235 cards found

Petrahydrox {3}{U/R}

Creature - Weird
When Petrahydrox becomes the target of a spell or ability, return Petrahydrox to its owner's hand.
It departs through the streets' fissures with a sound like gravel pouring into a pond.
  • Guildpact
Pit Fight

Pit Fight {1}{R/G}

Target creature you control fights another target creature.
"All the coins in Ravnica can't save his soul now."
—Narbulg Nine Fingers
  • Gatecrash

Plumeveil {W/U}{W/U}{W/U}

Creature - Elemental
Defender, flying
"It was vast, a great sheet of soaring wings, and equally silent. It caught us unawares and blocked our view of the kithkin stronghold."
—Grensch, merrow cutthroat
Poison the Well

Poison the Well {2}{B/R}{B/R}

Destroy target land. Poison the Well deals 2 damage to that land's controller.
Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.
  • Shadowmoor
Privileged Position

Privileged Position {2}{G/W}{G/W}{G/W}

Other permanents you control have hexproof.
  • Ravnica: City of Guilds
Puresight Merrow

Puresight Merrow {W/U}{W/U}

Creature - Merfolk Wizard
{W/U}, {Q}: Look at the top card of your library. You may exile that card.
Stripped of his sight, he was free to see only the ideal.
  • Shadowmoor
Pyrrhic Revival

Pyrrhic Revival {3}{W/B}{W/B}{W/B}

Each player returns each creature card from their graveyard to the battlefield with an additional -1/-1 counter on it.
They found themselves alive again, still bearing their mortal wounds.
  • Eventide

Quillspike {2}{B/G}

Creature - Beast
{B/G}, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
While it's true that a quillspike does heal the sick, it's just because it finds them tastier that way.
  • Eventide
Rakdos Guildmage

Rakdos Guildmage {B/R}{B/R}

Creature - Zombie Shaman
{3}{B}, Discard a card: Target creature gets -2/-2 until end of turn.
{3}{R}: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
Rakdos Shred-Freak

Rakdos Shred-Freak {B/R}{B/R}

Creature - Human Berserker
"If there were such a thing as a soul, I think it would be behind the gallbladder but above the kidneys."
  • Return to Ravnica
Raven's Run Dragoon

Raven's Run Dragoon {2}{G/W}{G/W}

Creature - Elf Knight
Raven's Run Dragoon can't be blocked by black creatures.
"I have a gift. The ability to sense encroaching darkness has saved many lives. And yet constantly feeling the force of so much ugliness is a terrible burden."
  • Shadowmoor

Reknit {1}{G/W}

Regenerate target permanent.
"An axe may break upon a ribbon if the ribbon's will is the stronger."
—Awylla, elvish safewright
  • Shadowmoor
Rendclaw Trow

Rendclaw Trow {2}{B/G}

Creature - Troll
  • Eventide
Repel Intruders

Repel Intruders {3}{W/U}

Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast Repel Intruders. Counter up to one target creature spell if {U} was spent to cast Repel Intruders.
  • Shadowmoor
Restless Apparition

Restless Apparition {W/B}{W/B}{W/B}

Creature - Spirit
{W/B}{W/B}{W/B}: Restless Apparition gets +3/+3 until end of turn.
Rise of the Hobgoblins

Rise of the Hobgoblins {R/W}{R/W}

When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens.
{R/W}: Red creatures and white creatures you control gain first strike until end of turn.
A river even the merrow dare not cross.
  • Eventide
River's Grasp

River's Grasp {3}{U/B}

If {U} was spent to cast River's Grasp, return up to one target creature to its owner's hand. If {B} was spent to cast River's Grasp, target player reveals their hand, you choose a nonland card from it, then that player discards that card.
  • Shadowmoor
Riverfall Mimic

Riverfall Mimic {1}{U/R}

Creature - Shapeshifter
Whenever you cast a spell that's both blue and red, Riverfall Mimic has base power and toughness 3/3 until end of turn and can't be blocked this turn.
Mimics don't hide their natural form well, but their disguises work well enough on boggarts.
  • Eventide
Rosheen Meanderer

Rosheen Meanderer {3}{R/G}

Legendary Creature - Giant Shaman
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Night after night, Rosheen babbled about a bygone sunlit world, her every word dismissed as a madwoman's ravings.
Rubblebelt Raiders

Rubblebelt Raiders {1}{R/G}{R/G}{R/G}

Creature - Human Warrior
Whenever Rubblebelt Raiders attacks, put a +1/+1 counter on it for each attacking creature you control.
"This city will perish, and the Gruul will cheer as the boar-god crushes the last bricks into dust."
—Nikya of the Old Ways
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Safehold Duo

Safehold Duo {3}{G/W}

Creature - Elf Warrior Shaman
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
  • Shadowmoor
Safehold Elite

Safehold Elite {1}{G/W}

Creature - Elf Scout
"I refuse to die—not at the hands of one such as you."
  • Shadowmoor
Sangrite Backlash

Sangrite Backlash {B/G}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
—Sarkhan Vol
  • Alara Reborn
Sapling of Colfenor

Sapling of Colfenor {3}{B/G}{B/G}

Legendary Creature - Treefolk Shaman
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Her plans may yet bear fruit.
  • Eventide