25156 cards found
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Adherent of Hope

Adherent of Hope {1}{W}

Creature - Human Soldier
At the beginning of combat on your turn, if you control a Basri planeswalker, put a +1/+1 counter on this creature.
"Basri has shown me the way forward, and I will follow."
2/1
  • Core Set 2021
Adipose Offspring

Adipose Offspring {3}{W}

Creature - Alien
Emerge {5}{W}
When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2/2
Admiral Beckett Brass

Admiral Beckett Brass {1}{U}{B}{R}

Legendary Creature - Human Pirate
Other Pirates you control get +1/+1.
At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
"You and your ship will make a fine addition to my fleet."
3/3
Related card: Brazen Boarding
Admiral Brass, Unsinkable

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature - Human Pirate
When Admiral Brass enters, mill four cards.
At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn.
3/3
  • The Lost Caverns of Ixalan Commander 1 17 25 121
Admonition Angel

Admonition Angel {3}{W}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6
Adorable Kitten

Adorable Kitten {W}

Host Creature - Cat
When this creature enters, roll a six-sided die. You gain life equal to the result.
1/1
Adorned Crocodile

Adorned Crocodile {4}{B}

Creature - Crocodile
When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew{B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
"Eat you? Of course she won't. Pherah's got better taste than that."
—Visk, Qarsi Palace caretaker
5/3
  • Tarkir: Dragonstorm
Adorned Pouncer

Adorned Pouncer {1}{W}

Creature - Cat
Double strike
Eternalize {3}{W}{W}
1/1
Adrenaline Jockey

Adrenaline Jockey {2}{R}

Creature - Minotaur Pilot
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
"Either I win or we both lose. Take your pick."
3/3
  • Aetherdrift
Adrestia

Adrestia {3}

Legendary Artifact - Vehicle
Islandwalk
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
4/3
  • Assassin's Creed 68 252
Adriana, Captain of the Guard

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature - Human Knight
Melee
Other creatures you control have melee.
4/4
Adric, Mathematical Genius

Adric, Mathematical Genius {1}{U}

Legendary Creature - Human Artificer
{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.
Doctor's companion
1/1
Adrix and Nev, Twincasters

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature - Merfolk Wizard
Ward {2}
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
2/2
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Adun Oakenshield

Adun Oakenshield {B}{R}{G}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
—The Anvilonian Grimoire
1/2
Advance Scout

Advance Scout {1}{W}

Creature - Human Soldier Scout
First strike
{W}: Target creature gains first strike until end of turn.
"The soldier's path is worn smooth by the tread of many feet—all in one direction, none returning."
—Oracle en-Vec
1/1
Advanced Hoverguard

Advanced Hoverguard {3}{U}

Creature - Drone
Flying
{U}: This creature gains shroud until end of turn.
"They are like their vedalken masters: untouchable, aloof, and omnipresent."
—Bruenna, Neurok leader
2/2
  • Fifth Dawn
Advanced Stitchwing

Advanced Stitchwing {3}{U}{U}

Creature - Zombie Horror
Flying
{2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.
"Improvement is a consequence of practice."
—Stitcher Geralf
3/4
Adventurer Beguiler

Adventurer Beguiler {4}{U}

Creature - Human Warlock
When Adventurer Beguiler enters the battlefield, choose target creature card on an adventure. That card is now on an adventure for you. (You can cast it from exile and your opponent can't.)
4/5
  • Unknown Event
Adventurer's Airship

Adventurer's Airship {3}

Artifact - Vehicle
Flying
Whenever this Vehicle attacks, draw a card, then discard a card.
Crew 2
3/2
  • Final Fantasy
Adventurer's Inn

Adventurer's Inn

Land - Town
When this land enters, you gain 2 life.
{T}: Add {C}.
"Welcome! We have rooms for 200 gil a night. Would you like to stay and rest your body and mind?"
—Innkeep
  • Final Fantasy
Adventurers' Guildhouse

Adventurers' Guildhouse

Land
Green legendary creatures you control have "bands with other legendary creatures."
  • Legends
Adventuring Gear

Adventuring Gear {1}

Artifact - Equipment
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.
Equip {1}
An explorer's essentials in a wild world.