25982 cards found
Power of Persuasion

Power of Persuasion {2}{U}

Sorcery
Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on their choice of the top or bottom of their library.
20 | Gain control of it until the end of your next turn.
  • Adventures in the Forgotten Realms
Powerleech

Powerleech {G}{G}

Enchantment
Whenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without {T} in its activation cost, you gain 1 life.
The Forest of Argoth has developed a resistance to mechanical intrusion.
Related card: Golgothian Sylex
  • Antiquities
Powerstone Engineer

Powerstone Engineer {1}{W}

Creature - Human Artificer
When this creature dies, create a tapped Powerstone token.
"Well there's your problem—resonance leak lowering output by thirty percent. I can patch that up."
2/1
  • The Brothers' War
Powerstone Fracture

Powerstone Fracture {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Destroy target creature or planeswalker.
"Move! When the powerstone blows, that behemoth will be nothing but a hole in the ground."
—Ashnod, to Hajar
Powerstone Minefield

Powerstone Minefield {2}{R}{W}

Enchantment
Whenever a creature attacks or blocks, this enchantment deals 2 damage to it.
"We have fought this far and lost too much. We will not turn back."
—Grizzlegom
Powerstone Shard

Powerstone Shard {3}

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
"Light passing through a powerstone is refracted by eternity and colored by planar energy. I wonder how the world appeared through Urza's eyes?"
—Teferi
Pox

Pox {B}{B}{B}

Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Practical Research

Practical Research {3}{U}{R}

Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
The twins each researched spells to defeat Extus in their own way. Will hit the library. Rowan hit everything else.
  • Strixhaven: School of Mages
Practiced Tactics

Practiced Tactics {W}

Instant
Choose target attacking or blocking creature. Practiced Tactics deals damage to that creature equal to twice the number of creatures in your party.
Each individual has their own crucial role to play.
  • Zendikar Rising
Pradesh Gypsies

Pradesh Gypsies {2}{G}

Creature - Human Nomad
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.
"A mysterious people indeed. Their origins are as secret as their traditions."
—Lord Magnus of Llanowar
1/1
Praetor's Counsel

Praetor's Counsel {5}{G}{G}{G}

Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
As the Phyrexian contagion corroded Karn's body, the praetors whispered psalms to corrupt his mind.
Praetor's Grasp

Praetor's Grasp {1}{B}{B}

Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
Sheoldred weaves every thread of information into a noose to hang her enemies.
Prahv, Spires of Order

Prahv, Spires of Order

Land
{T}: Add {C}.
{4}{W}{U}, {T}: Prevent all damage a source of your choice would deal this turn.
Prahv, where much work is done to make sure nothing is accomplished.
  • Dissension
Prairie Dog

Prairie Dog {1}{W}

Creature - Squirrel
Lifelink
At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature.
{4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.
2/2
  • Outlaws of Thunder Junction
Prairie Stream

Prairie Stream

Land - Plains Island
({T}: Add {W} or {U}.)
This land enters tapped unless you control two or more basic lands.
The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers.
Prakhata Club Security

Prakhata Club Security {3}{B}

Creature - Aetherborn Warrior
It's rare that the Prakhata Club closes its doors. It's also rare that Lord Gonti meets with Consul Kambal. What are the odds the two would occur on the same day?
3/4
Prakhata Pillar-Bug

Prakhata Pillar-Bug {3}

Artifact Creature - Insect
{B}: This creature gains lifelink until end of turn.
Not a mote of dust escapes the dutiful cleaners that keep the exclusive Prakhata Club immaculate.
2/3
Prayer of Binding

Prayer of Binding {3}{W}

Enchantment
Flash
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
"We do not make martyrs of villains. We leave them and their vile ideologies to be forgotten."
—Lyra Dawnbringer
Preacher

Preacher {1}{W}{W}

Creature - Human Cleric
You may choose not to untap this creature during your untap step.
{T}: For as long as this creature remains tapped, gain control of target creature of an opponent's choice they control.
1/1
Preacher of the Schism

Preacher of the Schism {2}{B}

Creature - Vampire Cleric
Deathtouch
Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.
Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
2/4
Precinct Captain

Precinct Captain {W}{W}

Creature - Human Soldier
First strike
Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
2/2
Precipitous Drop

Precipitous Drop {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop (Alchemy) Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Precipitous Drop (Alchemy)

Precipitous Drop (Alchemy) {1}{B}

Enchantment - Aura
Enchant creature
When Precipitous Drop enters, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop Tomb of Annihilation Undercity
  • Adventures in the Forgotten Realms
Precise Strike

Precise Strike {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
"Hit where it hurts, and always hit first."
Precision Bolt

Precision Bolt {2}{R}

Sorcery
Precision Bolt deals 3 damage to any target.
Ral had wielded lightning all his life but had never harnessed the power of an entire guild.
  • Guilds of Ravnica