5187 cards found
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Apprentice Sorcerer

Apprentice Sorcerer {2}{U}

Creature - Human Wizard
{T}: Apprentice Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1
  • Portal Second Age
Araba Mothrider

Araba Mothrider {1}{W}

Creature - Human Samurai
Flying
Bushido 1
"My finest creations are fashioned after the moths of Eiganjo. They fly higher, faster, and more gracefully than any of my own designs."
—Noboru, master kitemaker
1/1
  • Saviors of Kamigawa
Arachnoid

Arachnoid {6}

Artifact Creature - Spider
Reach
It follows the green sun over Mirrodin's surface, spinning massive webs of whispersilk as it goes.
2/6
  • Fifth Dawn
Arc Mage

Arc Mage {2}{R}

Creature - Human Spellshaper
{2}{R}, {T}, Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.
2/2
  • Nemesis
Arc-Slogger

Arc-Slogger {3}{R}{R}

Creature - Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
4/5
  • Mirrodin
Arcane Laboratory

Arcane Laboratory {2}{U}

Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard.
—Sign on entry to arcane lab
Arcane Spyglass

Arcane Spyglass {4}

Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
It breaches not physical distances but temporal ones.
  • Darksteel
Arcanis, the Omnipotent Avatar

Arcanis, the Omnipotent Avatar

Vanguard
{X}, Return a creature you control with mana value X to its owner's hand: Draw a number of cards chosen at random between 0 and X. X can't be 0.
Hand size bonus: +1
Life bonus: -3
  • Magic Online Avatars
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arcbound Bruiser

Arcbound Bruiser {5}

Artifact Creature - Golem
Modular 3
Break in case of emergency.
0/0
  • Darksteel
Arcbound Fiend

Arcbound Fiend {6}

Artifact Creature - Horror
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3
0/0
  • Darksteel
Arcbound Hybrid

Arcbound Hybrid {4}

Artifact Creature - Beast
Haste
Modular 2
0/0
  • Darksteel
Arcbound Lancer

Arcbound Lancer {7}

Artifact Creature - Beast
First strike
Modular 4
0/0
  • Darksteel
Arcbound Overseer Avatar

Arcbound Overseer Avatar

Vanguard
At the beginning of your upkeep, you may put a +1/+1 counter on target creature you control.
At the beginning of your upkeep, you may put a charge counter on target permanent you control.
Hand size bonus: +0
Life bonus: +3
  • Magic Online Avatars
Arcbound Reclaimer

Arcbound Reclaimer {4}

Artifact Creature - Golem
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2
0/0
  • Darksteel
Archaeological Dig

Archaeological Dig

Land
{T}: Add {C}.
{T}, Sacrifice Archaeological Dig: Add one mana of any color.
  • Invasion
Archery Training

Archery Training {W}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
  • Urza's Destiny
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Arctic Flats

Arctic Flats

Snow Land
Arctic Flats enters the battlefield tapped.
{T}: Add {G} or {W}.
"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
—The Dynasty of Winter Kings
  • Coldsnap
Arctic Foxes

Arctic Foxes {1}{W}

Creature - Fox
Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land.
"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age
Arctic Merfolk

Arctic Merfolk {1}{U}

Creature - Merfolk
Kicker—Return a creature you control to its owner's hand.
If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.
1/1
  • Planeshift
Arctic Nishoba

Arctic Nishoba {5}{G}

Creature - Cat Warrior
Trample
Cumulative upkeep {G} or {W}
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
6/6
  • Coldsnap
Arctic Wolves

Arctic Wolves {3}{G}{G}

Creature - Wolf
Cumulative upkeep {2}
When Arctic Wolves enters the battlefield, draw a card.
"No matter where we cat warriors go in the world, those stupid slobberers find us."
—Mirri of the Weatherlight
4/5
  • Weatherlight
Arcum's Sleigh

Arcum's Sleigh {1}

Artifact
{2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a snow land.
"With the proper equipment and caution, one can travel anywhere."
—Arcum Dagsson, Soldevi Machinist
  • Ice Age