3160 cards found
Mass of Ghouls

Mass of Ghouls {3}{B}{B}

Creature - Zombie Warrior
"An army has filled the valley, but it's not like any army I've ever seen. There are no tents, no fires, no horses . . . just a sea of bodies, writhing and moaning, as if a pestilent village were sent to invade us."
—Onean scout
5/3
Massacre Wurm

Massacre Wurm {3}{B}{B}{B}

Creature - Phyrexian Wurm
When Massacre Wurm enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Whenever a creature an opponent controls dies, that player loses 2 life.
6/5
Master Trinketeer

Master Trinketeer {2}{W}

Creature - Dwarf Artificer
Servos and Thopters you control get +1/+1.
{3}{W}: Create a 1/1 colorless Servo artifact creature token.
"Let us never forget the joy that lies at the heart of invention."
3/2
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters the battlefield, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Coming back from the dead, like most things, gets easier with practice.
3/1
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Matter Reshaper

Matter Reshaper {2}{C}

Creature - Eldrazi
When Matter Reshaper dies, reveal the top card of your library. You may put that card onto the battlefield if it's a permanent card with mana value 3 or less. Otherwise, put that card into your hand.
3/2
Maulfist Doorbuster

Maulfist Doorbuster {3}{R}

Creature - Human Warrior
When Maulfist Doorbuster enters the battlefield, you get {E}{E}.
Whenever Maulfist Doorbuster attacks, you may pay {E}. If you do, target creature can't block this turn.
"Knock, knock . . . too late."
4/2
  • Kaladesh
Maulfist Squad

Maulfist Squad {3}{B}

Creature - Human Artificer
Menace
Fabricate 1
"Nice invention there. Looks real fragile."
3/1
Mausoleum Turnkey

Mausoleum Turnkey {3}{B}

Creature - Ogre Rogue
When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
When he reaches for his key ring, you should be running for the exit.
3/2
Maze Behemoth

Maze Behemoth {5}{G}

Creature - Elemental
Trample
Multicolored creatures you control have trample.
It returned to the leylines as quickly as it had appeared, leaving only broken bodies to mark its passage.
5/4
  • Dragon's Maze
Maze Rusher

Maze Rusher {5}{R}

Creature - Elemental
Haste
Multicolored creatures you control have haste.
"The maze seems to fight us at every turn, resisting our efforts to solve it."
—Niv-Mizzet
6/3
  • Dragon's Maze
Medicine Runner

Medicine Runner {1}{G/W}

Creature - Elf Cleric
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
Elvish healers carry vials of the balm known as dawnglow, reserving it for those wounds that herbs cannot treat.
2/1
  • Shadowmoor
Megatron, Tyrant
Megatron, Destructive Force

Megatron, Tyrant {3}{R}{W}{B}

Legendary Artifact Creature - Robot
More Than Meets the Eye {1}{R}{W}{B}
Your opponents can't cast spells during combat.
At the beginning of your postcombat main phase, you may convert Megatron. If you do, add {C} for each 1 life your opponents have lost this turn.
7/5
Card has other part: Megatron, Destructive Force
  • Transformers 12a 26a
Menagerie Liberator

Menagerie Liberator {3}{G}

Creature - Human Warrior
Trample
Melee
"The wild are neither your thralls nor your amusement."
3/2
  • Conspiracy: Take the Crown
Mentor of Evos Isle

Mentor of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
When Mentor of Evos Isle enters the battlefield, choose a creature card in your hand. It perpetually gains flying.
2/1
  • Jumpstart: Historic Horizons
Mercenary Informer

Mercenary Informer {2}{W}

Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
  • Prophecy
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When Merciless Executioner enters the battlefield, each player sacrifices a creature.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
3/1
Merciless Javelineer

Merciless Javelineer {2}{B}{R}

Creature - Minotaur Warrior
{2}, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
"My mind is the calm in the midst of the storm, and my javelin the lightning."
4/2
Merciless Predator
Reckless Waif

Merciless Predator

Creature - Werewolf
(Color indicator: Merciless Predator is red)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
Before she just wanted to snatch your purse; now she'll take the whole arm.
3/2
Card has other part: Reckless Waif
  • Innistrad
Mercurial Spelldancer

Mercurial Spelldancer {1}{U}

Creature - Phyrexian Rogue
Mercurial Spelldancer can't be blocked.
Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer.
Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
2/1
  • Phyrexia: All Will Be One Promos 61p 61s
  • Phyrexia: All Will Be One 61 381
Merfolk Branchwalker

Merfolk Branchwalker {1}{G}

Creature - Merfolk Scout
When Merfolk Branchwalker enters the battlefield, it explores.
2/1
  • Ixalan
Merfolk Observer

Merfolk Observer {1}{U}

Creature - Merfolk Rogue
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
"The structure gets bigger every hour, with hedrons coalescing even deep under the surface. If I could only get inside . . . ."
2/1
  • Rise of the Eldrazi
Merfolk of the Depths

Merfolk of the Depths {4}{G/U}{G/U}

Creature - Merfolk Soldier
Flash
When giant sinkholes opened across Ravnica, they revealed buried oceans and the merfolk, once thought to be extinct.
4/2
Merry Bards

Merry Bards {2}{R}

Creature - Human Bard
When Merry Bards enters the battlefield, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control.
3/2
  • Wilds of Eldraine
Mesa Cavalier

Mesa Cavalier {2}{W}

Creature - Human Knight
Flying
When Mesa Cavalier enters the battlefield, you gain 2 life.
In the fight to defeat Phyrexia, the courage of Benalish knights is matched only by that of their pegasus steeds.
2/1
  • Dominaria United