28096 cards found
On the Trail

On the Trail {1}{G}

Enchantment
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Where the victim's journey ends, the investigator's begins.
  • Murders at Karlov Manor Commander 39 349
Onakke Catacomb

Onakke Catacomb

Plane - Shandalar
All creatures are black and have deathtouch.
Whenever chaos ensues, creatures you control get +1/+0 and gain first strike until end of turn.
Onakke Javelineer

Onakke Javelineer {4}{R}

Creature - Ogre Spirit
Reach
{T}: Onakke Javelineer deals 2 damage to target player or battle.
With the ways between worlds thrown open, the Chain Veil's foul magic seeped from a vault deep within Ravnica all the way to Shandalar's dormant masters.
5/4
  • March of the Machine
Onakke Oathkeeper

Onakke Oathkeeper {1}{W}

Creature - Ogre Spirit
Creatures can't attack planeswalkers you control unless their controller pays {1} for each creature they control that's attacking a planeswalker you control.
{4}{W}{W}, Exile Onakke Oathkeeper from your graveyard: Return target planeswalker card from your graveyard to the battlefield.
0/4
  • Commander Masters 722 755
Onakke Ogre

Onakke Ogre {2}{R}

Creature - Ogre Warrior
The ogres you know are nothing like the Onakke. Possessing both intellect and industry, they had brute strength without being brutish.
4/2
Once More with Feeling

Once More with Feeling {W}{W}{W}{W}

Sorcery
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
If yo . . . ted.
  • Unglued
Once Upon a Time

Once Upon a Time {1}{G}

Instant
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost.
Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Once and Future

Once and Future {3}{G}

Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future.
Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
  • Throne of Eldraine
Ondu Champion

Ondu Champion {2}{R}{R}

Creature - Minotaur Warrior Ally
Rally — Whenever Ondu Champion or another Ally enters the battlefield under your control, creatures you control gain trample until end of turn.
"Put a minotaur at the head of an army and suddenly all the soldiers act like they have horns."
—Gideon Jura
4/3
Ondu Cleric

Ondu Cleric {1}{W}

Creature - Kor Cleric Ally
Whenever Ondu Cleric or another Ally enters the battlefield under your control, you may gain life equal to the number of Allies you control.
A cleric's true balm is the confidence he inspires in his compatriots.
1/1
  • Zendikar
Ondu Giant

Ondu Giant {3}{G}

Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Some druids nurture gardens. Others nurture continents.
2/4
Ondu Greathorn

Ondu Greathorn {3}{W}

Creature - Beast
First strike
Landfall — Whenever a land enters the battlefield under your control, Ondu Greathorn gets +2/+2 until end of turn.
"May your horns get lodged in an Eldrazi's bony face, ornery brute!"
—Bruse Tarl, Goma Fada nomad
2/3
Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
"At first rumble you'd best hold on tight and pray to any gods you still hold dear."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Skyruins
Ondu Rising

Ondu Rising {1}{W}

Sorcery
Whenever a creature attacks this turn, it gains lifelink until end of turn.
Awaken 4—{4}{W}
  • Battle for Zendikar
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
Ondu Skyruins enters the battlefield tapped.
{T}: Add {W}.
"It always seems so quiet in the aftermath of wrenching violence."
—Nys Dal, Sea Gate trapfinder
Card has other part: Ondu Inversion
Ondu Spiritdancer

Ondu Spiritdancer {4}{W}

Creature - Kor Cleric
Whenever an enchantment enters the battlefield under your control, you may create a token that's a copy of it. Do this only once each turn.
"We travel to know the land—its sacred spirit, its perils and blessings."
3/3
  • Commander Masters 723 756
Ondu War Cleric

Ondu War Cleric {1}{W}

Creature - Human Cleric Ally
Cohort{T}, Tap an untapped Ally you control: You gain 2 life.
"I will follow the light of Iona into battle, and I will know no fear."
2/2
One Dozen Eyes

One Dozen Eyes {5}{G}

Sorcery
Choose one —
• Create a 5/5 green Beast creature token.
• Create five 1/1 green Insect creature tokens.
Entwine {G}{G}{G}
One Last Job

One Last Job {2}{W}

Sorcery
Spree
+ {2} — Return target creature card from your graveyard to the battlefield.
+ {1} — Return target Mount or Vehicle card from your graveyard to the battlefield.
+ {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
  • Outlaws of Thunder Junction Promos 22p 22s
  • Outlaws of Thunder Junction 22 315
One Ring to Rule Them All

One Ring to Rule Them All {2}{B}{B}

Enchantment - Saga
I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power.
II — Destroy all nonlegendary creatures.
III — Each opponent loses 1 life for each creature card in that player's graveyard.
Related cards: The Ring The Ring Tempts You
One With the Wind

One With the Wind {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
"River and sea, jungle and sky. Water flows freely between the two halves of the world. We are creatures of the water."
—Shaper Tuvasa
One of the Pack
Solitary Hunter

One of the Pack

Creature - Werewolf
(Color indicator: One of the Pack is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform One of the Pack.
When the howl beckons, he cannot resist the urge to join the others.
5/6
Card has other part: Solitary Hunter
  • Shadows over Innistrad
One with Death

One with Death {B}

Instant
You lose the game.
One with Nature

One with Nature {G}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
  • Scourge
One with Nothing

One with Nothing {B}

Instant
Discard your hand.
When nothing remains, everything is equally possible.