1264 cards found
Cateran Overlord

Cateran Overlord {4}{B}{B}{B}

Creature - Horror Mercenary
Sacrifice a creature: Regenerate Cateran Overlord.
{6}, {T}: Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
7/5
  • Mercadian Masques
Cateran Persuader

Cateran Persuader {B}{B}

Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1
  • Mercadian Masques
Cateran Slaver

Cateran Slaver {4}{B}{B}

Creature - Horror Mercenary
Swampwalk
{5}, {T}: Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
5/5
  • Mercadian Masques
Cateran Summons

Cateran Summons {B}

Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
Even when recruitment is slow, the guild can always cook something up.
  • Mercadian Masques
Cathodion

Cathodion {3}

Artifact Creature - Construct
When Cathodion dies, add {C}{C}{C}.
Instead of creating a tool that would be damaged by heat, the Thran built one that was charged by it.
3/3
Caustic Wasps

Caustic Wasps {2}{G}

Creature - Insect
Flying
Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.
Even the wasp knows how to pay the magistrate his due respect.
1/1
  • Mercadian Masques
Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Cave Tiger

Cave Tiger {2}{G}

Creature - Cat
Whenever Cave Tiger becomes blocked by a creature, Cave Tiger gets +1/+1 until end of turn.
The druids found a haven in the cool limestone tunnels beneath Argoth. The invaders found only tigers.
2/2
  • Urza's Saga
Cave-In

Cave-In {3}{R}{R}

Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
One fleet was gone; others were poised.
  • Mercadian Masques
Cavern Crawler

Cavern Crawler {2}{R}

Creature - Insect
Mountainwalk
{R}: Cavern Crawler gets +1/-1 until end of turn.
0/3
  • Mercadian Masques
Celestial Dawn

Celestial Dawn {1}{W}{W}

Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When Ceremonial Guard attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Cessation

Cessation {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand.
"The face of Light will shine upon them, and they will know war no more."
—Song of All, canto 918
  • Urza's Legacy
Chambered Nautilus

Chambered Nautilus {2}{U}

Creature - Nautilus Beast
Whenever Chambered Nautilus becomes blocked, you may draw a card.
What's merely a home for the nautilus can become exquisite jewelry in the hands of Saprazzan artisans.
2/2
  • Mercadian Masques
Chameleon Spirit

Chameleon Spirit {3}{U}

Creature - Illusion Spirit
As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/*
  • Mercadian Masques
Charcoal Diamond

Charcoal Diamond {2}

Artifact
Charcoal Diamond enters the battlefield tapped.
{T}: Add {B}.
Charisma

Charisma {U}{U}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
  • Mercadian Masques
Charm Peddler

Charm Peddler {W}

Creature - Human Spellshaper
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1
  • Mercadian Masques
Charmed Griffin

Charmed Griffin {3}{W}

Creature - Griffin
Flying
When Charmed Griffin enters the battlefield, each other player may put an artifact or enchantment card onto the battlefield from their hand.
Are you sure you can afford such a luxury?
3/3
  • Mercadian Masques
Child of Gaea

Child of Gaea {3}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay {G}{G}.
{1}{G}: Regenerate Child of Gaea.
7/7
  • Urza's Saga
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Chime of Night

Chime of Night {1}{B}

Enchantment - Aura
Enchant creature
When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were.
  • Urza's Destiny
Chimeric Staff

Chimeric Staff {4}

Artifact
{X}: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
A snake in the grasp.
Cho-Arrim Alchemist

Cho-Arrim Alchemist {W}

Creature - Human Spellshaper
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1
  • Mercadian Masques
Cho-Arrim Bruiser

Cho-Arrim Bruiser {5}{W}

Creature - Ogre Rebel
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
3/4
  • Mercadian Masques