3430 cards found
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Aria of Flame

Aria of Flame {2}{R}

Enchantment
When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.
  • Modern Horizons
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
  • Outlaws of Thunder Junction
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Armed with Proof

Armed with Proof {2}{W}

Enchantment
When Armed with Proof enters the battlefield, investigate twice.
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
  • Murders at Karlov Manor Commander 9 320
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
  • The Lost Caverns of Ixalan
Armored Skaab

Armored Skaab {2}{U}

Creature - Zombie Warrior
When Armored Skaab enters the battlefield, mill four cards.
Literally made for battle.
1/4
  • Innistrad
Arrogant Outlaw

Arrogant Outlaw {2}{B}

Creature - Vampire Noble
When Arrogant Outlaw enters the battlefield, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
The debased remnants of the Falkenrath bloodline prowl the passes near their ruined castles.
3/2
Arterial Alchemy

Arterial Alchemy {2}{R}

Enchantment
When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have.
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Artillery Enthusiast

Artillery Enthusiast {R}

Creature - Goblin Artificer
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
1/2
  • Alchemy: Kamigawa
Ashen Rider

Ashen Rider {4}{W}{W}{B}{B}

Creature - Archon
Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
5/5
Ashiok's Erasure

Ashiok's Erasure {2}{U}{U}

Enchantment
Flash
When Ashiok's Erasure enters the battlefield, exile target spell.
Your opponents can't cast spells with the same name as the exiled card.
When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.
Ashiok's Forerunner

Ashiok's Forerunner {3}{U}{B}

Creature - Human Wizard
Flash
When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
"Every dream is a doorway."
3/3
Related card: Ashiok, Sculptor of Fears
  • Theros Beyond Death
Asmoranomardicadaistinaculdacar

Asmoranomardicadaistinaculdacar

Legendary Creature - Human Wizard
(Color indicator: Asmoranomardicadaistinaculdacar is black and red)
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell.
When Asmoranomardicadaistinaculdacar enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.
Sacrifice two Foods: Target creature deals 6 damage to itself.
3/3
Related card: The Underworld Cookbook
Aspect of Lamprey

Aspect of Lamprey {3}{B}

Enchantment - Aura
Enchant creature you control
When Aspect of Lamprey enters the battlefield, target opponent discards two cards.
Enchanted creature has lifelink.
"Some aspire to be mighty like the lion or the hydra. I am the parasite that feeds on them all."
  • Theros Beyond Death
Aspect of Manticore

Aspect of Manticore {2}{R}

Enchantment - Aura
Flash
Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
  • Theros Beyond Death
Aspiring Aeronaut

Aspiring Aeronaut {3}{U}

Creature - Human Artificer
Flying
When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
1/2
  • Magic Origins
Assaultron Dominator

Assaultron Dominator {1}{R}

Artifact Creature - Robot
When Assaultron Dominator enters the battlefield, you get {E}{E}.
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2/2
Assimilation Aegis

Assimilation Aegis {1}{W}{U}

Artifact - Equipment
When Assimilation Aegis enters the battlefield, exile up to one target creature until Assimilation Aegis leaves the battlefield.
Whenever Assimilation Aegis becomes attached to a creature, for as long as Assimilation Aegis remains attached to it, that creature becomes a copy of a creature card exiled with Assimilation Aegis.
Equip {2}
  • Outlaws of Thunder Junction 192 348
Astor, Bearer of Blades

Astor, Bearer of Blades {2}{R}{W}

Legendary Creature - Human Warrior
When Astor, Bearer of Blades enters the battlefield, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipment you control have equip {1}.
Vehicles you control have crew 1.
4/4
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
  • Commander Legends: Battle for Baldur's Gate 613 664
Astral Wingspan

Astral Wingspan {4}{U}

Enchantment - Aura
Convoke
Enchant creature
When Astral Wingspan enters the battlefield, draw a card.
Enchanted creature gets +2/+2 and has flying.
  • March of the Machine
Astroquarium

Astroquarium {2}{U}

Artifact
When Astroquarium enters the battlefield, you may put an art sticker on it.
{1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
  • Unfinity 34 320