430 cards found
Hansk, Slayer Zealot

Hansk, Slayer Zealot {2}{R}{G}

Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens.
{T}: Hansk, Slayer Zealot deals 2 damage to target creature.
Whenever a Zombie an opponent controls dies, draw a card.
4/4
Harbinger of the Hunt

Harbinger of the Hunt {3}{R}{G}

Creature - Dragon
Flying
{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.
{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
5/3
Harried Dash

Harried Dash {R}

Sorcery - Adventure
Create a 1/1 white Rabbit creature token. It gains haste until end of turn.
Card has other part: Steady Tortoise
  • Alchemy: Wilds of Eldraine
Heaven

Heaven {X}{G}

Instant
Heaven deals X damage to each creature with flying.
Card has other part: Earth
Hellkite Hatchling

Hellkite Hatchling {2}{R}{G}

Creature - Dragon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
A killing machine from birth.
2/2
Herald of Ilharg

Herald of Ilharg {2}{R}{G}

Creature - Boar Beast
Trample
Whenever you cast a creature spell, put two +1/+1 counters on Herald of Ilharg. If that spell has mana value 5 or greater, Herald of Ilharg deals damage equal to the number of counters on it to each opponent.
3/3
  • Ravnica: Clue Edition
Highland Forest

Highland Forest

Snow Land - Mountain Forest
({T}: Add {R} or {G}.)
Highland Forest enters the battlefield tapped.
"Tread carefully! The last time I walked this path, half the snowdrifts were, in fact, sleeping trolls. I've never run so fast in my life!"
—Iskene, Kannah storyteller
Highland Weald

Highland Weald

Snow Land
Highland Weald enters the battlefield tapped.
{T}: Add {R} or {G}.
"Our noble land, enslaved by Rime,
Is it our fate to freeze through time?
If this be true, oh wicked crime."
—The Dynasty of Winter Kings
  • Coldsnap
Horned Kavu

Horned Kavu {R}{G}

Creature - Kavu
When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.
"That didn't happen naturally," said Multani. "Rath's overlay is interfering with the Aether itself."
3/4
  • Planeshift
Hull Breach

Hull Breach {R}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target artifact and target enchantment.
At the lash of the hive ship's feeder tentacles, the cruiser vented atmosphere, cargo, and crew members into the void.
Hunting Kavu

Hunting Kavu {1}{R}{G}

Creature - Kavu
{1}{R}{G}, {T}: Exile Hunting Kavu and target creature without flying that's attacking you.
Dominarians gladly fought alongside kavu . . . until the kavu figured out some Dominarians were quite tasty.
2/3
  • Invasion
Huntmaster of the Fells
Ravager of the Fells

Huntmaster of the Fells {2}{R}{G}

Creature - Human Werewolf
Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.
At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.
2/2
Card has other part: Ravager of the Fells
Immerwolf

Immerwolf {1}{R}{G}

Creature - Wolf
Intimidate
Each other creature you control that's a Wolf or a Werewolf gets +1/+1.
Non-Human Werewolves you control can't transform.
2/2
Impromptu Raid

Impromptu Raid {3}{R/G}

Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
  • Shadowmoor
Invasion of Ergamon
Truga Cliffcharger

Invasion of Ergamon {R}{G}

Battle - Siege
When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.
Defense: 5
Card has other part: Truga Cliffcharger
  • March of the Machine
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
Invigorating Hot Spring enters the battlefield with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Itzquinth, Firstborn of Gishath

Itzquinth, Firstborn of Gishath {R}{G}

Legendary Creature - Dinosaur
Haste
When Itzquinth, Firstborn of Gishath enters the battlefield, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
"Dinosaurs have no concept of royalty, but they recognize the scent of the mightiest among them."
—Atla Palani, nest tender
2/3
  • The Lost Caverns of Ixalan 230 331
Jaheira, Stirring Harper

Jaheira, Stirring Harper {1}{R}{G}

Legendary Creature - Human Elf Druid
Hexproof from artifacts and enchantments
When this creature specializes, destroy up to one target artifact or enchantment. You get a boon with "When you cast your next creature spell, it perpetually gets +1/+0 and gains haste."
3/4
Related cards: Jaheira, Harper Emissary Jaheira, Heroic Harper Jaheira, Insightful Harper Jaheira, Merciful Harper Jaheira, Ruthless Harper
  • Alchemy Horizons: Baldur's Gate
Jarsyl, Dark Age Scion

Jarsyl, Dark Age Scion {1}{R}{G}

Legendary Creature - Human Wizard
Starting intensity 1
At the beginning of combat on your turn, you may cast a spell with mana value equal to Jarsyl, Dark Age Scion's intensity from your graveyard without paying its mana cost. If you do, perpetually increase Jarsyl's intensity by 1.
3/3
  • Alchemy: The Brothers' War
Jerrard of the Closed Fist

Jerrard of the Closed Fist {3}{R}{G}{G}

Legendary Creature - Human Knight
Once, the order of the Closed Fist reached throughout the Kb'Briann Highlands. Now, Jerrard alone remains to uphold their standard.
6/5
Jetmir's Fixer

Jetmir's Fixer {R}{G}

Creature - Cat Warrior
{R}{G}: Jetmir's Fixer gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on Jetmir's Fixer instead.
When you lose Jetmir's trust, his family makes sure you lose everything else.
2/2
  • Streets of New Capenna
Jolene, the Plunder Queen

Jolene, the Plunder Queen {2}{R}{G}

Legendary Creature - Human Warrior
Whenever a player attacks one or more of your opponents, that attacking player creates a Treasure token.
If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.
Sacrifice five Treasures: Put five +1/+1 counters on Jolene.
2/2
Jungle Patrol

Jungle Patrol {3}{G}

Creature - Human Soldier
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
Sacrifice a token named Wood: Add {R}.
3/2
  • Mirage
Jungle Troll

Jungle Troll {1}{R}{G}

Creature - Troll
{R}: Regenerate Jungle Troll.
{G}: Regenerate Jungle Troll.
"You eat plants; I eat plants. You eat beasts; I eat you."
—Drulvurg, troll king
2/1
  • Mirage
Kaima, the Fractured Calm

Kaima, the Fractured Calm {2}{R}{G}

Legendary Creature - Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
3/3
  • Neon Dynasty Commander 3 74