25781 cards found
Primitive Etchings

Primitive Etchings {2}{G}{G}

Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.
Ancient carvings in the trees of Krosa glow with power once again.
  • Scourge
Primitive Justice

Primitive Justice {1}{R}

Sorcery
As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times.
Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.
Primoc Escapee

Primoc Escapee {6}{U}

Creature - Bird Beast
Flying
Cycling {2}
Though a completely artificial species, primocs are a natural fit for the skies of Otaria.
4/4
  • Legions
Primordial Gnawer

Primordial Gnawer {4}{B}

Creature - Insect Horror
When this creature dies, discover 3.
Cave crawlers devour anything from plant matter to solid rock, but they prefer fresh meat.
5/2
  • The Lost Caverns of Ixalan
Primordial Hydra

Primordial Hydra {X}{G}{G}

Creature - Hydra
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
0/0
Primordial Ooze

Primordial Ooze {R}

Creature - Ooze
This creature attacks each combat if able.
At the beginning of your upkeep, put a +1/+1 counter on this creature. Then you may pay {X}, where X is the number of +1/+1 counters on it. If you don't, tap this creature and it deals X damage to you.
1/1
Primordial Plasm
Invasion of Muraganda

Primordial Plasm

Creature - Ooze
(Color indicator: Primordial Plasm is green)
At the beginning of combat on your turn, another target creature gets +2/+2 and loses all abilities until end of turn.
Before the tree of life branched into predators and prey, there was only shapeless hunger.
4/4
Card has other part: Invasion of Muraganda
  • March of the Machine
Primordial Sage

Primordial Sage {4}{G}{G}

Creature - Spirit
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
4/5
Primordial Wurm

Primordial Wurm {4}{G}{G}

Creature - Wurm
Elite training, single-minded devotion, and lazotep coating help only so much for invaders who are fundamentally bite-sized.
7/6
Prince of Thralls

Prince of Thralls {4}{U}{B}{B}{R}

Creature - Demon
Whenever a permanent an opponent controls is put into a graveyard, put that card onto the battlefield under your control unless that opponent pays 3 life.
"There are none alive that I cannot crush. There are none dead that I do not command."
7/7
Related card: Demon's Herald
Princess Lucrezia

Princess Lucrezia {3}{U}{U}{B}

Legendary Creature - Human Wizard
{T}: Add {U}.
5/4
Prishe's Wanderings

Prishe's Wanderings {2}{G}

Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
"There's only one reason. They smell an adventure! C'mon! We've got no time to lose!"
  • Final Fantasy
Prism Array

Prism Array {4}{U}

Enchantment
Converge — This enchantment enters with a crystal counter on it for each color of mana spent to cast it.
Remove a crystal counter from this enchantment: Tap target creature.
{W}{U}{B}{R}{G}: Scry 3.
Prism Ring

Prism Ring {1}

Artifact
As this artifact enters, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Wear it on your dominant hand and it will follow your lead.
  • Magic Origins
Prismari Apprentice

Prismari Apprentice {U}{R}

Creature - Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.
"No one ever created great art by playing it safe!"
2/2
  • Strixhaven: School of Mages
Prismari Campus

Prismari Campus

Land
This land enters tapped.
{T}: Add {U} or {R}.
{4}, {T}: Scry 1.
Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.
Prismari Command

Prismari Command {1}{U}{R}

Instant
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Prismari Pledgemage

Prismari Pledgemage {U/R}{U/R}

Creature - Orc Wizard
Defender
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.
Many have the talent to create, but few have the courage to share their creations.
3/3
  • Strixhaven: School of Mages
Prismatic Boon

Prismatic Boon {X}{W}{U}

Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.
"How ironic that the greatest forge of civilization is battle."
—Mangara
  • Mirage
Prismatic Circle

Prismatic Circle {2}{W}

Enchantment
Cumulative upkeep {1}
As this enchantment enters, choose a color.
{1}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
  • Mirage
Prismatic Lace

Prismatic Lace {U}

Instant
Target permanent becomes the color or colors of your choice.
  • Mirage
Prismatic Lens

Prismatic Lens {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
It bends not light but mana, aligning its chaotic currents into the sharp angles necessary for the mystic's purposes.
Prismatic Omen

Prismatic Omen {1}{G}

Enchantment
Lands you control are every basic land type in addition to their other types.
In times of portent, the land sculpts itself in accordance with the sigils burned on the sky.
Prismatic Strands

Prismatic Strands {2}{W}

Instant
Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control.
Prismatic Ward

Prismatic Ward {1}{W}

Enchantment - Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.