4158 cards found
Hide

Hide {R}{W}

Instant
Put target artifact or enchantment on the bottom of its owner's library.
Card has other part: Seek
  • Dissension
High Alert

High Alert {1}{W}{U}

Enchantment
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{2}{W}{U}: Untap target creature.
High Priest of Penance

High Priest of Penance {W}{B}

Creature - Human Cleric
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
"All I require is faith, loyalty, obedience, trust, and complete and utter devotion."
1/1
High Sentinels of Arashin

High Sentinels of Arashin {3}{W}

Creature - Bird Soldier
Flying
High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it.
{3}{W}: Put a +1/+1 counter on target creature.
3/4
Highspire Mantis

Highspire Mantis {2}{R}{W}

Creature - Insect
Flying, trample
Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.
3/3
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Hill giants are mostly just big. Of course, that does count for a lot.
3/3
Hired Heist

Hired Heist

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.
  • Conspiracy: Take the Crown
Hit

Hit {1}{B}{R}

Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
Card has other part: Run
  • Dissension
Hoard-Smelter Dragon

Hoard-Smelter Dragon {4}{R}{R}

Creature - Dragon
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hoisted Hireling

Hoisted Hireling {2}{B}

Creature - Zombie
Hoisted Hireling has flying as long as it's being held above the battlefield.
Zarv no longer trusted the kitten posters telling him to "hang in there."
2/1
Hold the Perimeter

Hold the Perimeter

Conspiracy
At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender.
At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This creature can't block."
  • Conspiracy: Take the Crown
Hollow Dogs

Hollow Dogs {4}{B}

Creature - Phyrexian Zombie Dog
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
3/3
Holy Strength

Holy Strength {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
Homeward Path

Homeward Path

Land
{T}: Add {C}.
{T}: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing
Honor Guard

Honor Guard {W}

Creature - Human Soldier
{W}: Honor Guard gets +0/+1 until end of turn.
The strength of one. The courage of ten.
1/1
Honor of the Pure

Honor of the Pure {1}{W}

Enchantment
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Honor's Reward

Honor's Reward {2}{W}

Instant
You gain 4 life. Bolster 2.
It seldom rains in Abzan lands. When it does, the khan marks the occasion by honoring the families of the fallen.
  • Fate Reforged
Hooded Hydra

Hooded Hydra {X}{G}{G}

Creature - Snake Hydra
Hooded Hydra enters the battlefield with X +1/+1 counters on it.
When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it.
Morph {3}{G}{G}
As Hooded Hydra is turned face up, put five +1/+1 counters on it.
0/0
Hooting Mandrills

Hooting Mandrills {5}{G}

Creature - Ape
Delve
Trample
Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.
4/4
Horde Ambusher

Horde Ambusher {1}{R}

Creature - Human Berserker
Whenever Horde Ambusher blocks, it deals 1 damage to you.
Morph—Reveal a red card in your hand.
When Horde Ambusher is turned face up, target creature can't block this turn.
2/2
  • Khans of Tarkir
Hordeling Outburst

Hordeling Outburst {1}{R}{R}

Sorcery
Create three 1/1 red Goblin creature tokens.
"Leave no scraps, lest you attract pests."
—Mardu threat
Horizon Spellbomb

Horizon Spellbomb {1}

Artifact
{2}, {T}, Sacrifice Horizon Spellbomb: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
When Horizon Spellbomb is put into a graveyard from the battlefield, you may pay {G}. If you do, draw a card.
  • Scars of Mirrodin
Horncaller's Chant

Horncaller's Chant {7}{G}

Sorcery
Create a 4/4 green Rhino creature token with trample, then populate.
"The Selesnya are gathering armies. Do you still believe they aren't preparing for war?"
—Teysa, to Isperia
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
It doesn't like having visitors . . . unless it's having them for lunch.
1/4