23665 cards found
Sarkhan, Fireblood

Sarkhan, Fireblood {1}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: You may discard a card. If you do, draw a card.
[+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
[–7]: Create four 5/5 red Dragon creature tokens with flying.
Loyalty:
3
Sarkhan, Soul Aflame

Sarkhan, Soul Aflame {1}{U}{R}

Legendary Creature - Human Shaman
Dragon spells you cast cost {1} less to cast.
Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types.
2/4
Sarkhan, the Dragonspeaker

Sarkhan, the Dragonspeaker {3}{R}{R}

Legendary Planeswalker - Sarkhan
[+1]: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste.
[–3]: Sarkhan, the Dragonspeaker deals 4 damage to target creature.
[–6]: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
Loyalty:
4
Sarpadian Empires, Vol. VII

Sarpadian Empires, Vol. VII {3}

Artifact
As Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling.
{3}, {T}: Create a 1/1 creature token of the chosen color and type.
The past still lives within its pages, waiting for its time to come again.
  • Time Spiral
Sarulf's Packmate

Sarulf's Packmate {3}{G}

Creature - Wolf
When Sarulf's Packmate enters the battlefield, draw a card.
Foretell {1}{G}
3/3
  • Kaldheim
Sarulf, Realm Eater

Sarulf, Realm Eater {1}{B}{G}

Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
3/3
Saruli Caretaker

Saruli Caretaker {G}

Creature - Dryad
Defender
{T}, Tap an untapped creature you control: Add one mana of any color.
"I hold the seed of our new beginning."
0/3
  • Ravnica Allegiance
Saruli Gatekeepers

Saruli Gatekeepers {3}{G}

Creature - Elf Warrior
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
In Ravnica's wilder districts, nature still stirs, and its protectors still mind their posts.
2/4
  • Dragon's Maze
Saryth, the Viper's Fang

Saryth, the Viper's Fang {2}{G}{G}

Legendary Creature - Human Warlock
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
{1}, {T}: Untap another target creature or land you control.
3/4
Sasaya's Essence

Sasaya's Essence

Legendary Enchantment
(Sasaya's Essence keeps color and mana cost of Sasaya, Orochi Ascendant when flipped)
Whenever a land you control is tapped for mana, add an additional one mana of any type that land produced for each other land you control with the same name as it.
Card has other part: Sasaya, Orochi Ascendant
  • Saviors of Kamigawa
Sasaya, Orochi Ascendant

Sasaya, Orochi Ascendant {1}{G}{G}

Legendary Creature - Snake Monk
Reveal your hand: If you have seven or more land cards in your hand, flip Sasaya, Orochi Ascendant.
2/3
Card has other part: Sasaya's Essence
  • Saviors of Kamigawa
Satoru Umezawa

Satoru Umezawa {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {2}{U}{B}.
2/4
Related card: Satoru Umezawa (Alchemy)
Satoru Umezawa (Alchemy)

Satoru Umezawa (Alchemy) {1}{U}{B}

Legendary Creature - Human Ninja
Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn.
Each creature card in your hand has ninjutsu {1}{U}{B}.
3/4
Related card: Satoru Umezawa
  • Kamigawa: Neon Dynasty
Satoru, the Infiltrator

Satoru, the Infiltrator {U}{B}

Legendary Creature - Human Ninja Rogue
Menace
Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card.
"This backwater doesn't have a single wall, ward, or guard that could keep me out."
2/3
  • Outlaws of Thunder Junction 230 298
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Satyr Enchanter

Satyr Enchanter {1}{G}{W}

Creature - Satyr Druid
Whenever you cast an enchantment spell, draw a card.
"The threads of magic that protect this place were woven by my will."
2/2
Satyr Firedancer

Satyr Firedancer {1}{R}

Enchantment Creature - Satyr
Whenever an instant or sorcery spell you control deals damage to an opponent, Satyr Firedancer deals that much damage to target creature that player controls.
His heart, the coal; his eye, the spark; his hand, the whirling flame.
1/1
  • Born of the Gods
Satyr Grovedancer

Satyr Grovedancer {1}{G}

Creature - Satyr Shaman
When Satyr Grovedancer enters the battlefield, put a +1/+1 counter on target creature.
"Some of my kin dance for themselves, without greater purpose. Nylea gives me purpose, and with it strength."
1/1
  • Journey into Nyx
Satyr Hedonist

Satyr Hedonist {1}{G}

Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
"Any festival you can walk away from wasn't worth attending in the first place."
2/1
Satyr Hoplite

Satyr Hoplite {R}

Creature - Satyr Soldier
Heroic — Whenever you cast a spell that targets Satyr Hoplite, put a +1/+1 counter on Satyr Hoplite.
"Xenagos has become what he once despised: a tyrant and an oppressor."
1/1
  • Journey into Nyx
Satyr Nyx-Smith

Satyr Nyx-Smith {2}{R}

Creature - Satyr Shaman
Haste
Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste.
2/1
  • Born of the Gods
Satyr Piper

Satyr Piper {2}{G}

Creature - Satyr Rogue
{3}{G}: Target creature must be blocked this turn if able.
"When I asked my commander the reward for killing that prancing nuisance, he told me, 'None! I want to kill him myself!'"
—Phrogas, soldier of Akros
2/1
  • Theros
Satyr Rambler

Satyr Rambler {1}{R}

Creature - Satyr
Trample
A satyr is bound by nothing—not home, not family, not loyalty.
2/1
  • Theros
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Satyr's Cunning

Satyr's Cunning {R}

Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block."
Escape — {2}{R}, Exile two other cards from your graveyard.
It's hard to keep a satyr down, even in the Underworld.
  • Theros Beyond Death