30058 cards found
Murasa Behemoth

Murasa Behemoth {4}{G}{G}

Creature - Beast
Trample
This creature gets +3/+3 as long as there is a land card in your graveyard.
The loss of its hunting grounds made it all the more dangerous.
5/5
Murasa Brute

Murasa Brute {2}{G}

Creature - Troll Warrior
Some adventuring parties are made up of old friends, their common bonds bolstering them in the face of peril. Other parties simply hire the biggest, meanest muscle they can find.
3/3
  • Zendikar Rising
Murasa Pyromancer

Murasa Pyromancer {4}{R}{R}

Creature - Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
"Fire is my accomplice. For enough coin, it can be yours as well."
3/2
  • Zendikar
Murasa Ranger

Murasa Ranger {3}{G}

Creature - Human Warrior Ranger
Landfall — Whenever a land you control enters, you may pay {3}{G}. If you do, put two +1/+1 counters on this creature.
"If you're not prepared to fight, you'd best be prepared to die."
3/3
Murasa Rootgrazer

Murasa Rootgrazer {G}{W}

Creature - Beast
Vigilance
{T}: You may put a basic land card from your hand onto the battlefield.
{T}: Return target basic land you control to its owner's hand.
Few other creatures so closely embody Murasa's rapid cycles of growth.
2/3
Related card: Garruk, Wrath of the Wilds
  • Zendikar Rising
Murasa Sproutling

Murasa Sproutling {2}{G}

Creature - Plant Elemental
Kicker {1}{G}
When this creature enters, if it was kicked, return target card with a kicker ability from your graveyard to your hand.
The seeds of memory grow eternal.
3/3
  • Zendikar Rising
Murder

Murder {1}{B}{B}

Instant
Destroy target creature.
Razorkin have only one hobby.
Murder Investigation

Murder Investigation {1}{W}

Enchantment - Aura
Enchant creature you control
When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
"Every death has a web of consequences. Our job is to find the spider."
Murder of Crows

Murder of Crows {3}{U}{U}

Creature - Bird
Flying
Whenever another creature dies, you may draw a card. If you do, discard a card.
Even more than carrion, they crave the last words of the dying.
4/4
Murderer's Axe

Murderer's Axe {4}

Artifact - Equipment
Equipped creature gets +2/+2.
Equip—Discard a card.
Though the first who raised it in a fit of passion is long dead, the axe still carries memories of bitter scorn.
Murderous Betrayal

Murderous Betrayal {B}{B}{B}

Enchantment
{B}{B}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Which hurts more: a sword in the gut or a dagger in the back?
Murderous Compulsion

Murderous Compulsion {1}{B}

Sorcery
Destroy target tapped creature.
Madness {1}{B}
"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Murderous Cut

Murderous Cut {4}{B}

Instant
Delve
Destroy target creature.
Murderous Redcap

Murderous Redcap {2}{B/R}{B/R}

Creature - Goblin Assassin
When this creature enters, it deals damage equal to its power to any target.
Persist
2/2
Murderous Rider

Murderous Rider {1}{B}{B}

Creature - Zombie Knight
Lifelink
When this creature dies, put it on the bottom of its owner's library.
2/3
Card has other part: Swift End
Related card: Raddic, Tal Zealot
Murderous Spoils

Murderous Spoils {5}{B}

Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it.
Scavengers are always the first to pay their respects.
  • Darksteel
Murk Dwellers

Murk Dwellers {3}{B}

Creature - Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
When Raganorn unsealed the catacombs, he found more than the dead and their treasures.
2/2
Murk Strider

Murk Strider {3}{U}

Creature - Eldrazi Processor
Devoid
When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
If you can see it, it's too late.
3/2
  • Battle for Zendikar
Murkfiend Liege

Murkfiend Liege {2}{G/U}{G/U}{G/U}

Creature - Horror
Other green creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
Untap all green and/or blue creatures you control during each other player's untap step.
4/4
Murktide Regent

Murktide Regent {5}{U}{U}

Creature - Dragon
Delve
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
3/3
Murkwater Pathway
Clearwater Pathway

Murkwater Pathway

Land
{T}: Add {B}.
"Here, at least, the danger is usually in plain sight."
—Zahr Gada, Halimar expedition leader
Card has other part: Clearwater Pathway
Murky Sewer

Murky Sewer

Land
This land enters tapped unless a player has 13 or less life.
{T}: Add {U} or {B}.
They say dripping, hungry things writhe beyond the edge of the light, waiting to drag the unwary into the darkness.
  • Duskmourn: House of Horror
Murmuration

Murmuration {4}{W}

Enchantment
Birds you control get +1/+1 and have vigilance.
At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
Once the crow birdfolk realized augurs were using the shapes of their murmurations for divination, they decided to have some fun with it.
Related card: Storm Crow
  • Bloomburrow Commander 10 46
Murmuring Bosk

Murmuring Bosk

Land - Forest
({T}: Add {G}.)
As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped.
{T}: Add {W} or {B}. This land deals 1 damage to you.
Murmuring Mystic

Murmuring Mystic {3}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Rumors float through the city like crows, alighting on citizens seemingly at random.
1/5