4585 cards found
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters the battlefield tapped.
When Arid Archway enters the battlefield, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
  • Outlaws of Thunder Junction
Arid Mesa

Arid Mesa

Land
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Armor of Faith

Armor of Faith {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{W}: Enchanted creature gets +0/+1 until end of turn.
"Keep your chain mail, warrior. I have my own form of protection."
—Halvor Arenson, Kjeldoran priest
Armor of Shadows

Armor of Shadows {B}

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible.
"What's softer than silk, stronger than steel, and quieter than thought?"
—Warlock riddle
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armorer Guildmage

Armorer Guildmage {R}

Creature - Human Wizard
{B}, {T}: Target creature gets +1/+0 until end of turn.
{G}, {T}: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel.
—Armorer Guild maxim
1/1
  • Mirage
Arms Depot

Arms Depot

Artifact - Contraption
Whenever you crank Arms Depot, put two +1/+1 counters on target creature.
  • Unstable
Arrester's Zeal

Arrester's Zeal {W}

Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
Law is the light of civilization.
Artful Dodge

Artful Dodge {U}

Sorcery
Target creature can't be blocked this turn.
Flashback {U}
Those who know the alleys and sewers of the Erdwal can disappear like smoke.
  • Dark Ascension
Artifact Blast

Artifact Blast {R}

Instant
Counter target artifact spell.
The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.
Related card: Golgothian Sylex
Artifact Ward

Artifact Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.
Related card: Golgothian Sylex
  • Antiquities
Artificer's Assistant

Artificer's Assistant {U}

Creature - Bird
Flying
Whenever you cast a historic spell, scry 1.
1/1
Artificer's Hex

Artificer's Hex {B}

Enchantment - Aura
Enchant Equipment
At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.
"Some treasures aren't worth finding, let alone stealing."
—Dack Fayden
  • Magic 2014
Artificial Evolution

Artificial Evolution {U}

Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall.
  • Onslaught
Artillery Enthusiast

Artillery Enthusiast {R}

Creature - Goblin Artificer
Modified creatures you control have menace.
When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value.
1/2
  • Alchemy: Kamigawa
As Luck Would Have It

As Luck Would Have It {G}

Enchantment
Hexproof
Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)
Ascendant Packleader

Ascendant Packleader {G}

Creature - Wolf
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
2/1
Ascendant Spirit

Ascendant Spirit {U}

Snow Creature - Spirit
{S}{S}: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.
{S}{S}{S}: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.
{S}{S}{S}{S}: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
1/1
Ash Barrens

Ash Barrens

Land
{T}: Add {C}.
Basic landcycling {1}
War has survivors but rarely has winners.
Ashling the Pilgrim Avatar

Ashling the Pilgrim Avatar

Vanguard
{2}: Ashling the Pilgrim Avatar deals 1 damage to each creature and each player.
Hand size bonus: -1
Life bonus: +6
  • Magic Online Avatars
Ashling, the Extinguisher Avatar

Ashling, the Extinguisher Avatar

Vanguard
{5}: Destroy all nonland permanents. Activate only once and only during your turn.
Hand size bonus: +1
Life bonus: -3
  • Magic Online Avatars
Ashmouth Blade
Neglected Heirloom

Ashmouth Blade

Artifact - Equipment
Equipped creature gets +3/+3 and has first strike.
Equip {3}
"Its previous owners had some stories to share, I'm certain."
—Old Rutstein
Card has other part: Neglected Heirloom
Ashnod

Ashnod

Vanguard
Whenever a creature deals damage to you, destroy it.
Ashnod served as Mishra's confidante while he led Fallaji weapons development before the Brothers' War. Whereas Mishra works in metals and stone, however, Ashnod works in living flesh. She sees all living things as prototype machines; her "improvements" to them make her as feared by allies as by enemies.
Hand size bonus: +1
Life bonus: -8
  • Vanguard Series
Ashnod's Coupon

Ashnod's Coupon {0}

Artifact
{T}, Sacrifice Ashnod's Coupon: Target player gets you target drink. You pay any costs for the drink.
Limited time offer. Void where prohibited. Limit one per purchase. Valid only in participating duels. This coupon is nontransferable and invalid if shattered, crumbled, detonated, pillaged, or otherwise disenchanted. Cash value less than 1/20 of a cent. Offer not valid in Quebec, Rhode Island, or where prohibited by law or the DCI.
Ashnod's Intervention

Ashnod's Intervention {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
"Listen, Duck. Gix is everywhere, playing every side. Mishra won't listen . . . but perhaps Urza will."
  • The Brothers' War