1206 cards found
Chalice of Death
Chalice of Life

Chalice of Death

Artifact
{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Dark Ascension
Chalice of Life
Chalice of Death

Chalice of Life {3}

Artifact
{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.
The sweet taste of hope's promise.
Card has other part: Chalice of Death
  • Dark Ascension
Champion of Lambholt

Champion of Lambholt {1}{G}{G}

Creature - Human Warrior
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
1/1
Champion of the Parish

Champion of the Parish {W}

Creature - Human Soldier
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Champion of the Parish.
"I stand for every cobbler, tanner, and fool in this town—and they stand for me."
1/1
Chant of the Skifsang

Chant of the Skifsang {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -13/-0.
The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets—making them strong enough to snare even the deadliest catch.
  • Dark Ascension
Chapel Geist

Chapel Geist {1}{W}{W}

Creature - Spirit
Flying
Death has bound it with chains of past regrets. Forever it searches for atonement, each kindness removing a single link.
2/3
Chaplain's Blessing

Chaplain's Blessing {W}

Sorcery
You gain 5 life.
"There was a time when the purpose of the church was to heal and protect. I would see that time return."
  • Shadows over Innistrad
Charmbreaker Devils

Charmbreaker Devils {5}{R}

Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
4/4
Related card: Tibalt, Wicked Tormentor
Chill of Foreboding

Chill of Foreboding {2}{U}

Sorcery
Each player mills five cards.
Flashback {7}{U}
"Wait . . . did you fellows hear something?"
  • Dark Ascension
Chilling Grasp

Chilling Grasp {2}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Madness {3}{U}
  • Eldritch Moon
Chittering Host
Graf Rats
Midnight Scavengers

Chittering Host

Creature - Eldrazi Horror
Haste
Menace
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
5/6
Card has other parts: Graf Rats Midnight Scavengers
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.
Choking Restraints

Choking Restraints {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
  • Eldritch Moon
Chosen of Markov
Markov's Servant

Chosen of Markov {2}{B}

Creature - Human
{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.
"I have been found worthy by this great house . . ."
2/2
Card has other part: Markov's Servant
  • Dark Ascension
Civilized Scholar
Homicidal Brute

Civilized Scholar {2}{U}

Creature - Human Advisor
{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.
"Me, angry? Of course not. Thanks to my research, I'm above such petty emotions now."
0/1
Card has other part: Homicidal Brute
  • Innistrad
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Six feet of earth muffled his cries.
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
"What worked to bring down angels will do the same for these horrors."
—Rem Karolus, Slayer of Eldrazi
Clifftop Retreat

Clifftop Retreat

Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Where cathars learn to fight not only demons and vampires, but ignorance as well.
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension
Clip Wings

Clip Wings {1}{G}

Instant
Each opponent sacrifices a creature with flying.
It is a grim duty to save the world from those created to protect it.
Cloistered Youth
Unholy Fiend

Cloistered Youth {1}{W}

Creature - Human
At the beginning of your upkeep, you may transform Cloistered Youth.
"I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter's voice. That is not my daughter."
—Ekatrin, elder of Hanweir
1/1
Card has other part: Unholy Fiend
  • Innistrad
Cloudshift

Cloudshift {W}

Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Coax from the Blind Eternities

Coax from the Blind Eternities {2}{U}

Sorcery
You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.
At Nahiri's call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.
Cobbled Wings

Cobbled Wings {2}

Artifact - Equipment
Equipped creature has flying.
Equip {1}
For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts.
Collective Brutality

Collective Brutality {1}{B}

Sorcery
Escalate—Discard a card.
Choose one or more —
• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
• Target creature gets -2/-2 until end of turn.
• Target opponent loses 2 life and you gain 2 life.