23665 cards found
Scroll of Origins

Scroll of Origins {2}

Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.
  • Saviors of Kamigawa
Scroll of the Masters

Scroll of the Masters {2}

Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine
Scrounge

Scrounge {2}{B}

Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
When leonin settlers abandon their homes to the nim, items of value are often left behind.
  • Darksteel
Scrounged Scythe
Harvest Hand

Scrounged Scythe

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Human, it has menace.
Equip {2}
Card has other part: Harvest Hand
Scrounger of Souls

Scrounger of Souls {4}{B}

Creature - Horror
Lifelink
Yell for help, and that may answer.
3/4
Scrounging Bandar

Scrounging Bandar {1}{G}

Creature - Cat Monkey
Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Scrounging Bandar onto another target creature.
"It was right here a second ago . . ."
0/0
Scrubland

Scrubland

Land - Plains Swamp
({T}: Add {W} or {B}.)
Scryb Ranger

Scryb Ranger {1}{G}

Creature - Faerie Ranger
Flash
Flying, protection from blue
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1
Scryb Sprites

Scryb Sprites {G}

Creature - Faerie
Flying
The only sound was the gentle clicking of the faeries' wings. Then those intruders who were still standing turned and fled. One thing was certain: they didn't think the Scryb were very funny anymore.
1/1
Scrying Glass

Scrying Glass {2}

Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
  • Urza's Destiny
Scrying Sheets

Scrying Sheets

Snow Land
{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
Sculpted Perfection

Sculpted Perfection {2}{W}{B}

Enchantment
When Sculpted Perfection enters the battlefield, incubate 2.
Phyrexians you control get +1/+1.
  • March of the Machine
Sculpting Steel

Sculpting Steel {3}

Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
Sculptor of Winter

Sculptor of Winter {1}{G}

Snow Creature - Elf Rogue
{T}: Untap target snow land.
"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
2/2
  • Kaldheim
Scurrid Colony

Scurrid Colony {1}{G}

Creature - Squirrel
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
2/2
Related cards: Garruk, Wrath of the Wilds Hinterland Chef
  • Strixhaven: School of Mages
Scute Mob

Scute Mob {G}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
"Survival rule 782: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scuttlegator

Scuttlegator {4}{G/U}{G/U}

Creature - Crab Turtle Crocodile
Defender
{6}{G/U}{G/U}: Adapt 3.
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
2/2
Scuttling Butler

Scuttling Butler {3}

Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
4/1
  • Streets of New Capenna
Scuttling Death

Scuttling Death {4}{B}

Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4
4/2
Scuttling Doom Engine

Scuttling Doom Engine {6}

Artifact Creature - Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
6/6
Scuzzback Marauders

Scuzzback Marauders {4}{R/G}

Creature - Goblin Warrior
Trample
Persist
5/2
Scuzzback Scrapper

Scuzzback Scrapper {R/G}

Creature - Goblin Warrior
Wither
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
1/1
  • Shadowmoor