22028 cards found
Seizan, Perverter of Truth

Seizan, Perverter of Truth {3}{B}{B}

Legendary Creature - Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
"If you would taste the wisdom of the oni, be prepared to salt it with your blood."
—Kiku, Night's Flower
6/5
Seize the Day

Seize the Day {3}{R}

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R}
Seize the Initiative

Seize the Initiative {W}

Instant
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
  • Scars of Mirrodin
Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
  • Outlaws of Thunder Junction
Seize the Soul

Seize the Soul {2}{B}{B}

Instant
Destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
Haunt
When the creature Seize the Soul haunts dies, destroy target nonwhite, nonblack creature. Create a 1/1 white Spirit creature token with flying.
  • Guildpact
Seize the Spoils

Seize the Spoils {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token.
"Grab what you want and burn the rest. Leave nothing behind."
Seize the Storm

Seize the Storm {4}{R}

Sorcery
Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile."
Flashback {6}{R}
Seizures

Seizures {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes tapped, Seizures deals 3 damage to that creature's controller unless that player pays {3}.
"Sheathe your sword, warrior, lest ye fall on it when stricken."
—Lim-Dûl, the Necromancer
  • Ice Age
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
Sejiri Glacier enters the battlefield tapped.
{T}: Add {W}.
"This place offers nothing and takes everything."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Shelter
  • Zendikar Rising
Sejiri Merfolk

Sejiri Merfolk {1}{U}

Creature - Merfolk Soldier
As long as you control a Plains, Sejiri Merfolk has first strike and lifelink.
2/1
  • Worldwake
Sejiri Refuge

Sejiri Refuge

Land
Sejiri Refuge enters the battlefield tapped.
When Sejiri Refuge enters the battlefield, you gain 1 life.
{T}: Add {W} or {U}.
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
"It blocks the windswept salt and frigid air, but the loneliness of Sejiri remains."
—Enwor, Sea Gate Expeditionary House
Card has other part: Sejiri Glacier
  • Zendikar Rising
Sejiri Steppe

Sejiri Steppe

Land
Sejiri Steppe enters the battlefield tapped.
When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
{T}: Add {W}.
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper {2}{B}{R}{G}

Legendary Creature - Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Karplusan legend told of an orc so cruel that he burned his own followers in rage—yet so revered that they rose from their pyres to serve him.
4/3
Sekki, Seasons' Guide

Sekki, Seasons' Guide {5}{G}{G}{G}

Legendary Creature - Spirit
Sekki, Seasons' Guide enters the battlefield with eight +1/+1 counters on it.
If damage would be dealt to Sekki, prevent that damage, remove that many +1/+1 counters from Sekki, and create that many 1/1 colorless Spirit creature tokens.
Sacrifice eight Spirits: Return Sekki from your graveyard to the battlefield.
0/0
  • Saviors of Kamigawa
Select for Inspection

Select for Inspection {U}

Instant
Return target tapped creature to its owner's hand. Scry 1.
Selective Memory

Selective Memory {3}{U}

Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren
  • Worldwake
Selective Snare

Selective Snare {X}{U}

Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
"How thoughtful of the Legion to train its soldiers to fit our spell's specifications."
—Nefara, Dimir agent
  • Guilds of Ravnica
Selenia, Dark Angel

Selenia, Dark Angel {3}{W}{B}

Legendary Creature - Phyrexian Angel
Flying
Pay 2 life: Return Selenia, Dark Angel to its owner's hand.
"I am light. I am dark. I must give my life to serve; not even death can release me."
—Selenia, dark angel
3/3
Selesnya Charm

Selesnya Charm {G}{W}

Instant
Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Evangel

Selesnya Evangel {G}{W}

Creature - Elf Shaman
{1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token.
"The clamor of the city drowns all voices. But together we can sing a harmony that will resonate from Ravnica's tallest spires to her deepest wells."
1/2
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
"Everyone who crosses that threshold is our most cherished friend. Everyone who crosses it again is our bitterest enemy."
—Trostani
Selesnya Guildmage

Selesnya Guildmage {G/W}{G/W}

Creature - Elf Wizard
{3}{G}: Create a 1/1 green Saproling creature token.
{3}{W}: Creatures you control get +1/+1 until end of turn.
2/2
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.