21739 cards found
Shadowspear

Shadowspear {1}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
A weapon of darkness for a warrior of light.
Shadowstorm

Shadowstorm {R}

Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, Soltari emissary
Shadowstorm Vizier

Shadowstorm Vizier {U}{B}

Creature - Human Cleric
Flying
Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1 until end of turn.
She can coil a breeze like a string around her finger—or twist it into a noose.
1/3
Shadowy Backstreet

Shadowy Backstreet

Land - Plains Swamp
({T}: Add {W} or {B}.)
Shadowy Backstreet enters the battlefield tapped.
When Shadowy Backstreet enters the battlefield, surveil 1.
  • Murders at Karlov Manor Promos 268p 268s
  • Murders at Karlov Manor 268 330
Shadrix Silverquill

Shadrix Silverquill {3}{W}{B}

Legendary Creature - Elder Dragon
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
2/5
Shady Informant

Shady Informant {3}{B}{R}

Creature - Ogre Rogue
When Shady Informant dies, it deals 2 damage to any target.
Disguise {2}{B/R}{B/R}
Rakdos snitches rarely survive to get stitches.
4/2
  • Murders at Karlov Manor
Shady Traveler
Stalking Predator

Shady Traveler {2}{B}

Creature - Human Werewolf
Menace
Daybound
The stranger spoke to no one, and the townspeople gladly returned the favor.
2/3
Card has other part: Stalking Predator
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature - Efreet
Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
  • Future Sight
Shahrazad

Shahrazad {W}{W}

Sorcery
Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
Related card: City in a Bottle
  • Arabian Nights
Shaile, Dean of Radiance
Embrose, Dean of Shadow

Shaile, Dean of Radiance {1}{W}

Legendary Creature - Bird Cleric
Flying, vigilance
{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
"You are so much stronger than you know."
1/1
Card has other part: Embrose, Dean of Shadow
Shake the Foundations

Shake the Foundations {2}{R}

Instant
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
A threefold calamity with a single will.
  • Rivals of Ixalan
Shakedown Heavy

Shakedown Heavy {2}{B}

Creature - Ogre Warrior
Menace
Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
6/4
Shalai's Acolyte

Shalai's Acolyte {4}{W}

Creature - Angel
Kicker {1}{G}
Flying
If Shalai's Acolyte was kicked, it enters the battlefield with two +1/+1 counters on it.
Armed by Multani, she protected the forest from above.
3/4
  • Dominaria United
Shalai, Voice of Plenty

Shalai, Voice of Plenty {3}{W}

Legendary Creature - Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
3/4
Shaleskin Bruiser

Shaleskin Bruiser {6}{R}

Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
  • Onslaught
Shaleskin Plower

Shaleskin Plower {3}{R}

Creature - Beast
Morph {4}{R}
When Shaleskin Plower is turned face up, destroy target land.
3/2
  • Legions
Shallow Grave

Shallow Grave {1}{B}

Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Good help is hard to dig up.
  • Mirage
Shaman en-Kor

Shaman en-Kor {1}{W}

Creature - Kor Cleric Shaman
{0}: The next 1 damage that would be dealt to Shaman en-Kor this turn is dealt to target creature you control instead.
{1}{W}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to Shaman en-Kor instead.
1/2
Shaman of Forgotten Ways

Shaman of Forgotten Ways {2}{G}

Creature - Human Shaman
{T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells.
Formidable{9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater.
2/3
  • Dragons of Tarkir
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment
Shamanic Revelation

Shamanic Revelation {3}{G}{G}

Sorcery
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
First, whispers of ancient days. Then, visions of things to come.
Shamble Back

Shamble Back {B}

Sorcery
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Lost loved ones are never truly gone.
  • Shadows over Innistrad
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Shambling Attendants

Shambling Attendants {7}{B}

Creature - Zombie
Delve
Deathtouch
3/5