31309 cards found
Midnight Reaper

Midnight Reaper {2}{B}

Creature - Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
No one welcomes his visit, yet all must grant him tribute.
3/2
Related card: Raddic, Tal Zealot
Midnight Ritual

Midnight Ritual {X}{2}{B}

Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Bury old friends deeply, lest they return bearing worms.
Midnight Scavengers
Chittering Host

Midnight Scavengers {4}{B}

Creature - Human Rogue
When this creature enters, you may return target creature card with mana value 3 or less from your graveyard to your hand.
3/3
Card has other part: Chittering Host
Related card: Graf Rats
Midnight Snack

Midnight Snack {2}{B}

Enchantment
Raid — At the beginning of your end step, if you attacked this turn, create a Food token.
{2}{B}, Sacrifice this enchantment: Target opponent loses X life, where X is the amount of life you gained this turn.
  • Foundations
Midsummer Revel

Midsummer Revel {3}{G}{G}

Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{G}, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
  • Urza's Saga
Midvast Protector

Midvast Protector {3}{W}

Creature - Human Wizard
When this creature enters, target creature you control gains protection from the color of your choice until end of turn.
"I cultivated my faith in Avacyn despite meager returns. Now my faith is repaid."
2/3
  • Avacyn Restored
Might Beyond Reason

Might Beyond Reason {3}{G}

Instant
Put two +1/+1 counters on target creature.
Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
  • Shadows over Innistrad
Might Makes Right

Might Makes Right {5}{R}

Enchantment
At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
An oath of fealty sworn with a handshake.
  • Magic 2015
Might Sliver

Might Sliver {4}{G}

Creature - Sliver
All Sliver creatures get +2/+2.
"The colossal thing rumbled over the ridge, tree husks crumbling before it. The ones we were already fighting howled as it came, their muscles suddenly surging, and we knew it was time to flee."
—Llanach, Skyshroud ranger
2/2
Might Weaver

Might Weaver {1}{G}

Creature - Human Wizard
{2}: Target red or white creature gains trample until end of turn.
"Let my strength harden your resolve."
2/1
Might of Alara

Might of Alara {G}

Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
The combined strength of all five planes spawned creations none had seen before.
  • Conflux
Might of Murasa

Might of Murasa {1}{G}

Instant
Kicker {2}{G}
Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
The continent of Murasa is defined by irrepressible growth, both natural and otherwise.
  • Zendikar Rising
Might of Oaks

Might of Oaks {3}{G}

Instant
Target creature gets +7/+7 until end of turn.
May your weapon be no sword forged. May your armor be no metal wrought.
—Elvish saying
Might of Old Krosa

Might of Old Krosa {G}

Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
Sometimes even humble forest creatures were gifted with mighty emanations from the past.
Might of the Ancestors

Might of the Ancestors {2}{W}

Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
Malamet histories speak of a time when they were not yet confined to mortal bodies and existed as ferocity unrestrained.
  • The Lost Caverns of Ixalan
Might of the Masses

Might of the Masses {G}

Instant
Target creature gets +1/+1 until end of turn for each creature you control.
The Joraga elves never need ask a troll to leave their territory. They merely grant it their combined strength, and it can't resist embarking on a merry rampage.
Might of the Meek

Might of the Meek {R}

Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter."
—Rho, veteran hero
Related cards: Brave Meadowguard Recruit Instructor
  • Bloomburrow
Might of the Nephilim

Might of the Nephilim {1}{G}

Instant
Target creature gets +2/+2 until end of turn for each of its colors.
"Send a runner to Tin Street, and tell 'em the delivery has been . . . uh . . . held up."
—Bonmod, caravan rear guard
  • Dissension
Might of the Old Ways

Might of the Old Ways {1}{G}

Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.
Mightform Harmonizer

Mightform Harmonizer {2}{G}{G}

Creature - Insect Druid
Landfall — Whenever a land you control enters, double the power of target creature you control until end of turn.
Warp {2}{G}
4/4
  • Edge of Eternities
Mightstone

Mightstone {4}

Artifact
Attacking creatures get +1/+0.
While exploring the sacred cave of Koilos with his brother Mishra and their master Tocasia, Urza fell behind in the Hall of Tagsin, where he discovered the remarkable Mightstone.
Related card: Golgothian Sylex
Mightstone's Animation

Mightstone's Animation {3}{U}

Enchantment - Aura
Enchant artifact
When this Aura enters, draw a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Related card: Mightstone's Animation (Alchemy)
  • The Brothers' War
Mightstone's Animation (Alchemy)

Mightstone's Animation (Alchemy) {2}{U}

Enchantment - Aura
Enchant artifact
When Mightstone's Animation enters, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Related card: Mightstone's Animation
  • The Brothers' War
Mighty Emergence

Mighty Emergence {2}{G}

Enchantment
Whenever a creature you control with power 5 or greater enters, you may put two +1/+1 counters on it.
Why settle for mere enormity?
  • Shards of Alara
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."