29630 cards found
Nightmare

Nightmare {5}{B}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Nightmare Incursion

Nightmare Incursion {5}{B}

Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles.
  • Eventide
Nightmare Lash

Nightmare Lash {4}

Artifact - Equipment
Equipped creature gets +1/+1 for each Swamp you control.
Equip—Pay 3 life.
  • Mirrodin
Nightmare Moon
Princess Luna

Nightmare Moon {4}{B}{B}

Legendary Creature - Alicorn
Flying
As long as it's nighttime, Nightmare Moon gets +2/+2 and has menace.
{6}: Transform Nightmare Moon. Anypony may activate this ability or help pay the cost. When they do, they become your friend.
"The night. . . will last. . .forever!"
6/6
Card has other part: Princess Luna
  • Ponies: The Galloping
Nightmare Shepherd

Nightmare Shepherd {2}{B}{B}

Enchantment Creature - Demon
Flying
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
4/4
Nightmare Unmaking

Nightmare Unmaking {3}{B}{B}

Sorcery
Choose one —
• Exile each creature with power greater than the number of cards in your hand.
• Exile each creature with power less than the number of cards in your hand.
Nightmare Void

Nightmare Void {3}{B}

Sorcery
Target player reveals their hand. You choose a card from it. That player discards that card.
Dredge 2
Nightmare's Thirst

Nightmare's Thirst {B}

Instant
You gain 1 life. Target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
That feeling of something on your chest is usually sleep paralysis. Occasionally, it's something else.
  • Core Set 2019
Nightmarish End

Nightmarish End {2}{B}

Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
"To think some believe it peaceful to die in one's sleep."
—Ashiok, Nightmare Weaver
  • Journey into Nyx
Nightpack Ambusher

Nightpack Ambusher {2}{G}{G}

Creature - Wolf
Flash
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
A strong leader means a growing pack.
4/4
Nightscape Apprentice

Nightscape Apprentice {B}

Creature - Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library.
{R}, {T}: Target creature gains first strike until end of turn.
1/1
  • Invasion
Nightscape Battlemage

Nightscape Battlemage {2}{B}

Creature - Zombie Wizard
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage enters the battlefield, if it was kicked with its {2}{R} kicker, destroy target land.
2/2
  • Planeshift
Nightscape Familiar

Nightscape Familiar {1}{B}

Creature - Zombie
Blue spells and red spells you cast cost {1} less to cast.
{1}{B}: Regenerate Nightscape Familiar.
Nightscape masters prize one trait above all others: undying loyalty.
1/1
Nightscape Master

Nightscape Master {2}{B}{B}

Creature - Zombie Wizard
{U}{U}, {T}: Return target creature to its owner's hand.
{R}{R}, {T}: Nightscape Master deals 2 damage to target creature.
2/2
  • Invasion
Nightshade Assassin

Nightshade Assassin {2}{B}{B}

Creature - Human Assassin
First strike
When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.
Madness {1}{B}
2/1
Nightshade Harvester

Nightshade Harvester {3}{B}

Creature - Elf Shaman
Whenever a land enters the battlefield under an opponent's control, that player loses 1 life. Put a +1/+1 counter on Nightshade Harvester.
"Anywhere the moonlight touches—that's my garden."
2/2
Nightshade Peddler

Nightshade Peddler {1}{G}

Creature - Human Druid
Soulbond
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
1/1
Nightshade Schemers

Nightshade Schemers {4}{B}

Creature - Faerie Wizard
Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3/2
  • Morningtide
Nightshade Seer

Nightshade Seer {3}{B}

Creature - Human Wizard
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1
  • Urza's Destiny
Nightshade Stinger

Nightshade Stinger {B}

Creature - Faerie Rogue
Flying
Nightshade Stinger can't block.
"Most faeries are harmless pranksters. Every now and again, though, you get one that crosses over from mischievous to malicious."
—Gaddock Teeg
1/1
Nightsky Mimic

Nightsky Mimic {1}{W/B}

Creature - Shapeshifter
Whenever you cast a spell that's both white and black, Nightsky Mimic has base power and toughness 4/4 until end of turn and gains flying until end of turn.
A mimic need only touch a being to learn its shape, but touching usually leads to mauling and messily eating.
2/1
  • Eventide
Nightsnare

Nightsnare {3}{B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, that player discards two cards.
Ravnica would be safer if mere coin was all the Dimir could steal.
  • Magic Origins
Nightsoil Kami

Nightsoil Kami {4}{G}{G}

Creature - Spirit
Soulshift 5
6/4
  • Saviors of Kamigawa
Nightsquad Commando

Nightsquad Commando {2}{B}

Creature - Human Soldier
When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.
"The big fella sounds hungry. Let's send him to bed without his supper."
2/3
  • Ikoria: Lair of Behemoths
Nightstalker Engine

Nightstalker Engine {4}{B}

Creature - Nightstalker
Nightstalker Engine's power is equal to the number of creature cards in your graveyard.
Part metal, part bone, and all death.
*/3
  • Portal Second Age