25957 cards found
Prahv, Spires of Order

Prahv, Spires of Order

Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
  • Dissension
Prairie Dog

Prairie Dog {1}{W}

Creature - Squirrel
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
2/2
  • Outlaws of Thunder Junction
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Prakhata Club Security

Prakhata Club Security {3}{B}

Creature - Aetherborn Warrior
It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?
3/4
Prakhata Pillar-Bug

Prakhata Pillar-Bug {3}

Artifact Creature - Insect
{B}: This creature gains lifelink until end of turn.
Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.
2/3
Prayer of Binding

Prayer of Binding {3}{W}

Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
"We do not make martyrs of villains. We leave them and their vile ideologies to be forgotten."
—Lyra Dawnbringer
Preacher

Preacher {1}{W}{W}

Creature - Human Cleric
You may choose not to untap this creature during your untap step.
{T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
1/1
Preacher of the Schism

Preacher of the Schism {2}{B}

Creature - Vampire Cleric
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4
Precinct Captain

Precinct Captain {W}{W}

Creature - Human Soldier
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
2/2
Precipitous Drop

Precipitous Drop {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop (Alchemy) Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Precipitous Drop (Alchemy)

Precipitous Drop (Alchemy) {1}{B}

Enchantment - Aura
Enchant creature
When Precipitous Drop enters, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Precise Strike

Precise Strike {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"Hit where it hurts, and always hit first."
Precision Bolt

Precision Bolt {2}{R}

Sorcery
Precision Bolt deals 3 damage to any target.
Ral had wielded lightning all his life but had never harnessed the power of an entire guild.
  • Guilds of Ravnica
Precognition

Precognition {4}{U}

Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
A gleam like struggling sunlight penetrated Selenia's dark thoughts.
  • Tempest
Precognition Field

Precognition Field {3}{U}

Enchantment
You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
{3}: Exile the top card of your library.
Precognitive Perception

Precognitive Perception {3}{U}{U}

Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
Precursor Golem

Precursor Golem {5}

Artifact Creature - Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens.
Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
3/3
Predation Steward

Predation Steward {1}{G}

Creature - Phyrexian Elf Warrior
This creature enters with two oil counters on it.
{2}{G}, {T}, Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
"Best we move on. That gurgling means it's feeding time."
—Melira
2/2
  • Phyrexia: All Will Be One
Predator Dragon

Predator Dragon {3}{R}{R}{R}

Creature - Dragon
Flying, haste
Devour 2
Dragons make for spiteful gods.
4/4
  • Shards of Alara
Predator Ooze

Predator Ooze {G}{G}{G}

Creature - Ooze
Indestructible
Whenever this creature attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/1
Predator's Gambit

Predator's Gambit {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1.
Enchanted creature has intimidate as long as its controller controls no other creatures.
  • Avacyn Restored
Predator's Rapport

Predator's Rapport {2}{G}

Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
"Other guilds say the Gruul are savages, no better than the beasts we live with. I say we've found friends who won't stab us in the back."
—Domri Rade
  • Gatecrash
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
Predator, Flagship

Predator, Flagship {5}

Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.
"The scourge of Skyshroud is airborne once more."
—Oracle en-Vec
Predatory Advantage

Predatory Advantage {3}{R}{G}

Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
Those who forget their past are doomed to be eaten by it.
  • Alara Reborn