ingot

Darksteel Ingot {3}

Artifact
Indestructible
{T}: Add one mana of any color.
"It reflects the purity of Mirrodin-that-was."
—Koth of the Hammer
Related card: Darksteel Hydra
Darkwater Catacombs

Darkwater Catacombs

Land
{1}, {T}: Add {U}{B}.
Murky Otarian tides hide the forgotten treacheries of the Phyrexian war.
Dazzling Sphinx

Dazzling Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
4/5
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
  • Outlaws of Thunder Junction Commander 26 62
Deadeye Duelist

Deadeye Duelist {1}{R}

Creature - Human Assassin
Reach
{1}, {T}: Deadeye Duelist deals 1 damage to target opponent.
Slickshots are always eager to demonstrate their skills to whomever questions them.
1/3
  • Outlaws of Thunder Junction
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Decimate

Decimate {2}{R}{G}

Sorcery
Destroy target artifact, target creature, target enchantment, and target land.
Tragedy Strikes! And Again! And Again! And Again!
Decisive Denial

Decisive Denial {G}{U}

Instant
Choose one —
• Target creature you control fights target creature you don't control.
• Counter target noncreature spell unless its controller pays {3}.
Bear Dismayed to Discover Food Chain Keeps Going
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deepmuck Desperado

Deepmuck Desperado {2}{U}

Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
"Heard you've been horning in on my turf. How about I introduce you to some surf?"
2/4
  • Outlaws of Thunder Junction
Demolition Field

Demolition Field

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Demolition Field: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When Demonic Ruckus is put into a graveyard from the battlefield, draw a card.
Plot {R}
  • Outlaws of Thunder Junction
Descend upon the Sinful

Descend upon the Sinful {4}{W}{W}

Sorcery
Exile all creatures.
Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.
Above the cries, a phrase rang out: "You will all be saved."
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: Desert deals 1 damage to target attacking creature. Activate only during the end of combat step.
"Only a fool goes out there unprepared. If the heat doesn't get you, the time alone with your thoughts likely will."
—Ertha Jo, frontier mentor
Related card: City in a Bottle
Desert of the Fervent

Desert of the Fervent

Land - Desert
Desert of the Fervent enters the battlefield tapped.
{T}: Add {R}.
Cycling {1}{R}
Desert of the Indomitable

Desert of the Indomitable

Land - Desert
Desert of the Indomitable enters the battlefield tapped.
{T}: Add {G}.
Cycling {1}{G}
Desert of the True

Desert of the True

Land - Desert
Desert of the True enters the battlefield tapped.
{T}: Add {W}.
Cycling {1}{W}
Desert's Due

Desert's Due {1}{B}

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control.
He was glad when the mirages appeared. At least he wouldn't die alone.
  • Outlaws of Thunder Junction
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
"It is one thing to run away. It is quite another to escape your fate."
—Oko
Desolate Mire

Desolate Mire

Land
{1}, {T}: Add {W}{B}.
Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.
Desperate Bloodseeker

Desperate Bloodseeker {1}{B}

Creature - Vampire
Lifelink
When Desperate Bloodseeker enters the battlefield, target player mills two cards.
With no mammals around, some vampires tried to feed on cactusfolk, with horrible results for everyone involved.
2/2
  • Outlaws of Thunder Junction
Detention Sphere

Detention Sphere {1}{W}{U}

Enchantment
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.
When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Diabolic Tutor

Diabolic Tutor {2}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
The wise always keep an ear open to the whispers of power.