23665 cards found
Rootbound Crag

Rootbound Crag

Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G}.
Cliffs echo and branches quake at the roar of life.
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
6/6
Rootcoil Creeper

Rootcoil Creeper {G}{U}

Creature - Plant Horror
{T}: Add one mana of any color.
{T}: Add two mana of any one color. Spend this mana only to cast spells from your graveyard.
{G}{U}, {T}, Exile Rootcoil Creeper: Return target card with flashback you own from exile to your hand.
2/2
Rootgrapple

Rootgrapple {4}{G}

Tribal Instant - Treefolk
Destroy target noncreature permanent. If you control a Treefolk, draw a card.
"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
—Colfenor, the Last Yew
  • Lorwyn
Rootha, Mercurial Artist

Rootha, Mercurial Artist {1}{U}{R}

Legendary Creature - Orc Shaman
{2}, Return Rootha, Mercurial Artist to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"Art is never finished. Merely abandoned."
1/4
  • Strixhaven: School of Mages
Rooting Kavu

Rooting Kavu {2}{G}{G}

Creature - Kavu
When Rooting Kavu dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3
  • Invasion
Rooting Moloch

Rooting Moloch {4}{R}

Creature - Lizard
When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling {2}
Their feeding habits leave them with gizzards full of tumbled gems.
4/4
Rootless Yew

Rootless Yew {3}{G}{G}

Creature - Treefolk
When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle.
"We are bound to wander this forest forever. Sometimes I think it wanders with us."
—Ogni, Kannah scout
5/4
  • Kaldheim
Rootrider Faun

Rootrider Faun {1}{G}

Creature - Satyr Scout
{T}: Add {G}.
{1}, {T}: Add one mana of any color.
"Human feet aren't inferior to hooves for climbing. It's their plodding, mistrustful personalities that hold them back."
1/3
  • Wilds of Eldraine
Rootrunner

Rootrunner {2}{G}{G}

Creature - Spirit
{G}{G}, Sacrifice Rootrunner: Put target land on top of its owner's library.
Soulshift 3
3/3
Roots

Roots {3}{G}

Enchantment - Aura
Enchant creature without flying
When Roots enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"That which nourishes can also bind."
—Gemma, Willow Priestess
Related card: Apocalypse Chime
Roots of Life

Roots of Life {1}{G}{G}

Enchantment
As Roots of Life enters the battlefield, choose Island or Swamp.
Whenever a land of the chosen type an opponent controls becomes tapped, you gain 1 life.
  • Mirage
Roots of Wisdom

Roots of Wisdom {1}{G}

Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card.
Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
They make terrible pets ... unless you don't like your other pets.
2/2
Rootwater Alligator

Rootwater Alligator {3}{G}

Creature - Crocodile
Sacrifice a Forest: Regenerate Rootwater Alligator.
Subduing and skinning an alligator is the first rite of maturity adolescent merfolk must pass.
3/2
  • Exodus
Rootwater Commando

Rootwater Commando {2}{U}

Creature - Merfolk
Islandwalk
Rootwater merfolk are seldom seen these days, but elf corpses are as numerous as ever.
2/2
Rootwater Depths

Rootwater Depths

Land
{T}: Add {C}.
{T}: Add {U} or {B}. Rootwater Depths doesn't untap during your next untap step.
Rootwater Diver

Rootwater Diver {U}

Creature - Merfolk
{T}, Sacrifice Rootwater Diver: Return target artifact card from your graveyard to your hand.
"Drop a dagger into the murky deep and the merfolk will cut your throat with it."
—Skyshroud saying
1/1
  • Tempest
Rootwater Hunter

Rootwater Hunter {2}{U}

Creature - Merfolk
{T}: Rootwater Hunter deals 1 damage to any target.
"Bitter water vicious wave
Shadow-cold shallows root-made maze
Home's angry embrace."
—Rootwater Saga
1/1
Rootwater Matriarch

Rootwater Matriarch {2}{U}{U}

Creature - Merfolk
{T}: Gain control of target creature for as long as that creature is enchanted.
In the harsh depths of Rootwater, the charms of surface dwellers are quite useless . . . except as lures.
2/3
Rootwater Mystic

Rootwater Mystic {U}

Creature - Merfolk Wizard
{1}{U}: Look at the top card of target player's library.
"Read the roots tell the tale
Future forms in waving weeds
Higher than truth is hope."
—Rootwater Saga
1/1
  • Exodus
Rootwater Shaman

Rootwater Shaman {2}{U}

Creature - Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
"Ugh! When did orcs and fish start having kids?"
—Gerrard of the Weatherlight
2/2
  • Tempest
Rootwater Thief

Rootwater Thief {1}{U}

Creature - Merfolk Rogue
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2
  • Nemesis
Rootwire Amalgam

Rootwire Amalgam {5}

Artifact Creature - Golem
Prototype {1}{G} — 2/3
{3}{G}{G}, Sacrifice Rootwire Amalgam: Create an X/X colorless Golem artifact creature token, where X is three times Rootwire Amalgam's power. It gains haste until end of turn. Activate only as a sorcery.
5/5
Rope

Rope {G}

Artifact - Clue Equipment
Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.
{2}, Sacrifice Rope: Draw a card.
Equip {3}