27726 cards found
Oracle's Vault

Oracle's Vault {4}

Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on Oracle's Vault.
{T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on Oracle's Vault.
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant {2}{W}{B}

Legendary Creature - Kor Cleric
Lifelink
Whenever Orah, Skyclave Hierophant or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
"The Skyclaves are our inheritance."
3/3
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
Oran-Rief Invoker

Oran-Rief Invoker {1}{G}

Creature - Human Shaman
{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
"The world was not hostile to us—we were beneath its notice, and presented no danger."
—The Invokers' Tales
2/2
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Oran-Rief Ooze (Alchemy)

Oran-Rief Ooze (Alchemy) {2}{G}

Creature - Ooze
When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze
  • Zendikar Rising
Oran-Rief Recluse

Oran-Rief Recluse {2}{G}

Creature - Spider
Kicker {2}{G}
Reach
When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying.
1/3
Oran-Rief Survivalist

Oran-Rief Survivalist {1}{G}

Creature - Human Warrior Ally
Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.
"I'm strong enough to survive alone. I'm smart enough to want companions at my side."
1/1
  • Zendikar
Orator of Ojutai

Orator of Ojutai {1}{W}

Creature - Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Defender, flying
When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
0/4
Oraxid

Oraxid {3}{U}

Creature - Crab Beast
Protection from red
"I'm constantly amazed by the tenacity of living creatures on this plane. Even in the stronghold's white-hot core, life persists."
—Ertai
2/3
  • Nemesis
Orazca Frillback

Orazca Frillback {2}{G}

Creature - Dinosaur
The frillbacks of Orazca soak up the sun on their tall spinal fins. They look slow and sleepy—until they catch the scent of prey.
4/2
Orazca Puzzle-Door

Orazca Puzzle-Door {U}

Artifact
{1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Between Quintorius's archaeological expertise and Huatli's knowledge of ancient glyphs, the "impossible" lock finally yielded, and the door to the underground world rumbled open.
  • The Lost Caverns of Ixalan
Orazca Raptor

Orazca Raptor {2}{R}{R}

Creature - Dinosaur
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn
3/4
  • Rivals of Ixalan
Orazca Relic

Orazca Relic {3}

Artifact
Ascend
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Related card: Break Expectations
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orb of Dreams

Orb of Dreams {3}

Artifact
Permanents enter the battlefield tapped.
"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?"
—Snow-Fur, kitsune poet
  • Betrayers of Kamigawa
Orbs of Warding

Orbs of Warding {5}

Artifact
You have hexproof.
If a creature would deal damage to you, prevent 1 of that damage.
One orb to guard the body, one to protect the mind, and one to shield the soul.
  • Magic Origins
Orbweaver Kumo

Orbweaver Kumo {4}{G}{G}

Creature - Spirit
Reach
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
3/4
  • Champions of Kamigawa
Orc General

Orc General {2}{R}

Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2
Orc Sureshot

Orc Sureshot {3}{B}

Creature - Orc Archer
Whenever another creature enters the battlefield under your control, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
4/2
Orca, Siege Demon

Orca, Siege Demon {5}{B}{R}

Legendary Creature - Demon
Trample
Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon.
When Orca dies, it deals damage equal to its power divided as you choose among any number of targets.
5/5
  • Dominaria United Commander 37 59
Orchard Elemental

Orchard Elemental {5}{G}

Creature - Elemental
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
Fruits for friends, fists for foes.
2/2
  • Conspiracy: Take the Crown
Orchard Spirit

Orchard Spirit {2}{G}

Creature - Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
—Radwick, farmer of Gatstaf
2/2
Orchard Strider

Orchard Strider {4}{G}{G}

Creature - Treefolk
When Orchard Strider enters the battlefield, create two Food tokens.
Basic landcycling {1}{G}
6/4
Orchard Warden

Orchard Warden {4}{G}{G}

Creature - Treefolk Shaman
Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness.
"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."
4/6
  • Morningtide