32098 cards found
Madblind Mountain

Madblind Mountain

Land - Mountain
({T}: Add {R}.)
This land enters tapped.
{R}, {T}: Shuffle your library. Activate only if you control two or more red permanents.
  • Shadowmoor
Madcap Experiment

Madcap Experiment {3}{R}

Sorcery
Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Madcap Experiment deals damage to you equal to the number of cards revealed this way.
Madcap Skills

Madcap Skills {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Maddening Cacophony

Maddening Cacophony {1}{U}

Sorcery
Kicker {3}{U}
Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Jace traced Nahiri to the Singing City, but the magic of the ancient ruins threatened to overwhelm his mind.
Maddening Hex

Maddening Hex {1}{R}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Maddening Imp

Maddening Imp {2}{B}

Creature - Imp
Flying
{T}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1
  • Tempest
Maddening Wind

Maddening Wind {2}{G}

Enchantment - Aura
Enchant creature
Cumulative upkeep {G}
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
"It is Freyalise, walking on the world."
—Kolbjörn, Elder Druid of the Juniper Order
  • Ice Age
Madlands

Madlands

Land
Madlands enters the battlefield tapped.
{T}: Add {B} or {R}.
Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
  • Mystery Booster 2
Madrush Cyclops

Madrush Cyclops {1}{B}{R}{G}

Creature - Cyclops Warrior
Creatures you control have haste.
Death comes in the blink of an eye.
3/4
  • Alara Reborn
Maelstrom Archangel

Maelstrom Archangel {W}{U}{B}{R}{G}

Creature - Angel
Flying
Whenever this creature deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
There is no world where angels fear to tread.
5/5
Maelstrom Archangel Avatar

Maelstrom Archangel Avatar

Vanguard
At end of combat, for each creature you controlled at the time it dealt combat damage to a player this turn, copy a random card with the same mana cost as that creature. You may pay {3}. If you do, choose one of those copies. If a copy of a permanent card is chosen, you may create a token that's a copy of that card. If a copy of an instant or sorcery card is chosen, you may cast the copy without paying its mana cost.
Hand size bonus: +0
Life bonus: +5
  • Magic Online Avatars
Maelstrom Colossus

Maelstrom Colossus {8}

Artifact Creature - Golem
Cascade
"Nothing of the Maelstrom is quiet or easy."
—Ajani Goldmane
7/7
Maelstrom Djinn

Maelstrom Djinn {7}{U}

Creature - Djinn
Flying
Morph {2}{U}
When this creature is turned face up, put two time counters on it and it gains vanishing.
5/6
  • Future Sight
Maelstrom Nexus

Maelstrom Nexus {W}{U}{B}{R}{G}

Enchantment
The first spell you cast each turn has cascade.
Maelstrom Pulse

Maelstrom Pulse {1}{B}{G}

Sorcery
Destroy target nonland permanent and all other permanents with the same name as that permanent.
During the collision of the shards, entire ways of life disappeared without a trace.
Maelstrom Wanderer

Maelstrom Wanderer {5}{G}{U}{R}

Legendary Creature - Elemental
Creatures you control have haste.
Cascade, cascade
Not all who wander are chaotic energy monsters. Some are, though.
7/5
Maelstrom of the Spirit Dragon

Maelstrom of the Spirit Dragon

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
{4}, {T}, Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
  • Tarkir: Dragonstorm 260 326
  • Tarkir: Dragonstorm Promos 260p 260s
Maester Seymour

Maester Seymour {2}{G}

Legendary Creature - Human Elf Cleric
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
{3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control.
1/3
  • Final Fantasy Commander 68 160
Maestros Ascendancy

Maestros Ascendancy {U}{B}{R}

Enchantment
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Maestros Charm

Maestros Charm {U}{B}{R}

Instant
Choose one —
• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.
• Each opponent loses 3 life and you gain 3 life.
• Maestros Charm deals 5 damage to target creature or planeswalker.
  • Streets of New Capenna 199 317 382
Maestros Diabolist

Maestros Diabolist {U}{B}{R}

Creature - Vampire Warrior
Deathtouch, haste
Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
1/4
Maestros Theater

Maestros Theater

Land
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Only extraordinary performers are invited to grace the grandest stage in New Capenna.
Maestros' Totally Safe Hideout

Maestros' Totally Safe Hideout

Land
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.)
Maestros' Totally Safe Hideout enters the battlefield tapped.
{T}: Add {U}, {B}, or {R}.
  • Mystery Booster 2
Maeve, Insidious Singer

Maeve, Insidious Singer {2}{U}{U}

Legendary Creature - Siren
{2}{U}: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card.
Her haunting tune drowns out the percussion of snapping masts.
3/4
  • Game Night: Free-for-All
Maeve, Wearer of Many Hats

Maeve, Wearer of Many Hats {1}{G}{W}

Legendary Creature - Human Peasant
Any number of Role enchantments can be attached to Maeve, Wearer of Many Hats. (You don't sacrifice the old one when you attach a new one.)
Maeve gets +1/+1 for each Role attached to it.
Whenever you attach a Role to Maeve, draw a card.
1/1
  • Unknown Event