462 cards found
Hydroblast

Hydroblast {U}

Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran royal mage
I Bask in Your Silent Awe

I Bask in Your Silent Awe

Ongoing Scheme
Each opponent can't cast more than one spell each turn.
At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.
  • Archenemy Schemes
I Call on the Ancient Magics

I Call on the Ancient Magics

Scheme
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
  • Archenemy Schemes
I Delight in Your Convulsions

I Delight in Your Convulsions

Scheme
When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.
"I can't imagine what you're feeling right now, but I'll try my best."
  • Archenemy Schemes
I Know All, I See All

I Know All, I See All

Ongoing Scheme
Untap all permanents you control during each opponent's untap step.
At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.
  • Archenemy Schemes
Icy Manipulator

Icy Manipulator {4}

Artifact
{1}, {T}: Tap target artifact, creature, or land.
Ignite the Cloneforge!

Ignite the Cloneforge!

Scheme
When you set this scheme in motion, create a token that's a copy of target permanent an opponent controls.
"Heroes innovate. Villains duplicate."
  • Archenemy Schemes
Immersturm

Immersturm

Plane - Valla
Whenever a creature enters the battlefield, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
Imprison This Insolent Wretch

Imprison This Insolent Wretch

Ongoing Scheme
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
  • DCI Promos
Inalla, Archmage Ritualist

Inalla, Archmage Ritualist {2}{U}{B}{R}

Legendary Creature - Human Wizard
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1}. If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
4/5
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Never taunt an embermage, 'What are you going to do about it?'"
—Akin, seasoned askari
Incoming!

Incoming! {4}{G}{G}{G}{G}

Sorcery
Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.
Infernal Contract

Infernal Contract {B}{B}{B}

Sorcery
Draw four cards. You lose half your life, rounded up.
"But I signed nothing!"
—Taraneh, Suq'Ata mage
Infernal Spawn of Evil

Infernal Spawn of Evil {6}{B}{B}{B}

Creature - Beast
Flying, first strike
{1}{B}, Reveal Infernal Spawn of Evil from your hand, Say "It's coming!": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
7/7
Interplanar Tunnel

Interplanar Tunnel

Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order.
Intet, the Dreamer

Intet, the Dreamer {3}{G}{U}{R}

Legendary Creature - Dragon
Flying
Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
6/6
Into the Earthen Maw

Into the Earthen Maw

Scheme
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
"You may even see them again. Full digestion takes three hundred years."
  • Archenemy Schemes
Introductions Are in Order

Introductions Are in Order

Scheme
When you set this scheme in motion, choose one —
• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
• You may put a creature card from your hand onto the battlefield.
"Meet my newest minion. Come now, don't be shy—shake her pincer."
  • Archenemy Schemes
Inys Haen

Inys Haen

Plane - Cridhe
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards.
When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped.
Whenever chaos ensues, return target nonland card from your graveyard to your hand.
  • March of the Machine Commander
Island

Island

Basic Land - Island
({T}: Add {U}.)
Isle of Vesuva

Isle of Vesuva

Plane - Dominaria
Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Ivory Tower

Ivory Tower {1}

Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Valuing scholarship above all else, the inhabitants of the Ivory Tower reward those who sacrifice power for knowledge.
Related card: Golgothian Sylex
Izzet Steam Maze

Izzet Steam Maze

Plane - Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.
Whenever chaos ensues, instant and sorcery spells you cast this turn cost {3} less to cast.
Jeleva, Nephalia's Scourge

Jeleva, Nephalia's Scourge {1}{U}{B}{R}

Legendary Creature - Vampire Wizard
Flying
When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
1/3
Jester's Cap

Jester's Cap {4}

Artifact
{2}, {T}, Sacrifice Jester's Cap: Search target player's library for three cards and exile them. Then that player shuffles.
"Know your foes' strengths as well as their weaknesses."
—Arcum Dagsson, Soldevi Machinist