3160 cards found
Mesa Lynx

Mesa Lynx {1}{W}

Creature - Cat
As long as it's not your turn, Mesa Lynx gets +0/+2.
Its ferocity is tempered by patience, knowing it must wait for just the right moment to strike a killing blow.
2/1
Messenger Jays

Messenger Jays {4}{U}

Creature - Bird
Flying
Council's dilemma — When Messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
2/1
Metallic Mimic

Metallic Mimic {2}

Artifact Creature - Shapeshifter
As Metallic Mimic enters the battlefield, choose a creature type.
Metallic Mimic is the chosen type in addition to its other types.
Each other creature you control of the chosen type enters the battlefield with an additional +1/+1 counter on it.
2/1
Metropolis Angel

Metropolis Angel {2}{W}{U}

Creature - Angel Soldier
Flying
Whenever you attack with one or more creatures with counters on them, draw a card.
"Angels are living proof that power does not always lead to corruption."
—Elspeth
3/1
Related card: Metropolis Angel (Alchemy)
  • Streets of New Capenna
Midnight Arsonist

Midnight Arsonist {3}{R}

Creature - Vampire
When Midnight Arsonist enters the battlefield, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
Killing the slayers was self-preservation. The fire was just for fun.
3/2
  • Crimson Vow Commander 27 65
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Mijae Djinn

Mijae Djinn {R}{R}{R}

Creature - Djinn
Whenever Mijae Djinn attacks, flip a coin. If you lose the flip, remove Mijae Djinn from combat and tap it.
6/3
Related card: City in a Bottle
Militant Monk

Militant Monk {1}{W}{W}

Creature - Human Monk Cleric
Vigilance
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
2/1
  • Torment
Mindlink Mech

Mindlink Mech {2}{U}

Artifact - Vehicle
Flying
Whenever Mindlink Mech becomes crewed for the first time each turn, until end of turn, Mindlink Mech becomes a copy of target nonlegendary creature that crewed it this turn, except it's 4/3, it's a Vehicle artifact in addition to its other types, and it has flying.
Crew 1
4/3
Related card: Experimental Pilot
Mindreaver

Mindreaver {U}{U}

Creature - Human Wizard
Heroic — Whenever you cast a spell that targets Mindreaver, exile the top three cards of target player's library.
{U}{U}, Sacrifice Mindreaver: Counter target spell with the same name as a card exiled with Mindreaver.
2/1
  • Born of the Gods
Mindslicer

Mindslicer {2}{B}{B}

Creature - Horror
When Mindslicer dies, each player discards their hand.
It is the thing that goes bump in the night.
4/3
Mindsparker

Mindsparker {1}{R}{R}

Creature - Elemental
First strike
Whenever an opponent casts a white or blue instant or sorcery spell, Mindsparker deals 2 damage to that player.
3/2
  • Magic 2014
Mindwrack Harpy

Mindwrack Harpy {3}{B}

Enchantment Creature - Harpy
Flying
At the beginning of combat on your turn, each player mills three cards.
Harpies are among the most detested creatures in all of Theros... and they thoroughly deserve it.
3/2
Mine Worker

Mine Worker {2}

Artifact Creature - Assembly-Worker
{T}: You gain 1 life. If you control creatures named Power Plant Worker and Tower Worker, you gain 3 life instead.
Following his hunger for knowledge and power from the past, Urza starved Dominaria's future.
2/1
Related cards: Power Plant Worker Tower Worker
  • The Brothers' War
Minecart Daredevil

Minecart Daredevil {2}{R}

Creature - Dwarf Knight
Mines that once rang with the strikes of pickaxes now echo with shouts of reckless glee.
4/2
Card has other part: Ride the Rails
  • Wilds of Eldraine
Miner's Bane

Miner's Bane {4}{R}{R}

Creature - Elemental
{2}{R}: Miner's Bane gets +1/+0 and gains trample until end of turn.
There are certain stones even dwarves know to leave in the earth.
6/3
Ministrant of Obligation

Ministrant of Obligation {2}{W}

Creature - Human Cleric
Afterlife 2
When the price of your sins comes due, the Church of Deals is there to collect.
2/1
Minotaur Aggressor

Minotaur Aggressor {6}{R}

Creature - Minotaur Berserker
First strike, haste
The smelting district is home to many who see the guilds as not for them.
6/2
  • Return to Ravnica
Minotaur de Force

Minotaur de Force {1}{R}

Creature - Minotaur Performer
Haste
When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own.
"If I ever need a haircut, I just fall a little to the left."
2/1
  • Unfinity 114 400
Mintstrosity

Mintstrosity {1}{B}

Creature - Horror
When Mintstrosity dies, create a Food token.
If the sugary abominations of Sweettooth Village were ever under someone's control, that time is long past.
3/1
  • Wilds of Eldraine
Mire Boa

Mire Boa {1}{G}

Creature - Snake
Swampwalk
{G}: Regenerate Mire Boa.
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
2/1
Mire Kavu

Mire Kavu {3}{R}

Creature - Kavu
Mire Kavu gets +1/+1 as long as you control a Swamp.
"At this rate," said Sisay, "the next kavu we see will have wings."
3/2
  • Planeshift
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
Mirri the Cursed

Mirri the Cursed {2}{B}{B}

Legendary Creature - Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
A hero fails, a martyr falls. Time twists and destinies interchange.
3/2