3868 cards found
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Angelic Captain

Angelic Captain {3}{R}{W}

Creature - Angel Ally
Flying
Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.
As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.
4/3
Angelic Cub

Angelic Cub {1}{W}

Creature - Cat Angel
Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
1/1
  • Jumpstart 2022
Angelic Curator

Angelic Curator {1}{W}

Creature - Angel Spirit
Flying, protection from artifacts
"Do not treat your people as you treat your artifacts. Let them go, and they will live; seal them here, and they will die."
—Urza, to Radiant
1/1
Angelic Destiny

Angelic Destiny {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.
When enchanted creature dies, return Angelic Destiny to its owner's hand.
Angelic Enforcer
Enduring Angel

Angelic Enforcer

Creature - Angel
(Color indicator: Angelic Enforcer is white)
Flying
You have hexproof.
Angelic Enforcer's power and toughness are each equal to your life total.
Whenever Angelic Enforcer attacks, double your life total.
*/*
Card has other part: Enduring Angel
Related card: Celestial Vault
Angelic Favor

Angelic Favor {3}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Cast this spell only during combat.
Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.
  • Nemesis
Angelic Field Marshal

Angelic Field Marshal {2}{W}{W}

Creature - Angel
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Her presence on the battlefield can transform an unruly mob into a disciplined army.
3/3
Angelic Gift

Angelic Gift {1}{W}

Enchantment - Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Related card: Faithful Disciple
Angelic Guardian

Angelic Guardian {4}{W}{W}

Creature - Angel
Flying
Whenever one or more creatures you control attack, they gain indestructible until end of turn.
5/5
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Angelic Observer

Angelic Observer {5}{W}

Creature - Angel Advisor
This spell costs {1} less to cast for each Citizen you control.
Flying
Still and solemn as the statues of her kind that decorated the Park Heights rooftops, she gazed in sorrow on the city below.
3/3
  • Streets of New Capenna
Angelic Overseer

Angelic Overseer {3}{W}{W}

Creature - Angel
Flying
As long as you control a Human, Angelic Overseer has hexproof and indestructible.
From mortal hope immortal power springs.
5/3
  • Innistrad
Angelic Page

Angelic Page {1}{W}

Creature - Angel Spirit
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.
If only every message were as perfect as its bearer.
1/1
Angelic Protector

Angelic Protector {3}{W}

Creature - Angel
Flying
Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.
"My family sheltered in her light, the dark was content to wait."
—Crovax
2/2
Angelic Quartermaster

Angelic Quartermaster {3}{W}{W}

Creature - Angel Soldier
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
"Stand strong. We will reclaim the dawn."
3/3
Angelic Reward

Angelic Reward {3}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Angelic Rocket

Angelic Rocket {8}

Host Artifact Creature - Angel
Flying
When this creature enters the battlefield, you may destroy target nonland permanent.
4/4
Angelic Sell-Sword

Angelic Sell-Sword {4}{W}

Creature - Angel Mercenary
Flying, vigilance
Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card.
4/4
  • Outlaws of Thunder Junction Commander 10 46
Angelic Skirmisher

Angelic Skirmisher {4}{W}{W}

Creature - Angel
Flying
At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
"A keen mind wields an army as a deft hand wields a sword."
4/4
Angelic Sleuth

Angelic Sleuth {2}{W}

Creature - Angel Advisor
Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
Some crime scenes' secrets can only be discerned from an angel's-eye view.
2/3
Angelic Wall

Angelic Wall {1}{W}

Creature - Wall
Defender
Flying
"The air stirred as if fanned by angels' wings, and the enemy was turned aside."
—Tales of Ikarov the Voyager
0/4
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Animating Faerie

Animating Faerie {2}{U}

Creature - Faerie
Flying
A true puppet master has no need for strings.
2/2
Card has other part: Bring to Life
Animus of Predation

Animus of Predation {4}{G}

Creature - Avatar
Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up.
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4/4
  • Conspiracy: Take the Crown